GreekNinja wrote: what were the developers thinking when they made patch Clawguybub? I'm honestly curious and wish I could have been in the room during the meeting. Idiot Dev 1:Let's make the new Clawguybub have a green ability that hits sort of hard, but not really. Idiot Dev 2:Good idea, but let's also make it create evenly strengthed strike tiles for each team. Idiot Dev 1:Nice! Let's make also make strike tiles effect the strength of attack tiles. That way if the team Clawguybub attacks puts one weak attack tile on the board, the ability will actually end up benefiting them more than wovlerines own team. Idiot Dev 2:Wow!!!!! you are a freaking genius. You think the players will like this? Idiot Dev 1: Who cares, it's all about our creativity to come up with this stuff. It's art and they will just enjoy what we give them. So obviously I don't like patch wolverines ability setup. It's already stupid to have abilities create weaker stike tiles like his red ability does, but even strength ones??? I have literally been on the ropes so many times against Patch and came back because he used his green ability. I'll have someone like Littlebunnypunpun or Psylock and have a couple of weak attack tiles on the board. They'll do a couple hundred damage per turn and it's normal. All of a sudden I'll have the strike tiles from Clawguybub on the board and my regular hit will do 500 plus damage, but 2 attack tiles will do another 800 because they each get a bonus. 2 turns later I've kill all 3 guys on the other team with one guy. Someone please tell the good idea behind this ability because I can't figure it out. So annoying!
locked wrote: ^ While I agree completely, cMags is a support character?? I got mine 5 in purple today and boy is he a one man army. Well he does require support of his own, but still, I think he's primarily an offensive character just like Patch (does anybody use blue for defense?).
Phantron wrote: Magneto's classification should be 'one man army'.