Simulator Basics

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  • OK so I do the 'main' missions, unlock the rounds, have a look at the levels and required heroes... and go to bed so I could join a later bracket for it to be less competitive. Next thing, I launch the game in the morning and KABOOM all missions in Hard Mode have gone up several levels.

    I'm not rage-quitting or anything. I just want to say this is absolutely NOT FUN. Just that.
  • soratami wrote:
    OK so I do the 'main' missions, unlock the rounds, have a look at the levels and required heroes... and go to bed so I could join a later bracket for it to be less competitive. Next thing, I launch the game in the morning and KABOOM all missions in Hard Mode have gone up several levels.

    I'm not rage-quitting or anything. I just want to say this is absolutely NOT FUN. Just that.

    Yes, it scales by community so that low level teams or people that want to wait can't jump in and steal away placement ability from people who have worked for it.
  • Too many people to quote this morning, so start out with some fun...

    For everyone tying to win Psylocke, if you can't clear the Hard Mode right now, go home. Seriously. There is literally exactly zero chance for anyone on Normal mode to win Psylocke, unless there are less there are less than 75 people in your bracket who have yet to clear a round (or even a partial) on Hard.

    But... rubberbanding... you say? Completely irrelevant in the event.

    Fun fact math time:

    -- For those fast enough to see the base scores when the event started, Hard Mode base values are triple Normal Mode.

    -- If Max Progression is 300k, let's say for easy math purposes that Max Score is 320k.

    -- Given the above ratio, this would place a perfect score would be 80k + 240k = 320k.

    Even in best rubberbanding situation, there is no way a deficit of hundreds of thousands of points can be even remotely overcome.

    Thus, the 100k progression reward of Hero Points (and beyond) is likely out of the vast majority of players' reaches outside of triple 141s and a 5-blue Spidey.


    TL;DR - Only the top-of-the-top have any chance of winning Psylocke because they will be hundreds of thousands of points ahead of the pack. For everyone else, well, enjoy the ISO, and fight over those Heroic tokens, because that is as good as its going to get for the rest of us on this event.
  • Nemek
    Nemek Posts: 1,511
    At any rate, I'm saving my non-existent indignation for when the next subs start - we'll know for sure then.

    I think this is the best attitude to have with this game in general. Sure I would love more information all the time but honestly what are you going to do? Other than stop playing I guess, but then none of this applies anyway.

    And until those next subs start I think my strategy (after doing each mission once) is going to be: every reset, do the highest point missions in hard mode until I'm top ten in the hard/main brackets.

    Yep, that's my approach too! If the subs reset enemy levels, then rubberbanding will nullify most of the grinding lead. To my eyes, it doesn't really matter if you're a little bit ahead or a lot ahead right now, as long as you're ahead now you'll still have the advantage going into the stretch of each sub/entire event. If they don't reset, then your lead should be safe with minimal work as well. Either way, it saves me the trouble of grinding 20 ISO missions for 5-stacks just to stay ahead, and that's A-OK in my book.

    Yeah, though probably not ideal for most people, I'm rather enjoying the laid back-ness of this event. I don't need to grind a ton of mission every 12 hours, because well...a lot of people can't even do them! So, I figure this event will be more of a "when I'm bored, pick it up, play a few missions to get the 500 ISO rewards" routine with the occasional daken/xforce mission to keep up with the top 10 spots.
  • jozier wrote:
    Yes, it scales by community so that low level teams or people that want to wait can't jump in and steal away placement ability from people who have worked for it.

    Yeah, but for those of us with jobs that mean we can't jump in as soon as it starts, this community scaling is brutal.
  • Other issues aside, another thing I like about this event is I've already used 10 different characters, in who knows how many different team configurations. Fun stuff.
  • Eddiemon wrote:
    Starfury wrote:
    Apart from the point that this new way of scaling is absolute garbage, how about the devs finally give us some information on how points and scaling works in the events.

    They keep changing the rules every single event with not a freaking word to us. That's just plain unacceptable in a competetive game.

    They have posted several comments about it in this very thread.

    icon_e_surprised.gificon_e_surprised.gificon_evil.gificon_evil.gificon_e_surprised.gificon_e_surprised.gif

    Do you really think that sporatic messages in a thread with 20+ pages is the proper place for D3 to notify us what the hell is going on with a current event?
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Lyrian wrote:
    TL;DR - Only the top-of-the-top have any chance of winning Psylocke because they will be hundreds of thousands of points ahead of the pack. For everyone else, well, enjoy the ISO, and fight over those Heroic tokens, because that is as good as its going to get for the rest of us on this event.
    Not sure about your bracket but in mine only #1 has maxed *** with other *** at 100 or less, and a few ** 85. Those below him don't have any maxed *** characters, and maybe 2-3 ** maxed, with most of their *** below 100.

    So the question is - why are some not hit by the crazy levels?
  • jozier wrote:
    Pretty sure Spidey nerf will occur midway in this event. 9 of top 10 in main bracket all have 5 blue spidey. That's not a coincidence.

    Doubtful though possible. Spidey nerf won't happen until R48 is released, and Ice said they won't flip the nerf Spidey switch immediately once it is released.

    yeah. It was more of a tongue in cheek comment but its definitely gonna be sooner rather than later for the nerf.
  • I jumped into Hard Mode right when the event began and grinded the hell out it when there were low levels and when I woke up this morning everything was (the lowest team in the entire board is 45 and I'm playing with a level 30 team, yikes). On the upside, I'm ranked 21 so even if I can't play another day and a half I'll get a half decent token or two.
  • I dunno I find this event difficult but certainly more fair than past events. Unlike Oscorp Heroic or TaT, not all my battles are level 230, just the Daken/X/Thug one.

    And I find I'm able to play less and maintain position. I'm 2nd in my Hard sub, 5th overall in Main and 82nd in the easy sub.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Does the easy sub and hard sub share the same rubberbanding? If so, you might need to choose between one or the other for event rewards.
  • I didn't play hard mode when the event just opened, only covered the easy one. Today, covered the easy one again and also all beatable missions on hard mode (Magneto is freaking cheap! No wonder they want to nerf him). Having only 3rd level stunlock doesn't help much, either.
    Somehow 4th on easy mode and 1st on hard mode, something to do with hard mode points being higher? Or people in my bracket beating fewer hard missions?
  • Starfury wrote:
    Eddiemon wrote:
    Starfury wrote:
    Apart from the point that this new way of scaling is absolute garbage, how about the devs finally give us some information on how points and scaling works in the events.

    They keep changing the rules every single event with not a freaking word to us. That's just plain unacceptable in a competetive game.

    They have posted several comments about it in this very thread.

    They have an event rules button in their game, where we get exactly 0 useful information, instead of any information on how much characters are buffed or how scoring works.

    Posting this kind of stuff in the forums for us to dig out of a 20 page thread is just not good enough. They might as well save themselves that "hard" work because most likely ten users had posted the same information earlier.

    Agree 1000%

    I honestly don't have a clue how these events are supposed to work, how the point system works, when they are supposed to reset (if at all),etc...

    I wrote to D3 over a week ago, asking what the hell was going on in the Oscorp event and haven't received a reply.

    D3 communication continues to suck.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    MikeHock wrote:
    Starfury wrote:
    Eddiemon wrote:
    Starfury wrote:
    Apart from the point that this new way of scaling is absolute garbage, how about the devs finally give us some information on how points and scaling works in the events.

    They keep changing the rules every single event with not a freaking word to us. That's just plain unacceptable in a competetive game.

    They have posted several comments about it in this very thread.

    They have an event rules button in their game, where we get exactly 0 useful information, instead of any information on how much characters are buffed or how scoring works.

    Posting this kind of stuff in the forums for us to dig out of a 20 page thread is just not good enough. They might as well save themselves that "hard" work because most likely ten users had posted the same information earlier.

    Agree 1000%

    I honestly don't have a clue how these events are supposed to work, how the point system works, when they are supposed to reset (if at all),etc...

