Simulator Basics
Comments
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I'm sure I'm going to get shouted down, but isn't this scaling what people wanted?
I like the way it works. It gives lots of rewards on the journey, but being able to finish in the top of your bracket is going to require that you have a pretty kick **** team.
I appreciate that everyone can play, but the elite will win.
I'm sure I have seen people ask for a normal and hard mode version of PvE.
Maybe the scaling should only be on your bracket though for people who can't start the event until the next day.
I do hope that Psylocke is a reward for a bunch of upcoming things though, because I think I am going to love her.
Great job, devs!0 -
aboudreau wrote:I'm sure I'm going to get shouted down, but isn't this scaling what people wanted?
I like the way it works. It gives lots of rewards on the journey, but being able to finish in the top of your bracket is going to require that you have a pretty kick **** team.
I appreciate that everyone can play, but the elite will win.
I'm sure I have seen people ask for a normal and hard mode version of PvE.
Maybe the scaling should only be on your bracket though for people who can't start the event until the next day.
I do hope that Psylocke is a reward for a bunch of upcoming things though, because I think I am going to love her.
Great job, devs!
Oh boy, you really want to be lightning rod? Tell me one person who wanted this kind of scaling? Note this kind of scaling is entire population driving your targets up rather than just you. If you did not start right away then you missed your chance of fighting hard mode in 40's and instead got them in 200's for example.0 -
aboudreau wrote:I'm sure I'm going to get shouted down, but isn't this scaling what people wanted?
I like the way it works. It gives lots of rewards on the journey, but being able to finish in the top of your bracket is going to require that you have a pretty kick **** team.
I appreciate that everyone can play, but the elite will win.
I'm sure I have seen people ask for a normal and hard mode version of PvE.
Maybe the scaling should only be on your bracket though for people who can't start the event until the next day.
I do hope that Psylocke is a reward for a bunch of upcoming things though, because I think I am going to love her.
Great job, devs!0 -
aboudreau wrote:I'm sure I'm going to get shouted down, but isn't this scaling what people wanted?
I like the way it works. It gives lots of rewards on the journey, but being able to finish in the top of your bracket is going to require that you have a pretty kick **** team.
I appreciate that everyone can play, but the elite will win.
I'm sure I have seen people ask for a normal and hard mode version of PvE.
Maybe the scaling should only be on your bracket though for people who can't start the event until the next day.
I do hope that Psylocke is a reward for a bunch of upcoming things though, because I think I am going to love her.
Great job, devs!
I'd like for every single person who enjoys fighting swathes of Lv230 opponents to actually come out and proclaim so.
The second line of your post was flat out not true in the last heroic, as people with 1* squads were contending seriously at the thick end of brackets. Remains to be seen if the same will occur here.
A challenge is one thing, but flat out ridiculous levels of opposition that require rote play (or pure unadulterated luck) to defeat, pah.0 -
I think this is a vast improvement. could it use tweaks? sure. But it's much better than the last Oscorp mode, and Thick as Thieves. This is a solid several steps in the right direction.0
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I think one of the main issues of community scaling if they're determined to keep it is that if you want to do that and give everyone a fair chance you kind of have to scale per continental region.
Otherwise due to timezones things just get out of hand and people who are available at the start of the event have it easy.
A Bunch of my missions are already 230 and I've only done most of them once.
I'm just going through standard/easy mode and it's still playable at least.
Just have to see if the enemy levels carry on into the next subbracket event, if so, I'm sure everyone will be facing and wall of 230's by the end.0 -
Chops wrote:I think this is a vast improvement. could it use tweaks? sure. But it's much better than the last Oscorp mode, and Thick as Thieves. This is a solid several steps in the right direction.
Exactly what I am saying.
Sure it's not perfect, but the oscorp was unplayable.
I swear, people will always be mad.
If there is no scaling it's too easy. If there is any scaling, it's going to be too hard for some people.
I actually like a challenge, and I also like barriers. A team I can't beat now, but I could I I leveled my guys a bit more.0 -
It's a step in the completely wrong direction... if you played right when the event started, you could easily finish both events even if you started playing a week or so ago and have a mediocre roster (like mine - IM35 lvl 50, Juggy lvl 40, Daken lvl 40, Black Widow lvl 33 and Thor lvl 30) - however if you went to sleep (event started in Europe around midnight or 1 AM), then when you woke the "hard" event now contains enemies >200 ... how is that fair or right? :S it's frustrating beyond understanding...
So would you now want to tell all the people who start playing that all the good things are reserved for those who have been playing for a very long time?0 -
lol gettingmore **** kicked in easy mode Mag/Doom/Hood than hard version0
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Apart from the point that this new way of scaling is absolute garbage, how about the devs finally give us some information on how points and scaling works in the events.
They keep changing the rules every single event with not a freaking word to us. That's just plain unacceptable in a competetive game.0 -
Moghwyn wrote:Veracity wrote:Apparently crushing widespread false hope makes events more "interesting".
