Patch Notes - R91 (01/05/16)
Comments
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Sundance2112 wrote:I approve of the idea of giving us more decisions to make, because it makes the gameplay richer.
2) But new players without 113 3* covers are now going to be completely shut out of PvP after a few months. The difference between a 266 3* cyc and a 120 3*colossus (my first fully covered 3* just due to the way tokens fell) will become insurmountable. It won't be enough anymore to grow your roster, you'll have to grow the "best" characters only. No more breadth due to exacerbated ISO shortages. No ability to hit 800 due to tougher competition. Forget 1000 for any help with 4* transition. Etc. etc. etc.
In the short-term, I think this feature will be fun, but I also think it makes everything that's bad about MPQ worse via exaggerated disparity between already-there players and transitioning players.[/quote]
I'm with you here. I'm in the exact same position as you, only one tier higher. I've got one max-covered 4*, 0 max-leveled 4*'s, and competing in PvP against 270's and 350's is increasingly difficult. One of the ongoing issues with MPQ is the qhestion of whether players at every level can consistently attain the rewards they need to progress in a competitive environment where the gap between top tier and bottom tier is constantly growing.
Where championing helps with this in a big way is by offering an alternate path to rewards. By championing your maxed characters, you get access to covers and tokens that may be increasingly difficult to earn competitively. And you end up with stronger characters, which might help you compete.
That's the ideal outcome - a feature that helps everyone, but helps 2* rosters faster than it helps 3* rosters, and 3* rosters faster than it helps 4* rosters.
But championing's not gonna do it on its own, and only time will tell if it has that effect, or whether more adjustments to rewards need to be made.0 -
BlackSheep101 wrote:People act like you get nothing for maxing out a character's level. They get stronger when you level them. It's not impossible to do, either, as my dozen+ maxed 3*s will attest.
Yeah, it helps a 2* player. But it encourages a 4* player to develop his 3* roster even more, making the 2*'s transition even harder because his championed 2*s still can't compete with 4*s or championed 3*s. It seems like more have/havenot division. Maybe it will be a year or so and then all the big fish will be fully championed and back to letting transitioners earn 3* and 4* covers, but I'm concerned. Hopefully there will be other changes to matching, brackets, rewards, etc. that will allow reasonable progress to continue.0 -
When is this going live!!!!!!!0
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When will update download?0
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Fanning the fire, WHEN WILL THE CHAMPIONING UPDATE ROLL OUT?!?0
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I hope it's soon! I feel like this will work fine for most people. Are your characters not max leveled yet? Go ahead and level them up! Plus I don't even play all that much and I gain huge amounts of 2* and 3* covers all the time, so I'm sure lots of my champions will be leveling up quickly, and I'll gain lots of cool prizes, and it'll be great and then I'll somehow make a lot of money and retire early.0
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It'd better come out before the next PvP. With the passive bug still there, EotS is pretty much unplayable.0
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Welcome Death wrote:When will update download?
For the championing I don't know when0 -
DrNitroman wrote:Welcome Death wrote:When will update download?
For the championing I don't know when
must hit around 2pm est0 -
DrNitroman wrote:Welcome Death wrote:When will update download?
For the championing I don't know when
The update is in but the champion option isn't?
That would suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck0 -
Updated to r91 here (steam user) and I can confirm that the champion feature isn't live yet.0
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nick_chicane wrote:Exactly right. Too many people want things right this second. This game isn't designed to give you things instantly, if you cant handle that, its probably best to play a different game.
But it is designed to allow you to take things instantly. And those who do are further ahead than those who don't. I don't see how this feature helps close that gap.
Unless you're able to champion the best characters from each tier instantly, you'll only fall further behind as the top players distance themselves with the characters they're already using to place said distance from the rest of the pack0 -
donietsche wrote:Updated to r91 here (steam user) and I can confirm that the champion feature isn't live yet.
Yuck. So then yeah, would be nice if the devs announced when this goes live.
I (stupidly) assumed no date meant it was coming with the update. Hopefully it's not next season, 9 days is an eternity.0 -
I'm hoping they're just waiting for all platforms to get the update before sending out the code packet that turns it on...0
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simonsez wrote:I'm hoping they're just waiting for all platforms to get the update before sending out the code packet that turns it on...
It has to switch on at the same time for everybody, otherwise people who got the patch early would be fielding teams of cap-broken champions against people stuck at 94/166/270 and the anger, while hilarious, would be entirely justified.0 -
DrNitroman wrote:Welcome Death wrote:When will update download?
For the championing I don't know when
I'd assume they'd keep something like that locked till all platforms are updated0 -
aesthetocyst wrote:There are some more really exciting UI changes to Steam again. Some color changes to the character screens.
That's..... something.
"UI changes, huh? That sure would be cool." -Every mobile user
...Oh wait. You said color changes. So nothing about functionality. Maybe nevermind then0 -
CrookedKnight wrote:simonsez wrote:I'm hoping they're just waiting for all platforms to get the update before sending out the code packet that turns it on...
It has to switch on at the same time for everybody, otherwise people who got the patch early would be fielding teams of cap-broken champions against people stuck at 94/166/270 and the anger, while hilarious, would be entirely justified.
More specifically, people who got the patch early would be fielding teams that contained characters that pre-patch software wouldn't recognize as valid, and everything would go kerflooey. And I'm not sure they have the ability to force a patch on all platforms, so they probably need to give it a week or so such that the majority (if not all) of the players on all platforms have updated.0 -
DaveR4470 wrote:More specifically, people who got the patch early would be fielding teams that contained characters that pre-patch software wouldn't recognize as valid, and everything would go kerflooey.
All characters have levels up to 395 built now (see: PvE/Gauntlet). I assume all the additional levels (even 5* up to 550) are already in the game, just not the reward structure.0
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