simonsez wrote: Stax the Foyer wrote: It's not just that the TV got cheaper, it got worse, too. I feel like super-gullible-Rob-Lowe...
Stax the Foyer wrote: It's not just that the TV got cheaper, it got worse, too.
Kilwrath wrote: Too much change at once, when will you learn D3/Demiurge? I really thought things were turning around after adding the DP Daily and some reasonable changes to 2* mags and Mystique. I knew the Xforce change was coming and he definitely needed toning down, but you've decimated a character that many of us have invested substantial time, energy and in some cases real money to acquire. This is likely the straw that broke the camel's back for me - any trust you earned from recent positive changes just disappeared. It's hard to believe you listen to any player input when you screw up the game this badly. I can't justify continuing to spend time and money on a game run by a team that is so completely out of touch with its core player base.
Chungachangas wrote: With the health boosts I'm concerned that the abilities with " % health loss" to-trigger, will be harder to activate.For example: Captain Marvel Deadpool (They left hulk out of the HP gains! - but I think he needs a rework too - he should get angry more - it's his thing)
Vohnkar wrote: Kilwrath wrote: Too much change at once, when will you learn D3/Demiurge? I really thought things were turning around after adding the DP Daily and some reasonable changes to 2* mags and Mystique. I knew the Xforce change was coming and he definitely needed toning down, but you've decimated a character that many of us have invested substantial time, energy and in some cases real money to acquire. This is likely the straw that broke the camel's back for me - any trust you earned from recent positive changes just disappeared. It's hard to believe you listen to any player input when you screw up the game this badly. I can't justify continuing to spend time and money on a game run by a team that is so completely out of touch with its core player base. It seems for them theirr core players are the lower lvl ones, theres no other explanation to how much they are trying to screw progression of our rosters, every time we spent anything to try to progress and get more lvls, chars etc, we are punished, so the logical explanation has to be they prefer lower lvl player and new players.
gamar wrote: Matches probably will get longer, but because of the X-Force nerf, not the HP buff.
aesthetocyst wrote: Vohnkar wrote: Kilwrath wrote: Too much change at once, when will you learn D3/Demiurge? I really thought things were turning around after adding the DP Daily and some reasonable changes to 2* mags and Mystique. I knew the Xforce change was coming and he definitely needed toning down, but you've decimated a character that many of us have invested substantial time, energy and in some cases real money to acquire. This is likely the straw that broke the camel's back for me - any trust you earned from recent positive changes just disappeared. It's hard to believe you listen to any player input when you screw up the game this badly. I can't justify continuing to spend time and money on a game run by a team that is so completely out of touch with its core player base. It seems for them theirr core players are the lower lvl ones, theres no other explanation to how much they are trying to screw progression of our rosters, every time we spent anything to try to progress and get more lvls, chars etc, we are punished, so the logical explanation has to be they prefer lower lvl player and new players. Of course they do, there will always be churn, any game that can't engage new players dies. The inexcusable failure is the inability to appeal to both new and old players. relative dearth of content and events. Tiered PVP would be a good start.
Arondite wrote: Dauthi wrote: Vertigozooropa wrote: I think the X-Force green nerf is a bit much. It should have been shifted, not cut by 2/3. Like, destroy more tiles in exchange for the damage. It should do no extra damage, but destroy 32 tiles in a criss-cross pattern, for tile values. Maybe make it cost more. I don't know. This is a really hard neuter, and I don't think it's quite right. I like the other changes, though. This could make the game more fun. I hope everyone is remembering that you still get damage for wolverine's green ability through tile destruction. They only dropped his damage by 2k total, so instead of doing 5k damage plus shakeup (which is pretty ridiculous for 8 ap) it does 3k damage + shakeup, which is still great compared to other balanced characters. Everyone griping is still going to end up using him not because they have him, but because he is still a solid character. 1360 + (15 x 42.5) = 3K? Hmmm.. Hmm...
Dauthi wrote: Vertigozooropa wrote: I think the X-Force green nerf is a bit much. It should have been shifted, not cut by 2/3. Like, destroy more tiles in exchange for the damage. It should do no extra damage, but destroy 32 tiles in a criss-cross pattern, for tile values. Maybe make it cost more. I don't know. This is a really hard neuter, and I don't think it's quite right. I like the other changes, though. This could make the game more fun. I hope everyone is remembering that you still get damage for wolverine's green ability through tile destruction. They only dropped his damage by 2k total, so instead of doing 5k damage plus shakeup (which is pretty ridiculous for 8 ap) it does 3k damage + shakeup, which is still great compared to other balanced characters. Everyone griping is still going to end up using him not because they have him, but because he is still a solid character.
