Phantron wrote: But if you don't use him a lot in PvE, 5/5/3 is by far the best. You simply can't reliably tank with Patch in the current PvP structure (featured hero almost always has at least 4 colors of your team is at all decent level) to make good use of his regen.
entropic01 wrote: Phantron wrote: But if you don't use him a lot in PvE, 5/5/3 is by far the best. You simply can't reliably tank with Patch in the current PvP structure (featured hero almost always has at least 4 colors of your team is at all decent level) to make good use of his regen. Why is 5/5/3 supposedly by far the best in PVP? Even if you think his regen is worthless in PVP (which I HIGHLY disagree with), I literally NEVER use his red. When paired with CMags, even if I don't have rage strike tiles, I'd rather spam red for cascades or a more favorable board position than waste it on TBTI
Phantron wrote: I don't get why people want regen for PvP. Patch isn't going to take enough damage on PvP before your other 2 guys need health packs, and he usually only tanks 2 color in a PvP event if your featured character is high enough because that guy will take whatever colors he shares with Patch + all of Patch's weak colors, and only OBW/GSBW shares no colors with Patch in tile strength.
Phantron wrote: entropic01 wrote: Phantron wrote: But if you don't use him a lot in PvE, 5/5/3 is by far the best. You simply can't reliably tank with Patch in the current PvP structure (featured hero almost always has at least 4 colors of your team is at all decent level) to make good use of his regen. Why is 5/5/3 supposedly by far the best in PVP? Even if you think his regen is worthless in PVP (which I HIGHLY disagree with), I literally NEVER use his red. When paired with CMags, even if I don't have rage strike tiles, I'd rather spam red for cascades or a more favorable board position than waste it on TBTI TBTI is marginal in PvP but regen is useless in PvP. It doesn't matter on defense (nobody is going to attack Patch first no matter what level of regen he has) at all. It matters very little on offense due to the structure of PvP events. Assuming your featured character is always at least higher than level 141 after boost (so around level 100 base), that character will always have blue, purple, black over Patch. Patch's colors are green > red > yellow, so if the featured character has a yellow, he'd always take yellow over Patch (because even if yellow is his weakest color he is higher level than Patch). Likewise if the featured character has a red that is at least his second strongest color, he'd take red over Patch as well. I checked my roster and the only 3*s with a red as the weakest color are The Punisher and Daredevil. Of course if the featured character is maxed (level 212) he might even take a color where he's weaker than Patch normally just due to that extra 71 levels. Only GSBW and OBW will not take any additional colors from Patch due to being boosted (their strongest colors are exactly the opposite). Any character with a yellow will have 4 colors over Patch. Any character with a red that isn't The Punisher or Daredevil will take 4 colors over Patch. They can take even more if they're higher level. Now, I know plenty of time your featured character is low level, but having a low level featured character makes your team more vulnerable too. Certainly I can't imagine why if you had a level 141 featured character you'd purposely not use him just to help out Patch. Sure, regen is great while you're still transitioning because Patch can easily be your highest character and your featured character might be a loaned character who might be tanking no colors at all. But at some point you're going to move out of the phase where Patch is the sole high level character on your team, and regen is just not very useful if he's tanking 2 or even 1 color. Of course TBTI sucks too when you only have 2 colors, but at least it might be useful on defense because other characters are likely to die before Patch. Some numbers to illustrate since I happen to have a max level Doom (level 173) queued up. His 3 strong colors are 81/72/63. A level 141 character has 67/60/52 for their 3 colors. Note that the first two values are higher than the highest stat of the level 141. This means the only way a character that shares any color with Patch that won't take a color from him is if green is weakest color. The only 3* that satisfy this is HT and Thor, though those characters can go to level 212. I got a level 200 Psylocke in my Simulator Basic and her weakest strong color is 73, so a level 212 will definitely take any conflicting colors from Patch. Yes none of that matters if your featured character is low, but that's not a desireable outcome in the first place.
thecapnjoe wrote: I don't see a whole lot of discussion around the x/x/4 builds. At 4, healing factor still heals every turn, right? Just slightly less some turns? I was thinking 5/4/4 would be a more versatile build for when magneto isn't around. Is this viable?