hamsingame wrote: ^ Highest level is 395. EIGHT teisatsu's in a row XFW, Prof X, Iron Fist. It really does seem like match 5s or bust though. However one thing I noticed was that on the final time against Galactus I retreated with him at about 5k and got 0 points towards the total. Thanks D3!
CyberVenom2001 wrote: I've been using X-Force Wolverine, Iron Fist and an unneeded Kamala Khan. Using 3 retired boosts (+3 black/green, +3 blue/purple, and +3 All) gets me Iron Fist feeding Surgical Strike in turn 1. Then if I'm lucky, make a green match to go for a lucky cut turn two to get rid of CD or cosmic tiles. About to finish round 4 using this.
Akari wrote: ZiggyLiggy wrote: Just a quick thought would she hulk green deplete his black? His main color is blue but random factor for second color? Both of She Hulk's AP drain colors are chosen randomly. It's a serious crapshoot, and I've never once gotten it to completely drain his black. Now I choose to spend the green on Mohawk's Lightning Storm and build more AP instead...
ZiggyLiggy wrote: Just a quick thought would she hulk green deplete his black? His main color is blue but random factor for second color?
Moon Roach wrote: What gets me on this, my alliance is struggling on Round 4, I'm managing to beat Galactus maybe 2 out of 5 times, it says 2 out of 8 rewards earned, and my last 2 victories earned me 40 ISO each. 40 ISO. 40 ISO I suppose it's better than having to use 3 health packs...
OJSP wrote: How are you going to do that with 4 CD tiles to deal with?
USTA wrote: I get the idea of using IF & XFW or Hulk & Cap Marvel vs Galactus but I don't have enough covers of them to be useful for me. But this is also a great team: 2* / 3* / 3* and a bit of AP boosts First collect then then everything Let him generate AP so steals them With 3 rounds passed and quite and amount of AP, fire off That will remove some cd/cosmic tiles and get you enough to delay cd tiles.. .. or better enough / First to spam the board then to overwrite his cd tiles. And so on. It works pretty well since you have 2 ways to generate AP, 2 ways to create cascades and 1 way to delay cd tiles. Downside is: little damage but you get to a point where galactus cd tiles will never trigger.
IceIX wrote: Hey all, Wanted to share a few things about how Galactus works and what we're expecting versus what we're seeing. To start, it seems like a lot of people are on a basic disconnect here, looking at the boss battle similar to how Ultron ran in terms of how things work. Meaning that Ultron should be going down pretty regularly. He's powerful, but his real power lies in the fact that killing his body doesn't stop him. You need to crush every one of his drones and main bodies to win. So winning rounds is a pretty regular occurrence. Game-wise, what this means is that players won fairly easily against Ultron and took their lumps against the drones. The stopping timer there was health packs based on when the drones finally wore you down. What this also meant is that the higher end Alliances would chew through the entire Event in about 12 hours and let it kinda sit for 3 days. Galactus is different. The "minion" fights against the villains are relatively simple. They're there as minor hazards but relatively easily winnable. Galactus on the other hand is a massive threat. He's not going to be stopped by gnats. Iron Fist punching him in the toe isn't very painful. So he gets bored and swats them away. In game terms, this means that players are going to be beaten. Winning a round against Galactus is an achievement. You're supposed to lose. Every time you do, you're still chipping away at his life. It's an exercise in damage in aggregate. Over the 3.5 days, hitting him over and over to finally bring down the big bad is somewhat slow, but certainly effective. Overall, most of the higher end Alliances are in Round 6 or knocking on the door to Round 7. Which is actually slightly faster than we were expecting people to get just based on the math. So everyone's doing pretty darned well in terms of progression. There are some teams rockin' the Winfinite, other teams that are pushing through with some interesting strategies (who woulda thought OBW would be a rock star against Galactus?). Not many Alliances are getting anywhere near full clears. Which is actually intended. You're supposed to lose your Health Packs on Galactus, rather than against the minions like on Ultron. It's also why we changed up the play method for this round too so that it's not just a flip flop between Ultron and minions till you win. There's a set number of times you can hit Galactus before you need to take a break to let minions refresh. That break means that you have plenty of times for Galactus drained Packs to refresh while you can go in and get some Black Vortex in. Or play Simulator (up soon). Or get your Devil Dino on when that starts up. It's a different design than the rush of Ultron where that was pretty much all players did while it was open. Long story short, you all are doing really well against Galactus. Yes, the gameplay is different. I'm sure most of you aren't used to going into a battle with the idea that you may well lose. But given that you're still pulling out wins with pretty strong regularity, I don't see any reason this wouldn't continue into Rounds 7 and 8, and on to Cyclops awesomeness. At the outset, going into the boss battle, you're looking at winning like normal. After all, it works elsewhere in the game, and it worked against Ultron. So suddenly getting rocked by Galactus is a shock. Keep at it. If things are really going to go poorly, we'll look at doing refresh timer changes and the like that we can do server-side as a quicker band aid style fix for run 1. After that, we'll figure out what we want to do for difficulty on run 2 (and any other runs that we do in the future, of course).