over_clocked wrote: IW is the lowest health 4* (Hood tier), Fury and Professor are both higher tier (Black Widow tier), but I agree on the rest.
Vynyv wrote: A critical tile does not increase the overall damage dealt by tile destruction abilities that happen to also remove that critical tile. This is probably intended for balance reasons, as you can imagine a Magnetic Flux with critical bonus would probably tear a new hole in reality.
Marty17 wrote: I need some opinions, except selling him as a whole, I received a , currently have him at (his previous best build) of 5/5/3, just need some insight whether it's worth for me to respec him to 4/5/4 & eventually 3/5/5 or is it best to keep him at 5/5/3?
Agent262 wrote: I hate to be the guy asking for roster advice, but I just got enough HP to max out Wolverine, and I assume 3/5/5 is the best post-nerf spec. But are my HP better used elsewhere? I have a 1/2/2 Fury, a 1/0/1 Thorress, and a 3/1/2 Daken but my thinking is a maxed 4 star is better than a mid-level (arguably better) 4 or 3 star. Please advise...
GrumpySmurf1002 wrote: Marty17 wrote: I need some opinions, except selling him as a whole, I received a , currently have him at (his previous best build) of 5/5/3, just need some insight whether it's worth for me to respec him to 4/5/4 & eventually 3/5/5 or is it best to keep him at 5/5/3? It's really a matter of preference. The damage from 5/5/3 to 4/5/4 really just shifts the green loss into yellow, and you get an extra 1900ish health when it resolves. You lose some board explosion, but not cataclysmically so. I personally like 4/5/4 better, but there's a lot of the 5/5/3 builds still around. I don't think 3/5/5 is correct unless you literally never use his green.
Lerysh wrote: The way I see it his is completely unplayable even at 5 covers. You can bring better board shakers from 3* land if that's what you need, or bring other green damage or utility. That's why I'm going 3/5/5 as fast as possible.
Quebbster wrote: Lerysh wrote: The way I see it his is completely unplayable even at 5 covers. You can bring better board shakers from 3* land if that's what you need, or bring other green damage or utility. That's why I'm going 3/5/5 as fast as possible. See, I don't agree with that one bit. X-force is not the reason to play Wolverine, but Surgical Strike is still a good power even if it's not what it used to be. But when I do have green to spare for Wolverine I do like a nice big shake for it.
Lerysh wrote: Quebbster wrote: Lerysh wrote: The way I see it his is completely unplayable even at 5 covers. You can bring better board shakers from 3* land if that's what you need, or bring other green damage or utility. That's why I'm going 3/5/5 as fast as possible. See, I don't agree with that one bit. X-force is not the reason to play Wolverine, but Surgical Strike is still a good power even if it's not what it used to be. But when I do have green to spare for Wolverine I do like a nice big shake for it. Eh. You have to 3 cap something (unless you go 4/5/4 which isn't ideal). Me, I'll 3 cap because 4 and 5 don't get you a whole lot. 4 and 5 get you practically full heal and pretty good damage now.