NorthernPolarity wrote: Mostly changing it for heroics , since as we all sae, 5/3/5 is pretty miserable in the current event.
simonsez wrote: NorthernPolarity wrote: Mostly changing it for heroics , since as we all sae, 5/3/5 is pretty miserable in the current event. How so?
NorthernPolarity wrote: I had him started at 3/5/5, moved him to 5/3/5, and now hes back at 3/5/5. With the change of the meta and introduction of these ridiculously powerful characters like sentry, patch teams have fallen far out of favor in pvp simply because they are a huge liability on defense and will grt you attacked by the 20 other daken / sentry teams waiting to pounce on any juicy patchneto teams out there. As a result, the only time im going to be using patch anyways are events where hes buffed, in which case tbti isnt really an issue since hell probably be the strongest character on the team anyways. Mostly changing it for heroics , since as we all sae, 5/3/5 is pretty miserable in the current event.
NorthernPolarity wrote: simonsez wrote: NorthernPolarity wrote: Mostly changing it for heroics , since as we all sae, 5/3/5 is pretty miserable in the current event. How so? Since the character pool sucks, its hard to close out a game using berzerker rage without taking a ton of damage on the beefed up attacks that your opponents get after raging. Normally not an issue with magneto, but without him its a pretty big issue. I would much prefer 3 green so that i can more easily control the tiles, not to mention make tbti deal non terrible amounts of damage.
Phaserhawk wrote: NorthernPolarity wrote: I had him started at 3/5/5, moved him to 5/3/5, and now hes back at 3/5/5. With the change of the meta and introduction of these ridiculously powerful characters like sentry, patch teams have fallen far out of favor in pvp simply because they are a huge liability on defense and will grt you attacked by the 20 other daken / sentry teams waiting to pounce on any juicy patchneto teams out there. As a result, the only time im going to be using patch anyways are events where hes buffed, in which case tbti isnt really an issue since hell probably be the strongest character on the team anyways. Mostly changing it for heroics , since as we all sae, 5/3/5 is pretty miserable in the current event. What??? Until the C.Mags nerf 5/3/5 is the fastest way to take down teams. 3/5/5 is fine don't get me wrong and after C.Mags I think there will be debate for 3/5/5 vs. 4/4/5. The one thing I beleive everyone can agree on with Patch now is that yellow needs to be at 5. I personally will probably go to 4/4/5. I used to be 3/5/5 and rarely used TBTI and without C.Mags 5/3/5 becomes a large liability, however I think I could deal with a 4/4/5 and creating 4 strike tiles, it's a little stronger obviously than 3/5/5 but not so insane as 5/3/5 in terms of eating strike tiles on the back end, but until they change TBTI to something a little different I just can't put stock in it anymore. As long as the buffed character feature stays, it's very hard to get Patch to tank 3 colors which is what makes TBTI decent, but in this meta of quick take downs or using health packs, I think Patch 5/3/5, C.Mags 5/5/3 is the best combo out there for doing it, and D3 knows it.
NorthernPolarity wrote: Phaserhawk wrote: NorthernPolarity wrote: I had him started at 3/5/5, moved him to 5/3/5, and now hes back at 3/5/5. With the change of the meta and introduction of these ridiculously powerful characters like sentry, patch teams have fallen far out of favor in pvp simply because they are a huge liability on defense and will grt you attacked by the 20 other daken / sentry teams waiting to pounce on any juicy patchneto teams out there. As a result, the only time im going to be using patch anyways are events where hes buffed, in which case tbti isnt really an issue since hell probably be the strongest character on the team anyways. Mostly changing it for heroics , since as we all sae, 5/3/5 is pretty miserable in the current event. What??? Until the C.Mags nerf 5/3/5 is the fastest way to take down teams. 3/5/5 is fine don't get me wrong and after C.Mags I think there will be debate for 3/5/5 vs. 4/4/5. The one thing I beleive everyone can agree on with Patch now is that yellow needs to be at 5. I personally will probably go to 4/4/5. I used to be 3/5/5 and rarely used TBTI and without C.Mags 5/3/5 becomes a large liability, however I think I could deal with a 4/4/5 and creating 4 strike tiles, it's a little stronger obviously than 3/5/5 but not so insane as 5/3/5 in terms of eating strike tiles on the back end, but until they change TBTI to something a little different I just can't put stock in it anymore. As long as the buffed character feature stays, it's very hard to get Patch to tank 3 colors which is what makes TBTI decent, but in this meta of quick take downs or using health packs, I think Patch 5/3/5, C.Mags 5/5/3 is the best combo out there for doing it, and D3 knows it. Not since the introduction of sentrydaken. If you look at pretty much any xmen/top alliance pushing, theyre using sentry daken because those two are just as fast as patchneto and not a defensive liability. One thing that might be warped with my perception of these combos is that i dont shield hop, and havent really even shielded in 80% of the most recent tournaments in the past month. Sentry daken has resulted in me getting equilibrium scores of 700 without shielding, patchneto would probably look something more like 500.
