Demiurge_Will wrote: TazFTW wrote: Demiurge_Will wrote: arktos1971 wrote: Maybe stupid question but : Can the Ultron tile that goes down be locked by IW (therefore it has no more ability), or whatever happens, as long as it lands, it does damage ? Locked tiles stay where they are. So if you lock one of Ultron's Drop tiles with Invisible Woman's powers, it won't hit the bottom row, so it won't go off. Obligatory. Can you "Control Shift" it? Nope - Control Shift only affects Countdown tiles, and this is a new tile type called a Drop tile.
TazFTW wrote: Demiurge_Will wrote: arktos1971 wrote: Maybe stupid question but : Can the Ultron tile that goes down be locked by IW (therefore it has no more ability), or whatever happens, as long as it lands, it does damage ? Locked tiles stay where they are. So if you lock one of Ultron's Drop tiles with Invisible Woman's powers, it won't hit the bottom row, so it won't go off. Obligatory. Can you "Control Shift" it?
Demiurge_Will wrote: arktos1971 wrote: Maybe stupid question but : Can the Ultron tile that goes down be locked by IW (therefore it has no more ability), or whatever happens, as long as it lands, it does damage ? Locked tiles stay where they are. So if you lock one of Ultron's Drop tiles with Invisible Woman's powers, it won't hit the bottom row, so it won't go off.
arktos1971 wrote: Maybe stupid question but : Can the Ultron tile that goes down be locked by IW (therefore it has no more ability), or whatever happens, as long as it lands, it does damage ?
DaveR4470 wrote: Could you give a quick clarification on how this new drop tile will interact with existing character skills (other than IW, which has been discussed) that interact with enemy special tiles? -- Is it considered a "special" tile for purposes of skills that destroy/can overwrite/interact with enemy "special tiles" (e.g. Cap's max-level / skills, R&G , Doc Ock's passive )? -- Will Daredevil's include it as a potential converted tile? -- Will Squirrel Girl's include it as an enemy tile for adding additional damage?
puppychow wrote: Demiurge_Will wrote: arktos1971 wrote: Maybe stupid question but : Can the Ultron tile that goes down be locked by IW (therefore it has no more ability), or whatever happens, as long as it lands, it does damage ? Locked tiles stay where they are. So if you lock one of Ultron's Drop tiles with Invisible Woman's powers, it won't hit the bottom row, so it won't go off. On the other hand, Ultron will simply drop another drop tile to replace the previous one that got locked, I assume. It was that way with IF/Cage green/red passive tiles.
slidecage wrote: so if you are in a very bad team and you can never beat Untron will any of those 8 nods ever unlock on their own (or only unlock if you beat him... Cant till 2pm tomorrow when i have a chance to play this info is now up on the main page in the game... woo says round 1... is each round timed ?
Demiurge_Will wrote: If an ability says "special tile" (like Doctor Octopus's Black), the Drop tile counts. If it says something like "Strike, Protect, or Attack tile" (like Daredevil's Radar Sense or Squirrel Girl's Nuts from Above), then it doesn't. A Drop tile is an enemy special tile, but if an ability lists specific tile types and "Drop tile" isn't included, the ability won't count/affect it. In that sense, they're similar to Invisibility tiles.
Scoregasms wrote: Demiurge_Will wrote: If an ability says "special tile" (like Doctor Octopus's Black), the Drop tile counts. If it says something like "Strike, Protect, or Attack tile" (like Daredevil's Radar Sense or Squirrel Girl's Nuts from Above), then it doesn't. A Drop tile is an enemy special tile, but if an ability lists specific tile types and "Drop tile" isn't included, the ability won't count/affect it. In that sense, they're similar to Invisibility tiles. Lol, plug for Doc Ock? So no Falcon then, so just Cap, IW, Doc Ock and Starlord are the only ones that can target these Drop Tiles if I am reading this correctly?
theHappyDance wrote: Asked in the other thread and didn't get a response: 1) How long will the overall event run? 2) Do chapters expire, how tight is the timing? Loose enough to play at leisure or religious 8 hour intervals? 3) What will scaling look like? Degree and what elements based on? 4) Any chance a 1-woman or 1-man alliance could pull this off, or is it fundamentally structured and dependent on constant alliance members attacking nodes? 5) The individual Prime missions - are those full sub-events, or just individual nodes? Details seem a little vague on that point. Thanks
Drummerboycroy wrote: Apologies if it's already been asked, buuut... Based on my understanding of the "drop tiles," do we not want cascades/board shakers? DBC
Demiurge_Will wrote: DaveR4470 wrote: Could you give a quick clarification on how this new drop tile will interact with existing character skills (other than IW, which has been discussed) that interact with enemy special tiles? -- Is it considered a "special" tile for purposes of skills that destroy/can overwrite/interact with enemy "special tiles" (e.g. Cap's max-level / skills, R&G , Doc Ock's passive )? -- Will Daredevil's include it as a potential converted tile? -- Will Squirrel Girl's include it as an enemy tile for adding additional damage? If an ability says "special tile" (like Doctor Octopus's Black), the Drop tile counts. If it says something like "Strike, Protect, or Attack tile" (like Daredevil's Radar Sense or Squirrel Girl's Nuts from Above), then it doesn't. A Drop tile is an enemy special tile, but if an ability lists specific tile types and "Drop tile" isn't included, the ability won't count/affect it. In that sense, they're similar to Invisibility tiles.
Phantron wrote: Drummerboycroy wrote: Apologies if it's already been asked, buuut... Based on my understanding of the "drop tiles," do we not want cascades/board shakers? DBC It makes these moves a double edged sword. On one hand, you need to shake up the board to hit a drop tile you couldn't match easily, but that might just make the tile drop even further down too. Of course, if it looks like there was a tile that you can't get to no matter what then it's still safe to use a board shaking move but it'll rarely as clear cut as that.
GritsNGravy wrote: So how does this work with Cap's red and blue that say "Any chosen tile"? Thanks again Will and Kabir for this info, this is really exciting!
mouser wrote: Saw the explanation that the 21st person from an Alliance who joins the PVE is placed into their own bracket. However is the 22nd person that joins also in their own separate bracket, or are they placed in the same bracket with player #21?