**** Wolverine (X-Force) ****

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Comments

  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    dkffiv wrote:
    Vhailorx wrote:
    Now that people have had months to respec, what is the consensus? 5/5/3 still, or 3/5/5, or even 4/5/4?

    I moved to 4/5/4 almost immediately and haven't looked back. Obviously there's some randomness to do it, but the extra heal/damage on his yellow has been more than worth it.

    If I had a max, I might just go to 3/5/5, but at lvl 221, 5 yellow is overkill as far as healing goes, so worth keeping the damage on green

    I've lost to Xforce 5-green generating 3+ black far more times than yellow healing or doing damage. Its random but Daken blue into Xforce green into Surgical into 40+ AP has downed Hulkbuster far more often than Recovery having an outcome on a match. He's a pretty bad character who has mostly been replaced by Mohawk but I use him occasionally when he's boosted (when true heals are more important than damage or speed).

    Guess I should qualify. Other than running IF/XForce in some cases, he's resigned to PvE status, where the yellow is infinitely more useful.

    Though I will also say I have not experienced the green->black horror with him, and have had enough 20+ AP cascades that I don't feel like I'm missing *that* much from the extra green.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    At 4/3/2 (just how covers have fallen) he is my most covered 4*. Is it worth bringing him to 166 yet with my 3*'s?
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    I decided to try out 4/5/4 after the change and I have to say it's working well for me. Level 3 yellow didn't heal enough, but level 4 green still does decent damage and board shake. I don't plan to go to 3/5/5 though as that makes green pretty much unuseable.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Malcrof wrote:
    At 4/3/2 (just how covers have fallen) he is my most covered 4*. Is it worth bringing him to 166 yet with my 3*'s?

    Without 5 black, at 166 he'd be a bottom tier 3*. So no.
  • Heartburn
    Heartburn Posts: 527
    after playing with dead4 i think wolverine's CD tile should operate like dead4's Cd where it just dishes out damage if the enemy blows it up, because if the CD tile is destroyed by the enemey and it generates a cascade it hits you, not them, which is dumb. make it just dish out damage to current enemy and not cascade beyond the match, if were gonna tweak it maybe put random, or strongest color AP destruction on it, if we are going to boost it maybe add strongest color drain to it on its destruction. thank you, that is all.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Heartburn wrote:
    after playing with dead4 i think wolverine's CD tile should operate like dead4's Cd where it just dishes out damage if the enemy blows it up, because if the CD tile is destroyed by the enemey and it generates a cascade it hits you, not them, which is dumb
    But if they do this, the people who like to try to destroy it themselves to get the cascade, will complain that he's been nerfed again.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    simonsez wrote:
    Heartburn wrote:
    after playing with dead4 i think wolverine's CD tile should operate like dead4's Cd where it just dishes out damage if the enemy blows it up, because if the CD tile is destroyed by the enemey and it generates a cascade it hits you, not them, which is dumb
    But if they do this, the people who like to try to destroy it themselves to get the cascade, will complain that he's been nerfed again.

    I agree and disagree.

    I will explain.

    Since 4*s are here to stay, some of the older ones need to be looked into.. DP's damage + heal is 7k damage and a big true heal. DP's purple, (love the animation when matched btw) is doing thousands in a single turn, no matter who matches them

    Now compare this to recovery - mediocre damage, possibility of a cascade, no heal id matched..... and Xforce, only slightly more damage than 1* IM35's blue at 5 covers (which gets a nice stun as well) and the possibility of a cascade or so. Any time you can compare a 4* characters ability to a 1*.. something sorta needs to be done, especially with the 4* meta here to stay, and 4*'s getting beefier and beefier as we go..
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Malcrof wrote:
    I agree and disagree.
    I think most agree that XF is the weak sister among 4*s, but in the absence of other changes, eliminating tile destruction from yellow wouldn't help.
  • It's called Power Creep and is fairly common in games that frequently release new content.

    I don't think the old 4* are going to be buffed to new 4* level. The new 4* will simply be better as they are newer.
  • Heartburn
    Heartburn Posts: 527
    i don't use his heal that often cause he is 551, but when the enemy matches the tile it does damage to them destroys tiles and any damage and ap gained from cascades benefits the enemy team. so this ability is only good if you match it, if that is the case would it be better to allow placement of the tile so you can choose to hide it or blow it up.
  • puppychow
    puppychow Posts: 1,453
    My xf is 553 by choice; I've had the opportunity to respec to 355 if I wanted. For me, xf's board shake at 5 gr is part of his appeal as a character. It's so hard for yellow CD to go off because AI tends to place it in a spot where it can be matched easily. IF D3 ever decides to allow players to SELECT placement of tile (like w/ Colossus yel for example), then I would consider going fo 355.
  • iamxzo
    iamxzo Posts: 65 Match Maker
    since he was nerfed alot its shame that he have so low hp, i thoung it would be more than fair to let him reach that 12k hp
  • eaise
    eaise Posts: 217 Tile Toppler
    5* are now in the game and we have also gotten some really strong 4* characters such as Hulkbuster, Jean Grey, and the new Cyclops.
    So even the pre nerf XFW wouldn't be the strongest character in the game. I hope the planned buffs to 4* characters that was mentioned by devs includes XFW given back his abilities.
    He doesn't even have to be all the way back to his former strength. Give back the damage on X-Force. Green is them fixed. Keep the damage that Surgical Strike has now and give back AP from destroyed tiles. Don't steal from enemy anymore though.