NorthernPolarity wrote: simonsez wrote: NorthernPolarity wrote: Mostly changing it for heroics , since as we all sae, 5/3/5 is pretty miserable in the current event. How so? Since the character pool sucks, its hard to close out a game using berzerker rage without taking a ton of damage on the beefed up attacks that your opponents get after raging.
Phaserhawk wrote: NorthernPolarity wrote: Phaserhawk wrote: NorthernPolarity wrote: I had him started at 3/5/5, moved him to 5/3/5, and now hes back at 3/5/5. With the change of the meta and introduction of these ridiculously powerful characters like sentry, patch teams have fallen far out of favor in pvp simply because they are a huge liability on defense and will grt you attacked by the 20 other daken / sentry teams waiting to pounce on any juicy patchneto teams out there. As a result, the only time im going to be using patch anyways are events where hes buffed, in which case tbti isnt really an issue since hell probably be the strongest character on the team anyways. Mostly changing it for heroics , since as we all sae, 5/3/5 is pretty miserable in the current event. What??? Until the C.Mags nerf 5/3/5 is the fastest way to take down teams. 3/5/5 is fine don't get me wrong and after C.Mags I think there will be debate for 3/5/5 vs. 4/4/5. The one thing I beleive everyone can agree on with Patch now is that yellow needs to be at 5. I personally will probably go to 4/4/5. I used to be 3/5/5 and rarely used TBTI and without C.Mags 5/3/5 becomes a large liability, however I think I could deal with a 4/4/5 and creating 4 strike tiles, it's a little stronger obviously than 3/5/5 but not so insane as 5/3/5 in terms of eating strike tiles on the back end, but until they change TBTI to something a little different I just can't put stock in it anymore. As long as the buffed character feature stays, it's very hard to get Patch to tank 3 colors which is what makes TBTI decent, but in this meta of quick take downs or using health packs, I think Patch 5/3/5, C.Mags 5/5/3 is the best combo out there for doing it, and D3 knows it. Not since the introduction of sentrydaken. If you look at pretty much any xmen/top alliance pushing, theyre using sentry daken because those two are just as fast as patchneto and not a defensive liability. One thing that might be warped with my perception of these combos is that i dont shield hop, and havent really even shielded in 80% of the most recent tournaments in the past month. Sentry daken has resulted in me getting equilibrium scores of 700 without shielding, patchneto would probably look something more like 500. Are they pushing with Daken/Sentry or are they using Daken/Sentry as their defensive team? I guess if you plan on using a lot of health packs you can go Daken/Sentry, but Patch/Mags lets you push longer with less resources used.
AdrianoD wrote: I m currently at 5 /3 / 5 and I have one red cover that will expire in 1 day ... I just wanted to know if they will nerf magneto tomorrow or in 2 months ....
AdrianoD wrote: The discussion between patchneto or sentry + daken was already stated by iceix I think ... Patchneto is more used but way slower ... Sentry + daken is used to a lesser extent and consumes more healthpack but way faster to kill enemies ... I also used patch + bp in the shield simulator ... it takes way too long so its not good for shield hop but with green + black you can do 4800 aoe damage ... which is even insaner than bp black alone
Katai wrote: Although the drawback for Patch's green can be devastating if used incorrectly, I still think it's possible to stock up enough extra attacks to make it usable at the right moment. Hulk, Daken, Punisher, Psylocke, and Classic Magneto are some of my favorites.
Phaserhawk wrote: So assuming C.Mags goes to a random blue and a 5 AP red, is there any other way to abuse Patch's strike tiles or will he move from the most popular 5/3/5 to a 3/5/5 or 4/4/5?
vudu3 wrote: Phaserhawk wrote: So assuming C.Mags goes to a random blue and a 5 AP red, is there any other way to abuse Patch's strike tiles or will he move from the most popular 5/3/5 to a 3/5/5 or 4/4/5? There are a few alternatives to cMags-- Use Loki's Trickery to turn enemy strike tiles into friendly protect tiles after launching Berserker Rage Use GSBW's Deceptive Tactics or MN Mags' Polarity Shift to cover empty pink tiles before launching Berserker Rage Use Spidey or Bullseye's passive protect tiles to block pink strike tiles before launching Berserker Rage Use Invisible Woman's Force Bubbles to block pink tiles before launching Berserker Rage Falcon and She-Hulk can remove some enemy strike tiles but not all of them.