Vertigozooropa wrote: I think the X-Force green nerf is a bit much. It should have been shifted, not cut by 2/3. Like, destroy more tiles in exchange for the damage. It should do no extra damage, but destroy 32 tiles in a criss-cross pattern, for tile values. Maybe make it cost more. I don't know. This is a really hard neuter, and I don't think it's quite right. I like the other changes, though. This could make the game more fun.
gamar wrote: Somehow I missed that She-Hulk's green now costs 6, not 12 holy tinykittyholy tinykitty
Ebolamonkey84 wrote: If you are going to continually take away our best toys, can you at least occasionally reset the PVE scaling? I can think of a few guys in my alliance that will no longer be able to compete against lvl 300 characters now that their two best weapons have been taken.
acescracked wrote: Ebolamonkey84 wrote: If you are going to continually take away our best toys, can you at least occasionally reset the PVE scaling? I can think of a few guys in my alliance that will no longer be able to compete against lvl 300 characters now that their two best weapons have been taken. This needs to be directly addressed by someone at demirgue. In TaT I faced 330 lvl enemies. Fine I used 270 xforce,255 4hor and 166 Loki. 4hor Nerf made it slower but beatable. Now with xforce Nerf and 4hor Nerf I'm not so sure. I'm hoping the solution is not failing miserably at pve until levels come down. I haven't read every page so if this is addressed somewhere in this thread my apologies.
Dauthi wrote: Arondite wrote: Dauthi wrote: Vertigozooropa wrote: I think the X-Force green nerf is a bit much. It should have been shifted, not cut by 2/3. Like, destroy more tiles in exchange for the damage. It should do no extra damage, but destroy 32 tiles in a criss-cross pattern, for tile values. Maybe make it cost more. I don't know. This is a really hard neuter, and I don't think it's quite right. I like the other changes, though. This could make the game more fun. I hope everyone is remembering that you still get damage for wolverine's green ability through tile destruction. They only dropped his damage by 2k total, so instead of doing 5k damage plus shakeup (which is pretty ridiculous for 8 ap) it does 3k damage + shakeup, which is still great compared to other balanced characters. Everyone griping is still going to end up using him not because they have him, but because he is still a solid character. 1360 + (15 x 42.5) = 3K? Hmmm.. Hmm... Old MAX LV 5: Deals 3441 damage and destroys 15 tiles in 3 3x3 X-Shaped patternsNew MAX LV 5: Deals 1360 damage and destroys 15 tiles in 3 3x3 X-Shaped patterns Now if we use math we can see it is only a 2k decrease in base damage. So if he currently does 5k damage, then we minus 2k.. hmm...
aesthetocyst wrote: Vohnkar wrote: Kilwrath wrote: Too much change at once, when will you learn D3/Demiurge? I really thought things were turning around after adding the DP Daily and some reasonable changes to 2* mags and Mystique. I knew the Xforce change was coming and he definitely needed toning down, but you've decimated a character that many of us have invested substantial time, energy and in some cases real money to acquire. This is likely the straw that broke the camel's back for me - any trust you earned from recent positive changes just disappeared. It's hard to believe you listen to any player input when you screw up the game this badly. I can't justify continuing to spend time and money on a game run by a team that is so completely out of touch with its core player base. It seems for them theirr core players are the lower lvl ones, theres no other explanation to how much they are trying to screw progression of our rosters, every time we spent anything to try to progress and get more lvls, chars etc, we are punished, so the logical explanation has to be they prefer lower lvl player and new players. Of course they do, there will always be churn, any game that can't engage new players dies. The inexcusable failure is the inability to appeal to both new and old players. The relative dearth of content and events. Tiered PVP would be a good start.
