[SPOILER] Upcoming characters & contents /2505/

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Comments

  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    Kolence wrote:
    I thought Thor's yellow already worked exactly as you described it in the part I bolded. You can check it out the easiest way by spamming Hailstorm twice in a row before Thor's attack. It should then generate green tiles only over the remaining basic tiles and TUs even if there are fewer than 9 such tiles.

    I just tested this and you are correct. I had been reading from the ability description which still reads "adds X tiles to the board", whereas all other abilities use " converts X tiles..."

    Perhaps it's simply easier to just change an ability entirely, rather than keep a standard writing style across all characters.
  • Arondite
    Arondite Posts: 1,188 Chairperson of the Boards
    bcas76 wrote:
    So, if 3* characters being lazy copies of original 2* characters is bad, it is also bad to go back and change the original characters so the 3* characters are no longer just stronger versions.

    The problem, though, with the "% of health" damage mechanic is, of course, Zeno's paradox. I love Deadpool, but 35-40% or whatever gets smaller each time. Changing any other character skill to something similar is folly.

    Lastly, man do I not care at all what they do with 1-2* characters. If you're on this board you're probably invested enough in the game that you are or will soon be 3-4* players. If these rumors are true, who cares? One decent TU gets nerfed. The world keeps spinning...

    "%" is a place-holder for dataminers, as we are unable to see the actual damage values until the character is live. The characters aren't going to function like Deadpool after the nerfs go through.
  • TLCstormz
    TLCstormz Posts: 1,668
    bcas76 wrote:
    Lastly, man do I not care at all what they do with 1-2* characters. If you're on this board you're probably invested enough in the game that you are or will soon be 3-4* players. If these rumors are true, who cares? One decent TU gets nerfed. The world keeps spinning...

    This is EXACTLY what people are talking about, when they bring up the insensitivity and ego of veterans / 4* / 3* players / etc. Like.....Omfg. lol. Wow.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Since the devs told us BW 1* won't lose her stun, I guess it's just a very exotic string found, and no any widow version is getting nerfed either.

    Keep calm, keep stunlocking the whole enemy team icon_e_smile.gif
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    turul wrote:
    Since the devs told us BW 1* won't lose her stun, I guess it's just a very exotic string found, and no any widow version is getting nerfed either.

    Keep calm, keep stunlocking the whole enemy team icon_e_smile.gif
    I agree and I must add that the reason the devs are OK with this (very pleasant) spoiler thread it's because we respect some unsaid rules such as not spreading fear and anger in main forum with our speculations. icon_mrgreen.gif

    Remember that in our speculative world, nothing is impossible but nothing really exist before release neither icon_e_wink.gif
  • bcas76
    bcas76 Posts: 81 Match Maker
    I apologize, TLCstormz, that my post was insensitive. That was not my intention. Obviously 2* players care about changes to 2* characters, like the healthy bump you just got to Moonstone's black. Which is kind of the point, really.

    1. These rumors probably aren't true.
    2. If they are, the changes aren't necessarily bad.
    3. If the rumors are true and the changes are bad, I'm very sorry for your loss. Believe me, we've all been through it numerous times, even newer players, and it sucks. I'm sorry again for being rude.
  • stowaway
    stowaway Posts: 501 Critical Contributor
    I'm going to go back to my theory that someone at Demiurge is planting misinformation in the. . . whatever it is people are sifting through to get these spoilers. . . in order to make this sort of information seem less reliable. It's what I would do!
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    stowaway wrote:
    I'm going to go back to my theory that someone at Demiurge is planting misinformation in the. . . whatever it is people are sifting through to get these spoilers. . . in order to make this sort of information seem less reliable. It's what I would do!

    That would be stupid on their part tbh. If the forumites got wind of it they'd never let it go - 'all the time wasted!'~
  • TLCstormz
    TLCstormz Posts: 1,668
    That's exactly what I wanted to say when I read that this morning, but didn't want to get down voted.
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    stowaway wrote:
    I'm going to go back to my theory that someone at Demiurge is planting misinformation in the. . . whatever it is people are sifting through to get these spoilers. . . in order to make this sort of information seem less reliable. It's what I would do!

