**** Wolverine (X-Force) ****
Comments
-
LuciferianX wrote:* X-Force should allow the player to pick the target point. It's too random. I likely won't get this wish, but considering that it's under powered damage wise (compared to X-23, particularly), getting to select the center of the impact would be great.
Alternatively: "When this power is used, new tiles have a % chance to be strike tiles until the board settles"
X-Force used to make strike tiles. Now, he's the only Wolverine that doesn't make them. Only one in the family even. I'd like seeing that changed.LuciferianX wrote:* Surgical Strike needs to reduce the target's pool by the number of tiles destroyed. Yes, this will likely result in the old-school "empty the battery" from XFW 2.0, however, despite dealing very good damage (assuming 10 tiles on the board, 11 AP - 7810 damage is solid, but not spectacular) it doesn't have the 'oomph' of other top tier attack abilities. These include HB's infinite red, TGTs infinite stacking charge tiles, etc. Compare this to the 13 point (again, red) Out of Bullets and there's no comparison. It is a Black ability, but the feedback is that the tiles are removed for everyone. If you need that color, hope you have it before he throws it.
XF Wolverine does need some definite buffs, changes. There's just so little risk in attacking him.0 -
I can think of two things that'd make him great again.
buffed back to pre-nerf levels. Basically just +2k damage at rank 5.
allow the player to select a color to be destroyed, instead of targeting the enemy's strongest color. That way you can ensure you do max damage (usually around ~12x781 = 9k and sometimes better which would be pretty solid) or destroy particular special tiles, which is very fitting for a "surgical strike".
I think it's weird that is best used offensively, maybe it'd be cooler (and less wonky, with the tile destruction causing cascades on the enemy turn) if instead of exploding when matched away, it made some big Strike tiles. (which would still be offensive, but as mentioned above, be more Wolveriney)0 -
mexus said:I have a question:
Is this guy truly BAD?
Or just very disappointing compared to his former self?
From the pool of vaulted characters he's the one I have most covers for (8 to be exact) - is he worth bonus;ing? It would be fun to level up / champ a character that everyone isn't already using (to spread some diversity into the SHIELD Simulator)
He's bad. Although he does have his uses with a black nuke and great board shake for all 3 skills, the power creep hit him hard. His low HP pool makes him a target and it's easy to defeat him in PvP. In PvE, he won't be much help when your champ 3*s are more useful.
Personally I would not recommend making XFW your first 4* champ. Your PvE scaling and PvP matchmaking will dramatically increase.. you need at least 3 really good 4*s to champ (e.g. latest 12: Medusa, Carol, Coulsen).1 -
mexus said:Punisher5784 said:mexus said:I have a question:
Is this guy truly BAD?
Or just very disappointing compared to his former self?
From the pool of vaulted characters he's the one I have most covers for (8 to be exact) - is he worth bonus;ing? It would be fun to level up / champ a character that everyone isn't already using (to spread some diversity into the SHIELD Simulator)
He's bad. Although he does have his uses with a black nuke and great board shake for all 3 skills, the power creep hit him hard. His low HP pool makes him a target and it's easy to defeat him in PvP. In PvE, he won't be much help when your champ 3*s are more useful.
Personally I would not recommend making XFW your first 4* champ. Your PvE scaling and PvP matchmaking will dramatically increase.. you need at least 3 really good 4*s to champ (e.g. latest 12: Medusa, Carol, Coulsen).
I have a few champs already; Carol, Blade, Red Hulk, Medusa, Wasp, Power Man and then a few ones at 13 covers (Spider Woman, Gwenpool - meh) and a bunch at 12 - 11 covers (Riri, Coulson, Iron Fist, Mordo).
These are characters everyone is already using so I thought I could maybe build one of the vaulted ones next to get a more diverse team that stands out a bit from the norm. But OK, no X-Force yet.
I'll probably champ Coulson next if I'm not super-lucky with the tokens and get Cloak & Dagger fully covered (8 covers ATM).
- GP's board shake is superior in every aspect: random board shake to create cascades or a precise, targeted destruction, depending on the situation... better than XFW's green (much more damage and only 1 AP more) and yellow (same cost, usually more damage and more control)
- GP's Chekhov's Gun usually deals more damage than Surgical Strike (12.7k vs 5-9k on average) for 1 less AP. SS is not a bad ability per se (it will almost always create cascades and prevent enemies from collecting their strongest colour, after all), but it's not the best nuke there is.
- Both have equal healthpoints (if on the same level), but GP has a decent defensive ability (black) which can offset that a little. Granted, XFW has true healing, but it's not a passive, countdown is slow and pretty unreliable. Without prologue healing it's very likely that you would end up using healthpacks on him anyway.
Her biggest flaw is of course the necessity of keeping a cheat sheet with 'Sploits codes, but you can just treat her purple as random tile destruction and enter 349 every time (or 149/679 for random row/column, which deals a bit more damage).1 -
Seeing as this has been bumped to the top for now...
XFW was my second full 4* (after Nick Fury, after both were pretty much irrelevant in retrospect). My only experience with him while he was at the top of the power curve was playing against him while living in 3* land, but a few minor tweaks could make him viable again.