    This would make XFW viable in the game again but would not make him overpowered compared to the characters that exist in the game now
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Currently my X-force is 4/5/4 and I got a yellow cover from a Legendary token (yay.) Can't quite make up my mind if I should try 3/5/5 or stay where I am...
  • My goal is for 5/5/3. Regeneration is nice, if the countdown tile is been destroyed, but I feel better to have this as a bonus.

    I had Wolvie X Force a few times to fight against with 5/5/3, this black, wow, this black... blowed my team away. Nice to have him that highleveled.

    Stormys is 1/1/2, and Marvel's 2/1/1, lightyears away from having him very strong, I know, but I'd never sell him.

    And he's looking cool with that black outfit icon_e_wink.gif
  • Quebbster wrote:
    Currently my X-force is 4/5/4 and I got a yellow cover from a Legendary token (yay.) Can't quite make up my mind if I should try 3/5/5 or stay where I am...

    I would use it. If you get a fav cover, you can change it. I had this situation with IM40, 5/5/3 and got yellow again, I switched then for 5/4/4 at Marvelfamily's Team that he can generate purple. I renounced for having the 2 round-stun with his blue, and I love to combine him with OBW and 2*Thor at Big Enchilada.

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  • Quebbster wrote:
    Currently my X-force is 4/5/4 and I got a yellow cover from a Legendary token (yay.) Can't quite make up my mind if I should try 3/5/5 or stay where I am...

    My XFW is 4/5/4 and do not intend to change except to restate the character. Yellow saves health packs. Its green ends the blood of opponents and take some special tile enemy but rarely are obtained cascade. 3 green is **** and 5 Yellow is unnecessary.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    vinicius18 wrote:
    Quebbster wrote:
    Currently my X-force is 4/5/4 and I got a yellow cover from a Legendary token (yay.) Can't quite make up my mind if I should try 3/5/5 or stay where I am...

    My XFW is 4/5/4 and do not intend to change except to restate the character. Yellow saves health packs. Its green ends the blood of opponents and take some special tile enemy but rarely are obtained cascade. 3 green is **** and 5 Yellow is unnecessary.
    That's how I have been thinking so far, but let's face it - 3 green and 4 green are equally good at producing cascades and the amount of damage is fairly miniscule anyway. I do to some extent agree that 5 yellow is a bit overkill on the healing front, but destroying more tiles and dealing more damage could come in handy. On the other hand, 5 green is a lot better if you want cascades...
  • Quebbster wrote:
    vinicius18 wrote:
    Quebbster wrote:
    Currently my X-force is 4/5/4 and I got a yellow cover from a Legendary token (yay.) Can't quite make up my mind if I should try 3/5/5 or stay where I am...

    My XFW is 4/5/4 and do not intend to change except to restate the character. Yellow saves health packs. Its green ends the blood of opponents and take some special tile enemy but rarely are obtained cascade. 3 green is **** and 5 Yellow is unnecessary.
    That's how I have been thinking so far, but let's face it - 3 green and 4 green are equally good at producing cascades and the amount of damage is fairly miniscule anyway. I do to some extent agree that 5 yellow is a bit overkill on the healing front, but destroying more tiles and dealing more damage could come in handy. On the other hand, 5 green is a lot better if you want cascades...

    When Wolverine was level 5 green I had hardly cascade. It's the same purple Loki. I prefer the green 4 because it can take some special tile of the opponent and causes more damage (700), which the 3 is almost impossible. 3 Yellow recovers poor health so not worth leaving the green to 5.

    Edit: About 5 yellow, you will need luck to be able to match your special tile. Also, your opponent can get the cascade. Yellow use for health and do not recommend using it to attack by these factors.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    vinicius18 wrote:
    Quebbster wrote:
    vinicius18 wrote:
    Quebbster wrote:
    Currently my X-force is 4/5/4 and I got a yellow cover from a Legendary token (yay.) Can't quite make up my mind if I should try 3/5/5 or stay where I am...

    My XFW is 4/5/4 and do not intend to change except to restate the character. Yellow saves health packs. Its green ends the blood of opponents and take some special tile enemy but rarely are obtained cascade. 3 green is **** and 5 Yellow is unnecessary.
    That's how I have been thinking so far, but let's face it - 3 green and 4 green are equally good at producing cascades and the amount of damage is fairly miniscule anyway. I do to some extent agree that 5 yellow is a bit overkill on the healing front, but destroying more tiles and dealing more damage could come in handy. On the other hand, 5 green is a lot better if you want cascades...

    When Wolverine was level 5 green I had hardly cascade. It's the same purple Loki. I prefer the green 4 because it can take some special tile of the opponent and causes more damage (700), which the 3 is almost impossible. 3 Yellow recovers poor health so not worth leaving the green to 5.

    Edit: About 5 yellow, you will need luck to be able to match your special tile. Also, your opponent can get the cascade. Yellow use for health and do not recommend using it to attack by these factors.
    I haven't had any issues with Loki, so maybe I shouldn't trust your judgement... icon_razz.gif