scifigrl47 wrote: Every time we have one of these, I feel like I'm getting screwed. In our alliance of 16 people, I've brought in three players. Those three have brought in another three. We're bringing in the new customer base that the game wants, by saying, hey, join us, you'll get bonuses, you'll get help, I can give you things. However, every time we have an event, all those newbies that I've convinced to play the game hit a brick wall and sit there, unable to do ANYTHING. Their rosters of one and two star characters, plus a couple of threes that have been leveled just past 'useless' gets shoved into the gaping maw of Ultron or Galactus and spit out instantly. So all these new players get discouraged, frustrated, can't achieve any reasonable results, and either quit the game or quit the event. So I have a choice: dump my actual RL friends to join a power leveling alliance, or be one of two or three people in my alliance who can actually achieve anything. We just reached level 4 with a Alliance point value of 655415, and I've contributed 247906 of those points. Literally a third. I've killed Galactus five times every round, I've only died once. And I won't get squat for this, because the people who want to play can't, and there's only so much I can do on my own. Things like this narrow the player base, instead of growing it, and I'm running out of ways to convince my friends to try something that is impossible for them to enjoy.
AsylumTKJ wrote: Any advice on round 6? This is a nightmare for me... My roster: http://mpq.gamependium.com/rosters/AsylumTKJ/
RyanL24 wrote: It is a little frustrating, but... it's what I've been waiting for. This is not a FTP game anymore.
Akari wrote: I have a 60% win rate on round 5, what changes from 5 to 6? Round 5 is already insane...
TxMoose wrote: Akari wrote: I have a 60% win rate on round 5, what changes from 5 to 6? Round 5 is already insane... more cds every turn that make more cosmics that make more ap. enjoy lol
mouser wrote: Little bit of good news, Galactus CD tiles and AP generation is the same in round 7 as round 6. Health jumps from 24k to 28k. - Health: 28,320 - Creates 3x countdown tiles that create 4 cosmic tiles. - Eats cosmic tiles for 4AP each
greengiant33 wrote: Please do not comp me with a token or two when hardly anyone gets to the last rd. Since the lack of testing just give those that complete the 2nd to last rd the reward for the 3rd cyclops.