**** Wolverine (X-Force) ****
TheOncomingStorm
Posts: 489 Mover and Shaker
[anchor=wolverine4]Wolverine (X-Force)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP:10960 Tile damage: 64/09/11/10/82/73/4.0
Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 137 damage and destroys 5 tiles in a 3x3 X-Shaped pattern. Does not generate AP.
Wolverine attacks with ruthless precision, crippling his enemy’s ability to retaliate. Destroys every tile in the enemy team’s strongest color, dealing 55 damage per tile. Does not generate AP.
Wolverine’s healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 health when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 55 damage per tile.
Last Major Update: 2015-04 / Earlier Discussion
*
Original post:
I'm pleasantly surprised with how great the changes are. All but one. Xforce was overnerfed specifically his green. I am sure other players will come to the same conclusion when they play his new version.
The ball is in your court MPQ. Xforce green is not up to par. I sincerely hope you will take another look at this one ability and take the appropriate actions in a timely manner. I also you will give assurance that you will review that one specific ability, especially compared to similar cost abilities of lower star characters.
Thanks again for the other changes. They are outstanding.
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP:10960 Tile damage: 64/09/11/10/82/73/4.0
Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 137 damage and destroys 5 tiles in a 3x3 X-Shaped pattern. Does not generate AP.
-
Level 2. Deals 183 damage.
Level 3. Destroys 9 tiles in a 5x5 X-Shaped pattern.
Level 4. Deals 548 damage.
Level 5. Deals 685 damage and destroys 15 tiles in 3 3x3 X-Shaped patterns
Wolverine attacks with ruthless precision, crippling his enemy’s ability to retaliate. Destroys every tile in the enemy team’s strongest color, dealing 55 damage per tile. Does not generate AP.
-
Level 2. Deals 96 damage per tile.
Level 3. Deals 138 damage per tile.
Level 4. Deals 225 damage per tile.
Level 5. Deals 394 damage per tile.
Wolverine’s healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 health when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 55 damage per tile.
-
Level 2. Heals Wolverine for 1662 or deals 92 damage per tile.
Level 3. Heals Wolverine for 2137 or deals 138 damage per tile.
Level 4. Heals Wolverine for 3086 or deals 202 damage per tile.
Level 5. Heals Wolverine for 4985 or destroys 9 tiles.
Last Major Update: 2015-04 / Earlier Discussion
*
Original post:
I'm pleasantly surprised with how great the changes are. All but one. Xforce was overnerfed specifically his green. I am sure other players will come to the same conclusion when they play his new version.
The ball is in your court MPQ. Xforce green is not up to par. I sincerely hope you will take another look at this one ability and take the appropriate actions in a timely manner. I also you will give assurance that you will review that one specific ability, especially compared to similar cost abilities of lower star characters.
Thanks again for the other changes. They are outstanding.
Failed to load the poll.
0
Comments
-
So the patch dropped 30 seconds ago and the verdict is in?0
-
Arimis Thorn wrote:So the patch dropped 30 seconds ago and the verdict is in?
You don't need to play test it to know he was gutted haha.0 -
Green should do at least 2.5k damage + tiles, he seem's to be half a wolverine like this. I think if the Dev adjusted this, it would make people happier .
especillay when you put in some real $$$$ to cover him.0 -
Maybe they should change his animation to only have 1 claw doing the X-Force strike.
While they are at it, maybe he should be renamed, too. Wolverine H-Force!0 -
Vinmarc43 wrote:Green should do at least 2.5k damage + tiles, he seem's to be half a wolverine like this. I think if the Dev adjusted this, it would make people happier .
especillay when you put in some real $$$$ to cover him.
I don't think they were too concerned about what would make people happy, sad to say. They clearly didn't want to balance Xforce, they wanted him out of the picture. The damage value you have there for green would have made him playable and all they had to do was then put a value on how much AP black stole to make him play the same yet not dominate the game. It would appear that they don't want 4* to dominate the 3*s. I hate to say it, but I wouldn't be surprised if they come back and nerf 4thor a little bit more.0 -
I wouldn't be surprised if they come back and nerf 4thor a little bit more.
then 3* Thor
then Blue Panther (not that anyone can get his blacks anyway!)
then Cage
etc.
then Yelena
On a separate note, I was surprised to see so much text for X-Farce's green, surely F-All would of sufficed?0 -
Tbh I wasn't happy about the nerf BUT after playing a few games against him he can one oneshot most 3* with ss. Green barely tickles but it's still a massive board shake. The change is here to stay (for now at least) so I guess we'll just have to come up with new tactics and work through it, worst case he'll get benched like 4hor0
-
I'd like to say something positive about the change to xforce. I'm positive that if you don't have a playable xforce you like the change. I have a lvl 270 paperweight now. One idea if you fun balance him again. Just remove his green so I don't accidently use it and waste the A.P.
