thecapnjoe wrote: So is 5/4/4 just something that nobody should ever do? This is the build I was planning, but it's not an option on either poll, and I haven't seen anyone mention it. Am I a fool for thinking green is most important to max but yellow is good enough at 4?
mcheath wrote: There's no reason to go with any 4 skill builds, sacrificing too much power bump 4->5.
Moon 17 wrote: mcheath wrote: There's no reason to go with any 4 skill builds, sacrificing too much power bump 4->5. While this is usually the case, what you are saying isn't true. Ares at 4 red and green/ 5 yellow is a very reasonable build. He gains almost nothing from green or red 5.
Phaserhawk wrote: Generally thought on Patch build. Assume C.Mags and Spiderman are out of the game, is 5/5/3 the build of choice or something else?
bonebreak wrote: IMO patch really comes down to his green and yellow covers. Do you want to heal every turn? Do you have a plan for giving the enemy 6 strike tiles? The answer to both of those questions gives you your spec.
gamar wrote: bonebreak wrote: IMO patch really comes down to his green and yellow covers. Do you want to heal every turn? Do you have a plan for giving the enemy 6 strike tiles? The answer to both of those questions gives you your spec. Heh, I kind of feel like it comes down to his red. Do you plan on having him tank at least 3 colors and your team has no better red user? The answer gives you your spec
locked wrote: I have Patch at 4-5-4 (I think I threw out a yellow once, but not sure) and I'm really torn. I won't ever go 5-5-3 and most definitely not 5-3-5 so the question is whether I stay 4-5-4 or respec to 3-5-5 if I get another yellow? I heard often enough that Patch builds shouldn't have any abilities at level 4.
KLoganR wrote: Personally I run a 3/5/5 patch. I like the additional 371 health every turn. The way I see it is 371 x Number of turns (lets just say 15 per game) = 5,565 additional health. Looking at it this way gives patch more health than the Hulk. I love 5 in red as well. I tank with patch in 3-4 colors (and he typically heals any match damage + he can recover from ability damage over a few turns). If there are 9 of each of those colors on the board he deals 216 x 36 = 7,776 damage for 14 red. Plus the tiles he drops for the enemy are only half the damage as the ones he drops for you. 3 in green is manageable on multiple levels. I typically put hulk in with patch. Once I drop a green ability it allows the enemy to hit for over 5% of hulks total life. I hit with green, then match black to put hulk out front. Not only does hulk place 5 green tiles, but he instantly damages the enemy for 148 + any strike tiles on the board (and that is if the enemy only got one match and did not use any abilities). The draw back to this is that the green that hulk drops will easily wipe out your green strike tiles, thus I only want three out. That's my two cents.
Phantron wrote: Daken regen seems better for all practical purposes, so I think it'd be better to run 5/5/3 in general now and run Daken as your regen guy, unless you want to run Patch + Daken together. That'd be pretty fun too.
locked wrote: Yeah 4 in green is a bit too suicidal - tried to run Hulk/Patch today against other Hulks and failed, do you always put Hulk on the right so that Patch collects red and green? Thanks for the input!