His main issue is that his kit has very little internal synergy. Every ability is about board shake, but he's clunky to use if you have his yellow out, for example, since destroying it via a power does not grant its bonus. His green is supposed to work after his black to reset the board and give you new tiles for your next nuke, but the reality is that 4* already has a pile of super strong green powers, so turning it into a utility power would be a better option. I suggest doing this by changing the versatility of his black. Finally, his yellow is such a high-risk power that the only time I use it is if I want to save on some healthpacks by playing him in an easy node. I really think it needs to be passive.
I think you really just need to lower the cost of his green to 6 in order to make it solid. It's a low damage board shake, which means that 3 matches to sue it is a bit high.
"Wolverine attacks with ruthless precision, crippling his enemy’s ability to retaliate. Destroys every tile of the chosen color, dealing X damage per tile. Does not generate AP." Being able to chose a color does a few things: 1) it can actually be used strategically as its name implies and 2) it does not have the issue of requiring a "cooldown" in order to allow the color it targets to reset in case the target does not die or shares a color with the next character.
Make this into a passive power, like very other Wolverine. "If Wolverine is at less than 25/35/45/55/65% health, create a 1 turn countdown tile that heals him for 10%. If the tile is matched deal X damage." I really like the mechanic behind Wasp's AP steal, so I'd love to see it pop up more.
6 -
I think Yondu and Yaka Parachute clearly indicate that XFW could use some more health, and a healing ability that actually does healing without waiting on a 3-turn CD to resolve.0
-
More health would be gladly welcomed, though if his yellow was a passive heal (like Patch's) that'd help make up for low health.
0 -
Kind of. The problem that healing can't solve, though, is that he's in one-shot range of quite a number of powers even when at full health.
Only Gwenpool and Professor X have HP that low, and I don't think anyone minds that Prof X doesn't have too much health, for both flavor and balance reasons.0 -
Make the yellow a 3-turn countdown tile that restores some health each turn while on the board, but that has the same tile-destruction effect if matched. Voila!1
-
steakleather said:Make the yellow a 3-turn countdown tile that restores some health each turn while on the board, but that has the same tile-destruction effect if matched. Voila!
0 -
X-Force is far from the worst 4*, but hes a shadow of his former self.
In all honesty, reverse his Green, Give him a bit more health, leave everything else alone, and he'd be perfect.
0 -
As has been stated many times, this is the only Wolverine who doesn't make strike tiles.
They should keep his green cheap, and the weak damage is fine, but make 3-5 strike tiles before (or after) the board destruction. I think you would see a renewed interest in XFW with this simple change.0 -
I think he needs passive healing, too. His yellow mechanic sucks.0
-
I have a cover of him on the vine, and I'm 300k ISO away to champ him (have 200k at the moment), but I don't know if I should invest in him or not. I see a lot of mixed opinions on him. His black is great, that I know, but what he is like when he is boosted ? Can he compete with the likes of Carol, Medusa & the rest of the bunch, or am I better off, championing someone else for the time being ?0
-
D4Ni13 said:I have a cover of him on the vine, and I'm 300k ISO away to champ him (have 200k at the moment), but I don't know if I should invest in him or not. I see a lot of mixed opinions on him. His black is great, that I know, but what he is like when he is boosted ? Can he compete with the likes of Carol, Medusa & the rest of the bunch, or am I better off, championing someone else for the time being ?
There are no mixed opinions.
He's bottom of the 4* barrel, easily one of the 5 worst characters in the tier.
Even boosted he's not worth using, he's _that_ bad.1 -
If they reduced the countdown on his yellow or upped his hp by a couple of thousand he might be playable but he is so easy to counter currently it is difficult to get much use out of him other than when he is boosted. He needs a real rework. Save your iso for somebody else and wait for the update.0
-
There are times when he's really useful. He OWNED the last Galactus event for me, as an example. I would have gone through a lot more health packs without his black doing massive chunks of (boosted) damage and his green re-arranging bad boards.
Partnering him with classic Magneto and Loki allowed me to punch far beyond my level back when I was still in 3* land and XFW was my only champed 4-star. When PvE had scaling (before SCL) this was a godsend.
But yeah, he's still bottom tier. His green can cause cascades but that's not reliable and it hits about as hard as a newborn kitten. His yellow is non-existant to me, it's so bad. And his black is too expensive to be of use without an accelerator like 3fist to feed him, which limits team composition.1 -
If his yellow was fortified it might be passable, I actually view it as a board shake trap than anything else.1
-
I champed him despite not being top tier. I figured that since I don't have other immediate targets to champ & because it's double ISO time, I would just make back the 300k I just spent on him. Got a LT for it, and I may use that in the future.
Maybe he will get some love at the beginning of the next season, since it's X-Men time ?
Planning to use him for cascades and board shuffle, so I built him 5-5-3.
I tend to like using him in boss battles, so perfect timing for Apocalypse .
hopper1979 said:If his yellow was fortified it might be passable, I actually view it as a board shake trap than anything else.1 -
His black isn't completely terrible when boosted but otherwise, meh.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements