Cody722000 wrote: Hi everybody. I'm a 2->3* transitioner and am having trouble on round 3. Can anybody check my roster in my signature and suggest a team to use? I got him to half with obw 2*storm and 2*mags. Obw to steal black. Just now thinking about it 2*mags was bad because his purple would be what I want but I used it for obw. Maybe 2* torch for a cheap red 1.7k? Any help would be appreciated!
TxMoose wrote: so, the way I see it there are 4 issues: 1 - server 2 - lock-outs after round is cleared. 3 - token pull rate 4 - galactus fight difficulty #4. only played 1 match at level 3 because I was banging away early before the server went down. but from what I hear level 4 comes down to pure luck. unless some wizard comes up with a viable strategy, along with #2, I see nobody getting Cyclops. maybe some top alliances figure some stuff out but many of the top top alliances aren't even active here. This is the key issue. Even with an optimal board clearing damage team of mostorm, Magneto and Loki, the fight is 90% luck, and a health pack suck.
Grantosium wrote: You can do it Cody. OBW with 2*Torch or Hulk and one of the yellow or black users like Thor or Luke Cage in your roster should be able to do it, but I wouldn't want to be in your place with your roster.
fahq1977 wrote: This is the key issue. Even with an optimal board clearing damage team of mostorm, Magneto and Loki, the fight is 90% luck, and a health pack suck.
Malcrof wrote: This is my first (and hopefully last) attempt at an event post.. let me know if i missed something!
Vhailorx wrote: Quebbster wrote: I'm liking Cyclops + Iron Fist + Scarlet Witch for the Galactus battles. Generate purple, transmute to black, FULL BLAST! I'm only on round 5 though, might not work as well in later rounds. The problem with all these switch fueled strategies is that Galactus is just faster than Switch. he start rolling on round 3. She takes until round 4. So by the time her first cooldown goes off (assuming it didn't match itself away instantly), galactus may already have killed you if his cosmic tiles were well placed and couldn't be matched away, and even if not, switch's countdown may not spawn much purple if its surrounded by countdowns and cosmics. And I can't really think of faster player ap battery than switch. So I am sort of at a loss to figure out how to reliably beat him in round 6 and above.
Quebbster wrote: I'm liking Cyclops + Iron Fist + Scarlet Witch for the Galactus battles. Generate purple, transmute to black, FULL BLAST! I'm only on round 5 though, might not work as well in later rounds.
TxMoose wrote: Vhailorx wrote: Quebbster wrote: I'm liking Cyclops + Iron Fist + Scarlet Witch for the Galactus battles. Generate purple, transmute to black, FULL BLAST! I'm only on round 5 though, might not work as well in later rounds. The problem with all these switch fueled strategies is that Galactus is just faster than Switch. he start rolling on round 3. She takes until round 4. So by the time her first cooldown goes off (assuming it didn't match itself away instantly), galactus may already have killed you if his cosmic tiles were well placed and couldn't be matched away, and even if not, switch's countdown may not spawn much purple if its surrounded by countdowns and cosmics. And I can't really think of faster player ap battery than switch. So I am sort of at a loss to figure out how to reliably beat him in round 6 and above. I'm 1/3 in rd 6 and you basically have 3 turns. no idea how those without an xf with 5 black, a full fist, and a board shaking red/blue user (i.e. mags) do it. fist/xf/mags and it all comes down to luck of 1) initial board (have to start with purple or red) and 2) hope/pray for cascades and for fist purple to get to xf black quickly. if the board is dry of black, death comes quickly unless you luck into a match-5.
Grantosium wrote: fahq1977 wrote: This is the key issue. Even with an optimal board clearing damage team of mostorm, Magneto and Loki, the fight is 90% luck, and a health pack suck. MoStorm and Magneto's board clearing powers are 8 or 10 AP. Cyclops - 7AP. That's +2 yellow, +2 all, and one match. Iron Fist at 5AP is the same speed as Loki, but you can plan ahead that you will be getting black AP. That's the +2 all and one match. Therefore a Fistclops team running just 2 boosts has two possible choices for a possible cascade on turn 2. MoStorm or CMags might have better board clears, or even more board clears to choose from, but I'm not convinced they are an optimal strategy because it's going to take longer to fire those abilities.
Wintersmith wrote: IMO, the payoff for using ap boosts is not enough. Those boosts cost 100hp, if you constantly use them in this "just for fun" event. I'd rather save hp for shields and a guaranteed 4* cover or some rosterspace.
Willis wrote: Here to report the essentials just jumped in levels for my alliance and me. They're up to 161-166 now. So now I have to go through actual fights to get a chance to suicide on galactus.