Patch Notes - R72 (03/09/15)
Comments
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ark123 wrote:Uhhh.
Doesn't this just mean everyone will go into the fight with loki/hood/4thor or something similar? Just use your most defensive team equipping endless lvl270 surgical/xforce TUs?
Somehow it seems to me like giving people infinite max level 4* TUs isn't a good thing in the long run.
I'm with you on this one. They've just guaranteed that from here on out we will pretty much be seeing nothing but X-Force and 4or team-ups. I guess the only thing keeping that madness in check is the restriction to not have a team-up for a character you are using. Maybe I'm just Negative Nancy here, but I don't like it.
Kudos on the improvements to the timer situation, though.0 -
Berto_Y wrote:aflynn wrote:the tease is for one character in my opinion, a telepath who can shape shift, Emma Frost
Agree.
I don't know . In the past, they have given teasers for multiple characters at once. Like "nature, animals, otherworldly beings, and robots", which we still have not gotten the robot yet. So it could be either one. However, I'm thinking Emma Frost as well. I'm hoping Prof. X, but ....... And they said it would an exciting "month". With a new character every 2 weeks, that's 2 characters per month. So, it could be a tease for only one character, but I think it's 2 different ones.0 -
Berto_Y wrote:aflynn wrote:the tease is for one character in my opinion, a telepath who can shape shift, Emma Frost
Agree.
The way I read it, is that it sounds like two different characters. So telepath jean grey 3* or Phoenix 4* because of the recent release of cyclops, and shapeshifter the only one that comes to mind that is related to an mpq existing character is morph wolverines best pal.0 -
El Satanno wrote:ark123 wrote:Uhhh.
Doesn't this just mean everyone will go into the fight with loki/hood/4thor or something similar? Just use your most defensive team equipping endless lvl270 surgical/xforce TUs?
Somehow it seems to me like giving people infinite max level 4* TUs isn't a good thing in the long run.
I'm with you on this one. They've just guaranteed that from here on out we will pretty much be seeing nothing but X-Force and 4or team-ups. I guess the only thing keeping that madness in check is the restriction to not have a team-up for a character you are using. Maybe I'm just Negative Nancy here, but I don't like it.
Kudos on the improvements to the timer situation, though.0 -
I don't think TU matter enough to be game breaking but I honestly don't see how they add anything useful to the game to warrant the constant revision.0
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JCTthe3rd81 wrote:Berto_Y wrote:aflynn wrote:the tease is for one character in my opinion, a telepath who can shape shift, Emma Frost
Agree.
I don't know . In the past, they have given teasers for multiple characters at once. Like "nature, animals, otherworldly beings, and robots", which we still have not gotten the robot yet. So it could be either one. However, I'm thinking Emma Frost as well. I'm hoping Prof. X, but ....... And they said it would an exciting "month". With a new character every 2 weeks, that's 2 characters per month. So, it could be a tease for only one character, but I think it's 2 different ones.0 -
- When you earn a Team-Up from a PVE mission/Versus node, its power is raised to the average level of your four best characters.
- The max level of a Team-Up is limited to the max level that character could have if they were in your roster when scaled up.
- Team ups will never *scale down*. So an overlevelled Team-Up will stay overlevelled. It is only Team-Ups that scale up that are capped at rarity level max.
- If the average level of your four best characters is lower than the Team-Up’s original level, you’ll get the Team-Up at its original level.
Ok So let me see if i get this. I am very confused I think. Ok, so, my top 4 average guys is 221.5 (2 max 4* and 2 max 3*)
So say I get a team up of moonstone. level 20. It will scale up to level 94. same with a level 20 patch, it would scale up to 166. and a level 20 XF would scale up to level 221?
On the other hand, it says if the average is lower than the actual level of the team up then you still get the value of the original. In other words, If I am a new player and i somehow beat a level 270 xf. I will still get the level 270 team up correct? This has no effect on alliance team ups correct? those are just sent at whatever level the person sending has?0 -
sms4002 wrote:- When you earn a Team-Up from a PVE mission/Versus node, its power is raised to the average level of your four best characters.
- The max level of a Team-Up is limited to the max level that character could have if they were in your roster when scaled up.
- Team ups will never *scale down*. So an overlevelled Team-Up will stay overlevelled. It is only Team-Ups that scale up that are capped at rarity level max.
- If the average level of your four best characters is lower than the Team-Up’s original level, you’ll get the Team-Up at its original level.
Ok So let me see if i get this. I am very confused I think. Ok, so, my top 4 average guys is 221.5 (2 max 4* and 2 max 3*)
So say I get a team up of moonstone. level 20. It will scale up to level 94. same with a level 20 patch, it would scale up to 166. and a level 20 XF would scale up to level 221?