Nice nerf...0 -
Xf is not the only issue. Upping the health was dumb too. Now battles will take forever.0
-
Yay. Spent a year getting his covers and leveling him up aaaaaaaannnnndddd flush.0
-
I was oblivious to the update, so i was doing lethal intent with my blade, XF and my base Gam. I was afk playing the game(thats my excuse) then i started to notice i was getting wrekt by 2 stars. I figured they must of gotten some crazy cascade but better play serious. got my 8 green and SMACK hit for less then enemy gams 5 red. Instantly confused. XF now the new old IW. Sigh0
-
Look. Most characters have a comparatively 'bad" ability. One that you automatically know to put only 3 covers in. X-Force's is now green. That might feel weird after previously being his best, but you just adapt. Black is his best now (and one of the best abilities in the game) and Yellow is second best. Forget about green, there are like 10 better green skills that now get their time to shine.0
-
His black isn't great either. He surgically took out all of my strongest colours and I went on to lose the match. His green is useless and his black can leave you in a worse position than you were in before it was used.0
-
Pylgrim wrote:Look. Most characters have a comparatively 'bad" ability. One that you automatically know to put only 3 covers in. X-Force's is now green. That might feel weird after previously being his best, but you just adapt. Black is his best now (and one of the best abilities in the game) and Yellow is second best. Forget about green, there are like 10 better green skills that now get their time to shine.
Funny how whenever characters get reworks and nerfs, their definitively best specs seem to change. No reason they couldn't have kept green and black as the strongest instead of yellow and black. Or they could offer free respecs.
Except they want to make more people buy covers. Same as when Cmags got nerfed. And Sentry.0 -
Pylgrim wrote:Look. Most characters have a comparatively 'bad" ability. One that you automatically know to put only 3 covers in. X-Force's is now green. That might feel weird after previously being his best, but you just adapt. Black is his best now (and one of the best abilities in the game) and Yellow is second best. Forget about green, there are like 10 better green skills that now get their time to shine.0
-
His black is ridiculous even without the AP steal and production. 7k-10k damage for 11 AP is VERY good. Green is now very clearly meant to be his "bad" ability, while Yellow was buffed plenty. I changed my vote to 3/5/50
-
XForce and Thor4 were overwhelmingly powerful before. Add in Loki, and they could decimate any team with ease.
1. Aim for 9 + 10 or 11 , or slum a bit with 8 , 5 , 12 .
2. With + or , you've won. With the other colors, you're merely devastating.
3. If the other team makes 4-matches, stun anyone that can use a power if you have the , and you've won.
There wasn't a logical reason for using any other team if you had this one. At the top echelon of any bracket, most teams were XForce+Thor4.
Both characters are still incredibly powerful. But now, they are part of my rotation, because there are many powerful teams now.
I just took out a maxed XForce+4Thor+Loki team with Kamala+Cyclops+Invisible Woman. IW was the only one standing at the end, and near death, but she had Invisibility up, and was able to collect for another Crush to take out 4Thor. I've played about 15 completely different teams today. This is how the game should be.
I'd like a free respec on X-Force, but I think his new configuration is fine. The 3-countdown should be a 2 countdown at Level 5.0 -
MarCr wrote:His black isn't great either. He surgically took out all of my strongest colours and I went on to lose the match. His green is useless and his black can leave you in a worse position than you were in before it was used.
Have you actually used it? Yes it lost the secondary traits, but if you think 7-10k damage for 11 AP plus board shake is not ridiculous, I don't know what to tell you.0 -
Nonce Equitaur 2 wrote:XForce and Thor4 were overwhelmingly powerful before. Add in Loki, and they could decimate any team with ease.
1. Aim for 9 + 10 or 11 , or slum a bit with 8 , 5 , 12 .
2. With +:blue: or , you've won. With the other colors, you're merely devastating.
3. If the other team makes 4-matches, stun anyone that can use a power if you have the , and you've won.
There wasn't a logical reason for using any other team if you had this one. At the top echelon of any bracket, most teams were XForce+Thor4.
Both characters are still incredibly powerful. But now, they are part of my rotation, because there are many powerful teams now.
I just took out a maxed XForce+4Thor+Loki team with Kamala+Cyclops+Invisible Woman. IW was the only one standing at the end, and near death, but she had Invisibility up, and was able to collect for another Crush to take out 4Thor. I've played about 15 completely different teams today. This is how the game should be.
I'd like a free respec on X-Force, but I think his new configuration is fine. The 3-countdown should be a 2 countdown at Level 5.
If that team didn't have Loki and you had roughly the same AP gain it'd be a pretty easy win. Neither X Force nor Thor are all that scary anymore but that's not a bad thing. Right now the defender's 100% health makes the ranking of a static team almost irrelevent because that 100% health advantage is going to grind you down at some point. I think playing a large number of different teams is indeed likely the correct way to play now provided that you ended your games with someone like The Hood/Loki/Iron Fist but I don't have a block of time setup to try this yet. One strange side effect is that health is even more important than before now even though it seems like everyone's health is much closer. If before 3K HP is one-shot territory now it's up to 4 or even 5K. This is because all the games are longer and you need to increase the expected damage taken by the increased health pool and also the fact that you're now no longer able to end most games before the enemy gets to use their moves, which drastically increases the 'one shot' threshold. This means the difference between 8K and 10K is a lot more than it appears because you're looking at 3K/5K above a 5K minimum safety threshold. This is also why playing a large number of characters is a good idea, as your new character is generally safely out of this one-shot range.
To illustrate with an example, a level 290 Gamora does around 3000 damage with red maxed. It's not unusual to take multiple Razor's Edge and if they happen to be on the same guy then that guy needs at least 6000 HP to survive, and it's not even a particularly dangerous move in the grand scheme of things despite Gamora being at level 290.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements