Demiurge_Kabir wrote: Our current focus is ensuring Run 2 is much smoother and our engineers will be focused on that for the next few days, so please be patient. I'll update this thread with more info as it becomes available.
It's obviously not ideal, but we think the risk in trying out new event structures is worth
mrflopwelligan wrote: Since they're won't be any individual compensation - should I still file a ticket?
hermanbloom wrote: It's obviously not ideal, but we think the risk in trying out new event structures is worth err what? Sorry what risk is there? You knew there would be an increase in players, we all knew you would struggle and so it happened. This isn't some sort of risk/reward thing here, you haven't had new content for ages for pve and even after a year of the game the whole thing collapses the moment you have a rush of new players. I mean, come on guys. Maybe you have worded that badly but it comes across as "well you wanted new stuff and we are willing to be all risky to try it.". it's new levels for a year old game, not some new concept.
Meto5000 wrote: hermanbloom wrote: It's obviously not ideal, but we think the risk in trying out new event structures is worth err what? Sorry what risk is there? You knew there would be an increase in players, we all knew you would struggle and so it happened. This isn't some sort of risk/reward thing here, you haven't had new content for ages for pve and even after a year of the game the whole thing collapses the moment you have a rush of new players. I mean, come on guys. Maybe you have worded that badly but it comes across as "well you wanted new stuff and we are willing to be all risky to try it.". it's new levels for a year old game, not some new concept. I feel like the server issues have nothing to do with it being a new type of event and more to do with the event having terrific rewards, and being tied to what will probably be this years top grossing movie and potentially shatter all sorts of other records. So many veterans came back in our alliance that hadn't played in months and I'm sure there was a huge influx of new players. All of this means that the server load they encountered was way more than they were equipped to handle. I hope they release some numbers for the amount of active players there were because I'm assuming it smashed any previous high to pieces. It sucks that they couldn't handle it, but obviously they're trying to do the right thing and I am hoping we can expect some pretty nice compensation for all the **** that happened.