On the other hand, it says if the average is lower than the actual level of the team up then you still get the value of the original. In other words, If I am a new player and i somehow beat a level 270 xf. I will still get the level 270 team up correct? This has no effect on alliance team ups correct? those are just sent at whatever level the person sending has?
From what is written there i'll go out on a limb and say yes to everything you have written.
The only thing that doesn't seem to have changed is the number of covers each power is at. So if you're facing a lvl 20 patch it's probably a power with too few covers to be all that useful even when it's boosted to 166. Having said that though it looks like a great set of changes IMO.0 -
The change to TUs helps by making them stronger since now we can send our top characters and still get to use them. But it still takes time for the one we send "on patrol" to return. Until that time passes, not only you can't send the same character again, but also you have one less slot for sending other characters available too. So it's still a choice whether to send a lot of quick TUs or a few strong TUs. Upping the limit to 5 helps with managing them though.
For reference, here's the list of characters from the latest rankings sorted by time needed to return from TU duty, unless there were (ninja) changes to that too, it's a few months old :36hours-
2. 4* Thor 36h
4. 4* Nick Fury 36h
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1. 4* Wolverine (X-Force) 24h
3. 3* Thor 24h
6. 3* Black Panther 24h
9. 3* Magneto (classic) 24h
12. 3* Deadpool 24h
16. 3* Human Torch 24h
17. 3* Sentry 24h
18. 3* Punisher 24h
32. 3* Storm (Mohawk) 24h
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5. 3* Daken 16h
8. 3* The Hood 16h
11. 3* Wolverine (Patch) 16h
13. 3* Hulk 16h
15. 3* Captain Marvel 16h
19. 3* Falcon 16h
21. 3* Black Widow (grey suit) 16h
22. 3* Rocket and Groot 16h
23. 3* Loki 16h
24. 3* Colossus 16h
25. 3* Psylocke 16h
27. 3* Gamora 16h
28. 3* Doctor Doom 16h
30. 3* Iron Man (Model 40) 16h
34. 3* She-Hulk 16h
35. 3* Ragnarok 16h
37. 3* Doctor Octopus 16h
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14. 4* Devil Dinosaur 12h
29. 2* Black Widow (original) 12h
36. 4* Invisible Woman 12h
38. 2* Storm (classic) 12h
39. 2* Thor 12h
45. 2* Human Torch 12h
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7. 3* Captain America 8h
10. 3* Blade 8h
20. 3* Mystique 8h
26. 3* Daredevil 8h
31. 3* Spider-Man 8h
33. 2* Ares 8h
40. 3* Beast 8h
41. 2* Daken 8h
42. 2* Magneto (Marvel Now) 8h
43. 2* Wolverine (Astonishing) 8h
44. 2* Hawkeye (modern) 8h
46. 2* Captain Marvel 8h
49. 2* Bullseye 8h
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51. 1* Black Widow (Modern) 6h
52. 1* Storm (modern) 6h
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47. 2* Captain America 4h
48. 1* Juggernaut 4h
50. 2* Moonstone 4h
53. 1* Iron Man (Model 35) 4h
54. 2* Bag Man 4h
55. 1* Hawkeye (classic) 4h
56. 1* Venom 4h
57. 1* Yelena Belova ??
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El Satanno wrote:ark123 wrote:Uhhh.
Doesn't this just mean everyone will go into the fight with loki/hood/4thor or something similar? Just use your most defensive team equipping endless lvl270 surgical/xforce TUs?
Somehow it seems to me like giving people infinite max level 4* TUs isn't a good thing in the long run.
I'm with you on this one. They've just guaranteed that from here on out we will pretty much be seeing nothing but X-Force and 4or team-ups. I guess the only thing keeping that madness in check is the restriction to not have a team-up for a character you are using. Maybe I'm just Negative Nancy here, but I don't like it.
It won't happen. Simply because TU on defence is random from ALL possible TU. It doesn't take the TU from your repertoire, but randomly generate on TU for all characters.
So even if you have 20 Xforce TU in your repertoire, your opponent can still get Bullseye TU.0 -
changes for TUs are welcomed.. its gonna be useful especially while climbing and on hard nodes pve.. At high end pvp, during hops, it wont matter as everybody is playing full boosted so no slot is available..
It wont change the meta and Tus are still situational..0 -
Vinmarc43 wrote:Ok, so i like the fact that my roster is still playable after i send teamups, but now because of this, everybody will have more dangerous teamups....Was this necessary...??? Didn't D3 had better things to fix in this game, come on man.... ?!?!?
I seriously will never stop being surprised by the ability of MPQ forumites to find reasons to complain about every single thing, positive or negative. This one even goes as far of acknowledging that he'll benefit from it, but then has to complain about a slight change on the general environment that only matters in offence? Christ. The most surprising thing, I guess, is that he didn't manage to insert a snark on how this is clearly some money-grubbing tactic.0 -
i like the patch notes good stuff
i'm fed up of waiting ages for my characters to be usable again. and since my top covers are 166, it is going to rock0 -
atomzed wrote:El Satanno wrote:ark123 wrote:Uhhh.
