GrimSkald wrote: I was just hoping to get ones like, say, Magneto, Luke Cage, Iron First, or Scarlet Witch...
Pylgrim wrote: This thread is now rampant with speculation. Someone just speculated that the feature will be pay-gated and now it's almost taken as word of God. Devs need to /at least/ drop an update or announcement on this asap. Does anyone know how many hours from now will be Monday 9 AM in Massachusetts?
GrimSkald wrote: You have to keep in mind that the devs don't really read the forums. Sure, they check things from time to time, but they don't have someone reading these things on a regular basis.
tanis3303 wrote: Y'all realize they're gonna pay-gate this feature, right? Probably going to be very high cost too. My guess is 10-15 CP or 500 HP or 50,000 ISO for 3*s and double that for 4*s. We're all sitting on hoards of tokens and que covers (myself included) and when it's released, we're realistically only going to be able to apply it to a small handful of characters before our resources are depleted. Because you know...it's fun to have to pick and choose which characters to keep, and fun to throw away the rest.
slidecage wrote: i say nothing till thursday at the soonest
atomzed wrote: slidecage wrote: i say nothing till thursday at the soonest Damn I have a vision cover that is expiring in 1 day time and Cmag covers expiring in 2 days time....
dr tinykittylove wrote: atomzed wrote: slidecage wrote: i say nothing till thursday at the soonest Damn I have a vision cover that is expiring in 1 day time and Cmag covers expiring in 2 days time.... I want the update to be now!!!
LordXberk wrote: They really should give us an idea of when the update will roll out. The waiting is killing me.
lukewin wrote: tanis3303 wrote: Y'all realize they're gonna pay-gate this feature, right? Probably going to be very high cost too. My guess is 10-15 CP or 500 HP or 50,000 ISO for 3*s and double that for 4*s. We're all sitting on hoards of tokens and que covers (myself included) and when it's released, we're realistically only going to be able to apply it to a small handful of characters before our resources are depleted. Because you know...it's fun to have to pick and choose which characters to keep, and fun to throw away the rest. You almost nailed it with your guesses, almost.
GrimSkald wrote: Much better than I was expecting. Now the fact that every cover only adds one level makes it a bit worse, but ehh, so the actual level increases are going to be slow. I can live with that.
Linkster79 wrote: BlackSheep101 wrote: Linkster79 wrote: Features will only ever be added that will increase revenue... You can increase revenue by attracting new players and preventing existing customers from leaving, too.
BlackSheep101 wrote: Linkster79 wrote: Features will only ever be added that will increase revenue... You can increase revenue by attracting new players and preventing existing customers from leaving, too.
Linkster79 wrote: Features will only ever be added that will increase revenue...
BlackSheep101 wrote: So now that we have details, is everyone taking the "sky is falling" stance going to contort logic to make the modest iso cost to champion a character fit the expectation that we'll all be hugely disappointed by the new feature? Because it looks like I'll be able to champion a whole bunch of characters on day 1 and the rewards from dumping extra covers into them will more than make up for the initial cost.
BlackSheep101 wrote: So now that we have details, is everyone taking the "sky is falling" stance going to contort logic to make the modest iso cost to champion a character fit the expectation that we'll all be hugely disappointed by the new feature?
Sundance2112 wrote: Of course whales and vets with everyone max leveled won't care. And of course all of the 'good' characters that are maxed anyway will be championed immediately. But I forsee that this will create an even greater divide between good and bad characters, because the good ones will get championed and keep getting better, while the bad ones will be left behind due to ISO cost just to max them (not just the extra few K for the champion tag).
Bryan Lambert wrote: Sundance2112 wrote: I approve of the idea of giving us more decisions to make, because it makes the gameplay richer.
Sundance2112 wrote: I approve of the idea of giving us more decisions to make, because it makes the gameplay richer.
Sundance2112 wrote: I won't quite go to "sky is falling", but I think it's worth pointing out that the practical cost of championing many of the characters will be much, much more than 5K-20K for most players. Why? Because most players have an ISO shortage already and therefore haven't max-leveled their **** 2*s, 3*s, and 4*s.
BlackSheep101 wrote: Sundance2112 wrote: I won't quite go to "sky is falling", but I think it's worth pointing out that the practical cost of championing many of the characters will be much, much more than 5K-20K for most players. Why? Because most players have an ISO shortage already and therefore haven't max-leveled their **** 2*s, 3*s, and 4*s. People act like you get nothing for maxing out a character's level. They get stronger when you level them. It's not impossible to do, either, as my dozen+ maxed 3*s will attest. I don't care if I can't champion every single character on my roster on day one. I'm looking forward to the ones I can, and will look into bringing the rest up down the road.