bonfire01 wrote: acescracked wrote: Ebolamonkey84 wrote: If you are going to continually take away our best toys, can you at least occasionally reset the PVE scaling? I can think of a few guys in my alliance that will no longer be able to compete against lvl 300 characters now that their two best weapons have been taken. This needs to be directly addressed by someone at demirgue. In TaT I faced 330 lvl enemies. Fine I used 270 xforce,255 4hor and 166 Loki. 4hor Nerf made it slower but beatable. Now with xforce Nerf and 4hor Nerf I'm not so sure. I'm hoping the solution is not failing miserably at pve until levels come down. I haven't read every page so if this is addressed somewhere in this thread my apologies. Managing your scaling in the current system requires pretty abnormal play... you have to essentially intentionally take unnecessary damage to avoid scaling BUT once you go beyond a certain point of scaling you hit the situation where you win cleanly (little damage) or get heroes downed because you have no way to find a middle ground when taking damage (all abilities rip your guys apart if you let them fire off at all). So you need to basically play badly to play well (if you get what I mean). It makes altering the system kind of tricky though. Simply lower scaling across the board and the guys who manage their scaling to stay at lvl 200 bad guys with maxed rosters suddenly go super easy mode. On the other hand if you just increase level decay by taking hero damage then you'll still only alter the scaling of ppl intentionally playing abnormally (and knowing they have to do that I guess). IMO the "fairest" way would be to scale to roster level BUT then you're creating an artficial reason to not level heroes because of the dual character improvement methods of covers and levels. You get no scaling for getting covers so get those, avoid levels and profit. IMO though that's a better situation than over-scaling anyway. Ppl prioritizing a PvE roster at the expense of their PvP roster strength seems like a choice and players should get those where possible (IMO). So what i'm basically saying is I reckon it would take a rework of the system rather than a tweak, so not an easy thing to do quickly (and no matter what was done a section of players would be unhappy).
Arondite wrote: Dauthi wrote: Arondite wrote: Dauthi wrote: I hope everyone is remembering that you still get damage for wolverine's green ability through tile destruction. They only dropped his damage by 2k total, so instead of doing 5k damage plus shakeup (which is pretty ridiculous for 8 ap) it does 3k damage + shakeup, which is still great compared to other balanced characters. Everyone griping is still going to end up using him not because they have him, but because he is still a solid character. 1360 + (15 x 42.5) = 3K? Hmmm.. Hmm... Old MAX LV 5: Deals 3441 damage and destroys 15 tiles in 3 3x3 X-Shaped patternsNew MAX LV 5: Deals 1360 damage and destroys 15 tiles in 3 3x3 X-Shaped patterns Now if we use math we can see it is only a 2k decrease in base damage. So if he currently does 5k damage, then we minus 2k.. hmm... Except he usually won't do 5K currently, hmmm. That is, unless you're the lucky sort that's ripping 15 Green Tiles every single time (lol). For instance, in your examples, if every one of the 15 tiles was green somehow, you'd be getting 1,230 Bonus damage from the 15 destroyed tiles. (15 x 82). That's, at absolute most 4,671 damage before cascades (and assuming some godlike board that has 15 green tiles positioned exactly right for you to hit them all). So tell me, when the old damage cap before cascades was 4,671, how were you managing to average 5k+ before cascades? Also it's called "subtracting" 2k, Not "minusing" 2K. Get math'd, kid.
Dauthi wrote: Arondite wrote: Dauthi wrote: I hope everyone is remembering that you still get damage for wolverine's green ability through tile destruction. They only dropped his damage by 2k total, so instead of doing 5k damage plus shakeup (which is pretty ridiculous for 8 ap) it does 3k damage + shakeup, which is still great compared to other balanced characters. Everyone griping is still going to end up using him not because they have him, but because he is still a solid character. 1360 + (15 x 42.5) = 3K? Hmmm.. Hmm... Old MAX LV 5: Deals 3441 damage and destroys 15 tiles in 3 3x3 X-Shaped patternsNew MAX LV 5: Deals 1360 damage and destroys 15 tiles in 3 3x3 X-Shaped patterns Now if we use math we can see it is only a 2k decrease in base damage. So if he currently does 5k damage, then we minus 2k.. hmm...
Arondite wrote: Dauthi wrote: I hope everyone is remembering that you still get damage for wolverine's green ability through tile destruction. They only dropped his damage by 2k total, so instead of doing 5k damage plus shakeup (which is pretty ridiculous for 8 ap) it does 3k damage + shakeup, which is still great compared to other balanced characters. Everyone griping is still going to end up using him not because they have him, but because he is still a solid character. 1360 + (15 x 42.5) = 3K? Hmmm.. Hmm...
Dauthi wrote: I hope everyone is remembering that you still get damage for wolverine's green ability through tile destruction. They only dropped his damage by 2k total, so instead of doing 5k damage plus shakeup (which is pretty ridiculous for 8 ap) it does 3k damage + shakeup, which is still great compared to other balanced characters. Everyone griping is still going to end up using him not because they have him, but because he is still a solid character.
John1123 wrote: I'm obviously in the minority here but I don't see the Xforce nerf as the end of the world.
John1123 wrote: But the Surgical Strike change seems reasonable to me. It does more damage to compensate for the no AP generation. I remember when the Hood got nerfed the same way and everyone was going to stop using him. Well guess what? I still use the Hood a lot and I will probably still use Xforce a lot.