Doesn't this just mean everyone will go into the fight with loki/hood/4thor or something similar? Just use your most defensive team equipping endless lvl270 surgical/xforce TUs?
Somehow it seems to me like giving people infinite max level 4* TUs isn't a good thing in the long run.
I'm with you on this one. They've just guaranteed that from here on out we will pretty much be seeing nothing but X-Force and 4or team-ups. I guess the only thing keeping that madness in check is the restriction to not have a team-up for a character you are using. Maybe I'm just Negative Nancy here, but I don't like it.
It won't happen. Simply because TU on defence is random from ALL possible TU. It doesn't take the TU from your repertoire, but randomly generate on TU for all characters.
So even if you have 20 Xforce TU in your repertoire, your opponent can still get Bullseye TU.
It also feels like it could easily be abused somehow. I can't explain exactly how, but from seeing mtg cards spoiled for years, you learn to get a feel for cards that look like they're gonna do something screwy0 -
ark123 wrote:That doesn't stop you from carrying a virtual 4t or xf into every battle in your tu bar. That feels wrong to me. And the 36h restriction means that if a few people don't have the fabled 4*s in their rosters in your Alliance, they're going to have to pick and choose who they give their tus to. This of course will be no problem to alliances where everyone has max 4*s.
It also feels like it could easily be abused somehow. I can't explain exactly how, but from seeing mtg cards spoiled for years, you learn to get a feel for cards that look like they're gonna do something screwy
Tbh, I rather bring an Xforce and 4or into a battle, instead of a TU. Simply because TU is a per time use.
Can it swing a battle? Yes, cos I have won games I would have lost if I didn't use the TU.
Will it be meta breaking? No, simply because it only last for one game. When I was playing the gaunlet, I spend 6x 350 Lthor TU in a single hour of play. There is no way it can change the meta.0 -
atomzed wrote:ark123 wrote:That doesn't stop you from carrying a virtual 4t or xf into every battle in your tu bar. That feels wrong to me. And the 36h restriction means that if a few people don't have the fabled 4*s in their rosters in your Alliance, they're going to have to pick and choose who they give their tus to. This of course will be no problem to alliances where everyone has max 4*s.
It also feels like it could easily be abused somehow. I can't explain exactly how, but from seeing mtg cards spoiled for years, you learn to get a feel for cards that look like they're gonna do something screwy
Tbh, I rather bring an Xforce and 4or into a battle, instead of a TU. Simply because TU is a per time use.
Can it swing a battle? Yes, cos I have won games I would have lost if I didn't use the TU.
Will it be meta breaking? No, simply because it only last for one game. When I was playing the gaunlet, I spend 6x 350 Lthor TU in a single hour of play. There is no way it can change the meta.
I'm not even saying this is going to break the meta now. I'm saying that if there's any way I can see starlord yellow being actually dangerous, it's when someone starts a pvp with 20 of them in tus. That's an actual practical application. Cheaper spells without the risk of running a dud on defense. And that's just one example, and only using characters we have right now.
How about 20 IF purples? It's pretty clear to me that this is worrying.0 -
I don't see this so I'll ask, feel free to quote the answer if it's already there. (Edit: re-read the notes, but still want clarification on this)
If you boost +3 B/G, +3All, and +3TU (using all slots where TUs would go), are you given random TUs? Or is it only if your boost/TU slots are empty?0 -
Thank you for adding the TU autoloader, I will most likely be using TUs now on a more regular basis.
I had suggested that feature here: viewtopic.php?f=8&t=22390
any chance you would look at another issue i have with duplicate same level covers with different specs?
viewtopic.php?f=8&t=17413
the position of the two covers swap from event to event, and will sometimes select the wrong cover after exiting the event/game. Please make the cover position static, or at least display the power build of the character along with the current amount of hitpoints.
Much appreciated, and please keep up the good work.0 -
Kinda disappointing to not see Ragnarok's 3rd power here.0
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dearbluey wrote:orbitalint wrote:Overall, like the changes to team ups but equipping a random team up seems like a attempt to use some of our more valuable ones accidentally. I don't need one every match. Maybe a 4th team up only slot in the future?
I save those suckers for high need matches and don't want to accidentally burn my 395 call the storm because it was randomly equipped on a start of a PvP or something.
I'd like to think we use at least a small spark of our brains and notice when this happens. You'll have two main chances - one, when the team up is first randomly chosen for you and two, when you see the team up flashing and you go to it to see if it'll help in the battle. I know we play the game on autopilot sometimes, but it should be okay.
It'll be ok until you use that 395-level team up on a seed team.0
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