Until we hear another "not working as intended", I'm assuming it's doing what it's supposed to now, give or take. 'Course, it might have shot everything to 230 within the next day or so. TaT wasn't a complete clusterkitty at first, either. If it's still just broken after all, your version starts sounding better.
@Twysta: rubber band's on, so early starter advantage will be negligible before you know it. You're out one 5k ISO gimme, that's about it. DU_Will already said the scaling persists through the event, unless everyone misunderstood him.0 -
morgh wrote:It's a step in the completely wrong direction... if you played right when the event started, you could easily finish both events even if you started playing a week or so ago and have a mediocre roster (like mine - IM35 lvl 50, Juggy lvl 40, Daken lvl 40, Black Widow lvl 33 and Thor lvl 30) - however if you went to sleep (event started in Europe around midnight or 1 AM), then when you woke the "hard" event now contains enemies >200 ... how is that fair or right? :S it's frustrating beyond understanding...
So would you now want to tell all the people who start playing that all the good things are reserved for those who have been playing for a very long time?
Yeah, this is exactly the problem. Community scaling doesn't take into account the different timezones so it's always going to benefit the people who it's most convenient for on release.Veracity wrote:@Twysta: rubber band's on, so early starter advantage will be negligible before you know it. You're out one 5k ISO gimme, that's about it. DU_Will already said the scaling persists through the event, unless everyone misunderstood him.
I think they're just consistently underestimating the populace of people who will play the PvE and thus the scaling dynamics seem a bit out of whack.
In less than a day enemy levels jump by about 160.0 -
So the level scaling is global this time around?
Explains why tanking doesn't seem to work anymore either. Tried to suicide 3 teams and the final mission still has the same difficulty as before.
Alright I get the principle. Only people with very good and broad rosters will reach top scores, not just those who can grind away at every reset over and over.
BUT FOR THE LOVE OF GOD YOU BETTER RESET THE DIFFICULTY TO 0 FOR EVERY SUB EVENT. If the next normal mode sub-event starts with level 113s for me I'm going to uninstall the game for good.0 -
Atren wrote:
Oh boy, you really want to be lightning rod? Tell me one person who wanted this kind of scaling? Note this kind of scaling is entire population driving your targets up rather than just you. If you did not start right away then you missed your chance of fighting hard mode in 40's and instead got them in 200's for example.
Me. I like this scaling. It specifically hurts people who sit out for most of an event and try to win it all on one refresh based on rubber banding.
The mobs didn't start at 40 and jump straight to 200+ right away. They have increased over time. You have an advantage if you start earlier, but mobs take time to become unreasonable. Even then only the hardest battle is at 200+. Most are in the low hundreds. And the hardest battle didn't start at 40, the 40 was the first battle in the chain. The hardest battle was always over 100 in challenge mode.
And it looks like rounds will be won by people who can deal with the highest scaled mobs, rather than by those who can grind mobs at 40 repeatedly like in the last event.0 -
morgh wrote:It's a step in the completely wrong direction... if you played right when the event started, you could easily finish both events even if you started playing a week or so ago and have a mediocre roster (like mine - IM35 lvl 50, Juggy lvl 40, Daken lvl 40, Black Widow lvl 33 and Thor lvl 30) - however if you went to sleep (event started in Europe around midnight or 1 AM), then when you woke the "hard" event now contains enemies >200 ... how is that fair or right? :S it's frustrating beyond understanding...
So would you now want to tell all the people who start playing that all the good things are reserved for those who have been playing for a very long time?0 -
Starfury wrote:Apart from the point that this new way of scaling is absolute garbage, how about the devs finally give us some information on how points and scaling works in the events.
They keep changing the rules every single event with not a freaking word to us. That's just plain unacceptable in a competetive game.
They have posted several comments about it in this very thread.0 -
For all the whining regarding the level scaling you shouldn't be upset by it since rubberbeding also seen to be in progress as mention by other forum member... still havent confirm it but eventually will... so i probably keep my best for the last 9 days till the last days i just let rubberbeding system take over if there is xD0
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I started 3 hours ago, did only the 4 missions I had to do to reach the sim 4 missioin in hard mode and I got all three of them at lvl 230 right away. I consider this a little bit unfair because I
a) did not a lot of missions to scale them very high
started within 24 hours of the start of a 10 day event, I would say that should put me not at a disadvantage.
It seems to scale this way for everyone so it's not an overall problem in my brackets but I was really happy about the 5k Iso and now I can't get them, that makes me a little sad (only because others could get them by facing only lvl 100, otherwise it would be ok for me)0 -
At least there will be new subsections every couple of days which will mean prizes should reset unlike in the last event, even if the levels don't.0
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DX_das wrote:For all the whining regarding the level scaling you shouldn't be upset by it since rubberbeding also seen to be in progress as mention by other forum member... still havent confirm it but eventually will... so i probably keep my best for the last 9 days till the last days i just let rubberbeding system take over if there is xD
that will not work because rubberbanding is already as it's max 15 hours into the event, so you will never get very good progression rewards if you start late (or a lot of Iso)0
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