Patch Notes - R72 (03/09/15)
Comments
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Tredo wrote:Tredo wrote:I sent an X-Force teamup and it added 24 hours to his healing time. Working as intended?
I healed him, then used him in a match. Healing time = 24 hours again. Not good.
It's not displaying this information correctly. My loaned out X-force said it had 23hours to heal with just 75 health missing. I checked back a few minutes later and he is fully healed.
What I don't get is how things like this continue to slip past beta testers. Seriously, you send out 1 team up, do 1 fight with that character and boom, you see it.0 -
Is the consensus to avoid the patch if you can for as long as you can, or to bite the bullet and go for it?0
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Moon Roach wrote:Is the consensus to avoid the patch if you can for as long as you can, or to bite the bullet and go for it?
There is nothing truly broken that I've found so far, it's just the healing times for characters you've loaned out for team ups is reporting wrong (but functioning correctly in the backend). Other than that I like the changes. It's nice to be able to send some of your 4* characters out to your alliance members and still be able to use them yourself.0 -
Moon Roach wrote:Is the consensus to avoid the patch if you can for as long as you can, or to bite the bullet and go for it?
Some of us do not have that option. Steam Auto updates it right away. Patch does not seem too busted to me.0 -
Pylgrim wrote:
Pictured: The reason why Demiurge hesitates to provide a good, definitive solution for roster slot prices; the moment they do, a gang of "vets" not unlike carrion birds will descend upon them to demand their refunds, even though they have benefited from having those characters in their rosters all this time.
Not pictured: Sense.
I have little sympathy for self inflicted wounds. They put up greedy model. You want to charge returning customers successively more with each purchase? Who does that? Drug dealers? If you screw someone by charging him more for being a more frequent customer, it will bite you.0 -
I can report that the extended recruit time does NOT seem to apply to already opened packs. I have a 3* cover in my rewards list from today and he only has 6days and change left. Guess they could not apply it retroactively...0
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Also, they DID NOT fix the display times for the time remaining in events in PVP. It's still broken in Sim and PVP. You have to go to Event Rules to see how much time is left...0
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Fisben wrote:Also, they DID NOT fix the display times for the time remaining in events in PVP. It's still broken in Sim and PVP. You have to go to Event Rules to see how much time is left...
It's not on the actual pvp event tab or whatever you want to call it but once you click on it, the time left is located above the event rewards button. Don't know if that was intentional or not.0 -
So....no refund for HP on slots already bought, now that those lower slots cost less eh?
And no fix for really high price roster slots up higher. It's almost as if Devs all are playing low-level characters to test this stuff.....fix the costs down there and don't worry about (or refund) anyone who has played longer than three months. Nice.0 -
Well, now you can sort of see the level of the team-up used by the AI during combat, but they took all the cover strengths away! It really sucks having to check each team-up individually to see how many covers each team-up has.. Makes it really hard to check especially if you just grab team-ups and sort through them later.0
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daibar wrote:Well, now you can sort of see the level of the team-up used by the AI during combat, but they took all the cover strengths away! It really sucks having to check each team-up individually to see how many covers each team-up has.. Makes it really hard to check especially if you just grab team-ups and sort through them later.
I noticed this too - why would they do this? I wonder if it's a bug, or if they thought newbies would be confused, thinking the enemy had a total of 4 Wind Storms for example, instead of one level 4 Wind Storm.
Also, it still says "They'll be unable to fight for a time" in the team-up lending screen. I thought this wasn't the case with the new patch?
On a positive note, the balancing TU level seems to be working - I just received a level 163 Beserker Rage after fighting a level 102 Patch, and that's the average level of my top four covers (163), so that's cool.0 -
If no refund for roster, they could see how much we've paid yet and give us the amount of slots according to new price scale.0
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Team ups no longer display their number of covers when preparing for a match. They do not appear all to be max.level so I can only assume this is a bug?0
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Pylgrim wrote:Punisher5784 wrote:Sooooo are we receiving a small refund for 0-25 slots we purchased? Or maybe a free slot?Pinko McFly wrote:I'm not on here to say I want a hand out for the 25 slots I bought months ago, but it does seem like the suggestion of 1 free slot for everyone over 25 slots would be the simplest solution.For me that'd be equivalent to 650 hp.Hendross wrote:HP refund for vets for the first 25 slots? Please
Pictured: The reason why Demiurge hesitates to provide a good, definitive solution for roster slot prices; the moment they do, a gang of "vets" not unlike carrion birds will descend upon them to demand their refunds, even though they have benefited from having those characters in their rosters all this time.
Not pictured: Sense.
I dunno i paid for roster slots about 3 weeks ago because i didn't want to dump my cards with 7 day expiry.
what do you think0 -
daibar wrote:Well, now you can sort of see the level of the team-up used by the AI during combat, but they took all the cover strengths away! It really sucks having to check each team-up individually to see how many covers each team-up has.. Makes it really hard to check especially if you just grab team-ups and sort through them later.
Unless something has changed, AI TUs have always been level 2 of the skill, regardless of level.0 -
j12601 wrote:daibar wrote:Well, now you can sort of see the level of the team-up used by the AI during combat, but they took all the cover strengths away! It really sucks having to check each team-up individually to see how many covers each team-up has.. Makes it really hard to check especially if you just grab team-ups and sort through them later.
Unless something has changed, AI TUs have always been level 2 of the skill, regardless of level.
If enemy levels are low enough, they may arm the ai with level 1 tus. I was very amused to find some guy running a loaner/166/lvl91 3* with a level 1 Beast tu. This is why you don't use loaners if you have anything better, people!0 -
Wonko33 wrote:If no refund for roster, they could see how much we've paid yet and give us the amount of slots according to new price scale.
That would make perfect sense and would be fairer.
They keep on releasing a lot of characters, so they would not lose a lot of money in the middle/long term.0 -
j12601 wrote:daibar wrote:Well, now you can sort of see the level of the team-up used by the AI during combat, but they took all the cover strengths away! It really sucks having to check each team-up individually to see how many covers each team-up has.. Makes it really hard to check especially if you just grab team-ups and sort through them later.
Unless something has changed, AI TUs have always been level 2 of the skill, regardless of level.
Just to be clear, I was complaining about the cover levels of the team-ups you receive, something we used to have.
Similarly it'd be nice to see AI cover levels before you attack them.0
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