Simulator Basics
Comments
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perhaps once 2 days sub event ended... 10k iso pop out for the next sub events perhaps with ridiculous lv of enemy? xD
juz saying0 -
At least we have easy mode guys?
Right?
Right?!0 -
Hard mode is fair too right now, only few have 230 all...0
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Veracity wrote:But my intuition is more that they're probably pretty good with numbers, but lack people with a good feeling for people, the long-suffering IceIX perhaps excepted. Hard mode a few hours after event launch was easier than easy mode is now. What kind of grasp of PR and most people's elementary sense of fairness do you need not to realize that won't go down well?0
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Mommson wrote:DX_das wrote:For all the whining regarding the level scaling you shouldn't be upset by it since rubberbeding also seen to be in progress as mention by other forum member... still havent confirm it but eventually will... so i probably keep my best for the last 9 days till the last days i just let rubberbeding system take over if there is xD
that will not work because rubberbanding is already as it's max 15 hours into the event, so you will never get very good progression rewards if you start late (or a lot of Iso)
well if there is the case... i am glab... probably xD
but we wouldn't know after half days has pass for the events... so for now just keep on grind on those sub events0 -
turul wrote:Hard mode is fair too right now, only few have 230 all...
Actually yeah, it's okay, some of the levels seem to be dropping over time too.
Hmm...
It does seem a bit unfair though for people who miss the start of the event, the scaling does seem better though, Have to see how it pans out through the rest of the event.0 -
Eddiemon wrote:Starfury wrote:Apart from the point that this new way of scaling is absolute garbage, how about the devs finally give us some information on how points and scaling works in the events.
They keep changing the rules every single event with not a freaking word to us. That's just plain unacceptable in a competetive game.
They have posted several comments about it in this very thread.
They have an event rules button in their game, where we get exactly 0 useful information, instead of any information on how much characters are buffed or how scoring works.
Posting this kind of stuff in the forums for us to dig out of a 20 page thread is just not good enough. They might as well save themselves that "hard" work because most likely ten users had posted the same information earlier.0 -
Twysta wrote:turul wrote:Hard mode is fair too right now, only few have 230 all...
Actually yeah, it's okay, some of the levels seem to be dropping over time too.
Hmm...
It does seem a bit unfair though for people who miss the start of the event, the scaling does seem better though, Have to see how it pans out through the rest of the event.
However early starters suffer being in same bracket with lot of pros...0 -
Eddiemon wrote:And the hardest battle didn't start at 40, the 40 was the first battle in the chain. The hardest battle was always over 100 in challenge mode.0
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Even for easy mode the final fight with buffed Daken and the Maggia currently sits at Level 70. I still lost with my 3*85 AAA team. If you are an actual new player with maxed out 1* and a few mid level 2* you can kiss goodbye to the 5000 Iso reward if you didn't get it yesterday right after event start.
This event is **** once again. What was wrong with the way the Hulk event worked? Missions across all level ranges, something for everyone to do. Since then I've only seen disaster after disaster.0 -
Twysta wrote:turul wrote:Hard mode is fair too right now, only few have 230 all...
Actually yeah, it's okay, some of the levels seem to be dropping over time too.
Hmm...
It does seem a bit unfair though for people who miss the start of the event, the scaling does seem better though, Have to see how it pans out through the rest of the event.
In my angry opinion, it is outrageous that the level scaling is affected by how OTHERS play, not just by your personal performance. I believe they just over complicate the scaling, introduce too many external variables to it and it goes nuts very very easily.0 -
turul wrote:Twysta wrote:turul wrote:Hard mode is fair too right now, only few have 230 all...
Actually yeah, it's okay, some of the levels seem to be dropping over time too.
Hmm...
It does seem a bit unfair though for people who miss the start of the event, the scaling does seem better though, Have to see how it pans out through the rest of the event.
However early starters suffer being in same bracket with lot of pros...
Pro's need to sleep too0 -
Mommson wrote:I started 3 hours ago, did only the 4 missions I had to do to reach the sim 4 missioin in hard mode and I got all three of them at lvl 230 right away. I consider this a little bit unfair because I
a) did not a lot of missions to scale them very high
started within 24 hours of the start of a 10 day event, I would say that should put me not at a disadvantage.
It seems to scale this way for everyone so it's not an overall problem in my brackets but I was really happy about the 5k Iso and now I can't get them, that makes me a little sad (only because others could get them by facing only lvl 100, otherwise it would be ok for me)
Ouch that is nasty. They are still only 215s for me and I already beat them once.0 -
Can anyone confirm how long resets are?
And I quite like global wide scaling. It compliments rubberbanding. Play earlier for easier monsters + less points, or play later for harder monsters + more points.0 -
And here we are in scaling hell again!
It ran "OK" this time for some hours at least yesterday, I guess that is an improvement
Pretty please with sugar on top roll back to Hulk event type? PLEASE? Or at least do a scaling that makes some sense, not some voodoo algorithm.0 -
Veracity wrote:Eddiemon wrote:And the hardest battle didn't start at 40, the 40 was the first battle in the chain. The hardest battle was always over 100 in challenge mode.
Could be. I spent the last two events slammed at the 230 limit, and there were people who were experiencing different levels on their steam and iOS accounts at the same time.0 -
ihearthawthats wrote:Can anyone confirm how long resets are?
And I quite like global wide scaling. It compliments rubberbanding. Play earlier for easier monsters + less points, or play later for harder monsters + more points.
I think earlier in the thread people were reporting 12 hours. Hasn't happened for me personally yet.0 -
Also nice that the scaling doesn't seem to be global.
My Hard 4 is "only" at 163 - though there's still no way in hell my team can beat a boosted Daken and a Wolverine getting fed >5000 heal yellows.0 -
All this whining is music to my ears. Less grinding for me to get get Psylocke.0
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It's a little funny how they want to nerf Spiderman but have given us a month of content in which he has been absolutely required!0
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