    I wrote to D3 over a week ago, asking what the hell was going on in the Oscorp event and haven't received a reply.

    D3 communication continues to suck.

    In the meanwhile, looks like the OP should compile all the information and update the original topic!
  • kensterr wrote:
    Lyrian wrote:
    TL;DR - Only the top-of-the-top have any chance of winning Psylocke because they will be hundreds of thousands of points ahead of the pack. For everyone else, well, enjoy the ISO, and fight over those Heroic tokens, because that is as good as its going to get for the rest of us on this event.
    Not sure about your bracket but in mine only #1 has maxed *** with other *** at 100 or less, and a few ** 85. Those below him don't have any maxed *** characters, and maybe 2-3 ** maxed, with most of their *** below 100.

    So the question is - why are some not hit by the crazy levels?

    That's probably the 64,000 ISO question. The same consistency issues from the recent PvP tourneys appear to be showing up in this event as well.

    Depending on when you joined your bracket, there might only be a handle of people that can handle Hard Mode. If so, your bracket might actually be competitive, as no one can pull away from the back via Hard Mode points.
  • MikeHock wrote:
    Starfury wrote:
    Eddiemon wrote:
    Starfury wrote:
    Apart from the point that this new way of scaling is absolute garbage, how about the devs finally give us some information on how points and scaling works in the events.

    They keep changing the rules every single event with not a freaking word to us. That's just plain unacceptable in a competetive game.

    They have posted several comments about it in this very thread.

    They have an event rules button in their game, where we get exactly 0 useful information, instead of any information on how much characters are buffed or how scoring works.

    Posting this kind of stuff in the forums for us to dig out of a 20 page thread is just not good enough. They might as well save themselves that "hard" work because most likely ten users had posted the same information earlier.

    Agree 1000%

    I honestly don't have a clue how these events are supposed to work, how the point system works, when they are supposed to reset (if at all),etc...

    I wrote to D3 over a week ago, asking what the hell was going on in the Oscorp event and haven't received a reply.

    D3 communication continues to suck.

    I wrote D3 about my disappearing act in NHB Elite and I recieved my reply today. I'm pretty salty about this game. I have the itch to uninstall it, but I put some money into this endeavor. Anyway, I'm just freakin' salty
  • I just don't understand why the publisher of this game allows scaling to get so out of control that after one day of his event going live the missions are basically totally impossible. Do they not want people to play? This brick wall nonsense is so frustrating. I SHOULD be able to play this game with my 120 Punisher, 100 Hulk, and swapping in and out my 85 OBW/Spidey but it's just loss after loss. I mean I get it, it says hard mode in the title, but come on already. Getting a 120 level character one shotted by a goon with a sniper rifle is zero fun and unfair.
  • Invisible Woman, of all things, is headed apace for Spidey mode, and requires Loki, so that's probably going to get slow. You can't realistically stop her spamming Forcefield Crush with the doombot goons feeding, which is survivable for now (180-190 here) but by 230 will probably be one-hitting a fair chunk of anyone's roster. Wonder if that'll inspire more people to invest a year's supply of ISO into actually using her? Unlike most of these characters, we can actually have her at that level.

    Also, Hulk does not have the highest HP in the game! Devil Dino does.
  • Outside of Daken + Wolverine I don't see anything outrageously difficult even on the hard bracket that's "Spiderman only". The Hood might require a favorable board to beat him without Spiderman, or you can use boosts. He's easy to kill, but the hard part is coming up with enough APs due to his passive ability. Spiderman gets around that the easiest but a favorable red board for Moonstone or a favorable green board for Daken is also enough.

    Daken + Wolverine you just have to stun Daken before you make a green match like always. Don't necessarily need a maxed Spiderman, since you only have to stun before a green match, and Moonstone can tank relatively well for a while. You basically only have to stay alive against the Muscle until you can steal a Threaten CD and then the battle will be over in about 5 turns and their regen is meaningless when you got 2X500 strike tiles on your side. If you can't get a stunlock, let Wolverine make recovery tiles instead of Threaten tiles (which should happen anyway) and that leaves only Tommy Gun as the real danger.