    That would be stupid on their part tbh. If the forumites got wind of it they'd never let it go - 'all the time wasted!'~
    While I agree that it wouldn't be the smartest move for Demiurge to upset the community... I consider morally acceptable to spread false news to the spies, because, hey we are actually spying on them icon_mrgreen.gif

    But it wouldn't be very kind to do that and I doubt they would.
    However, If ever they managed to make us believe a huge hoax - such as the introduction of 5 star.png Disney Princesses - that whould be great! icon_lol.gif
  • A lot of the 1*/2* abilities are way over/undercosted for what they do because the game obviously didn't assume you'd be using any of those guys in the long run so I don't see what's wrong if someone put in a 'if I have time I'll fix this...' deal. Widow's Sting is probably too good as an ability but it doesn't matter because MBW is capped at level 40, though Juggernaut can show you why designing abilities assuming they'll be capped at 40 isn't always a great idea.
  • bcas76
    bcas76 Posts: 81 Match Maker
    Exactly, with team-ups, the "everyone's maxed" between seasons events (Call to Arms? Open Arms? That can't be right...), the weekly buffs, and the need to keep newer players playing, it's a good idea to revisit some of these skills to make sure they're still appropriate in an evolving game (I love 2* players and I'm not just saying that because TLCs called me out).

    Putting code as obfuscation in a release is dumb, but hardly pitchfork-riot inducing. Plus not everything that gets coded gets implemented, or at least that's what I remember smarter people saying. I wouldn't be surprised, though, if they weren't holding back new character code from updates, since they know we know it's there. So maybe fewer spoilers that aren't nerf/buff/benign changes to existing characters.

    So, on another topic, what covers should they use for the next releases? I figured ol' Cletus, were he to eventually be an in-game character, ahem, would be easy but it sadly took more than the five minutes I devoted to it. A hypothetical-only 3* Bullseye has a few good ones. I've got the one free mouth of Marvel Unlimited and plan on looking around, but wanted to see if anyone had ideas.
  • stowaway wrote:
    I'm going to go back to my theory that someone at Demiurge is planting misinformation in the. . . whatever it is people are sifting through to get these spoilers. . . in order to make this sort of information seem less reliable. It's what I would do!

    That would be stupid on their part tbh. If the forumites got wind of it they'd never let it go - 'all the time wasted!'~

    Not to mention it would be a ridiculously short sighted strategy. As soon as they're caught on something like that they can't ever use it again.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    I haven't looked at the code, but I assume that abilities and characters are stored in separate tables, and so abilities are assigned to characters something like:

    c1 - a1, a2, a3
    c2 - a4, a5, a6

    etc.

    What if new abilities are being added to the ability table, but the character hasn't yet been fulled designed. These abilities needed a description, so they just copy and paste some ability text from somewhere else.

    That would let them set up abilities ahead of time and provide a way to obfuscate their intended target.
  • Mawtful wrote:
    I haven't looked at the code, but I assume that abilities and characters are stored in separate tables, and so abilities are assigned to characters something like:

    c1 - a1, a2, a3
    c2 - a4, a5, a6

    etc.

    What if new abilities are being added to the ability table, but the character hasn't yet been fulled designed. These abilities needed a description, so they just copy and paste some ability text from somewhere else.

    That would let them set up abilities ahead of time and provide a way to obfuscate their intended target.
    it's possible, but I think the facts are: D3 isn't subtle, and more importantly, this thread is rarely wrong.

    Hm.

    I dunno what to think about this with all that's happened. I guess we'll find out soon enough...
  • john1620b
    john1620b Posts: 367
    Maybe it's for a 4* Black Widow.

    (Because that's what we need in the game: more Black Widows.)
  • bcas76
    bcas76 Posts: 81 Match Maker
    Maybe they're changing OBW's black. I can't imagine why, but it seems like the only possibility no one's mentioned.
  • john1620b wrote:
    Maybe it's for a 4* Black Widow.

    (Because that's what we need in the game: more Black Widows.)
    The more the merrier. I like using all 3 BWs.
  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    So I updated to R76 and I loaded a Bullseye TU. Somebody's got a spiffy new Ace of spades emblem...
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    jojeda654 wrote:
    So I updated to R76 and I loaded a Bullseye TU. Somebody's got a spiffy new Ace of spades emblem...

    Nice catch. I wonder if this is related to there only being 2 chars on the launch screen.
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