Ariakos wrote: I'm running 3/5/5 Patch so far but just got green Patch cover from a token. Now I'm wondering if I should respec him to 4/5/4. I'm not going for 5/5/3 since I think full 5 green is just too kamikaze. But 4/5/4 might be a good compromise between regeneration and green offensive...
Shamusyeah wrote: Ariakos wrote: I'm running 3/5/5 Patch so far but just got green Patch cover from a token. Now I'm wondering if I should respec him to 4/5/4. I'm not going for 5/5/3 since I think full 5 green is just too kamikaze. But 4/5/4 might be a good compromise between regeneration and green offensive... The downside to having 5 in BTI is your team comp restrictions. The skill is most powerful when patch is tanking more colours. Since the best teams are rainbow, this limits the viability of the skill. The benefit to BTI is interesting, if you dont have patch tanking colors to begin with, once your other characters die, he'll be tanking more. This might be of some use to combat scaling at the cost of health packs. But to get more on point, 5g is so powerful it breaks the game when combined with cmags. I've been abusing these two for a long time and will continue to do so until the dev's fix this issue. 5g, when combined with a spamable skill means you can kill the entire enemy team after casting berzerk, which also means there are no draw backs. The real diference between red and green is that green synergises with multiple other characters, while red does not. Green is also pretty ap friendly. 5y is very cool also. It is far from essential, but it does make patch into a decent tank on offence. On defence it does very little as your opponent has plenty of ways to deal with patch in one turn.
Spoit wrote: The problem is that his green is only 9, which is quite easily castable, whereas his red is 14, which is....less so.Though yes, 3/5/5 is a lot less of a liability on defense. Either way, once he casts the green, match damage is back on the table.
Ariakos wrote: I just went ahead and respecced my Patch to 4/5/4. No significant change to one way or another so far. I mean yeah, I get one extra strike tile and heal a little less situationally, but that's it. Going to 5/5/3 might be more drastic change but in my opinion all three are viable choices (553, 454, 355) and just have slightly different flavors. Patch sure is one suave character.
Phaserhawk wrote: I know there is some debate on what is the best Patch build, 5/5/3, 4/5/4, or 3/5/5 so I thought I would poke that bear with a twist on the question.
Meto5000 wrote: Phaserhawk wrote: I know there is some debate on what is the best Patch build, 5/5/3, 4/5/4, or 3/5/5 so I thought I would poke that bear with a twist on the question. Am I right in assuming the reason for the C.Mags and Spider quote is because: Mags: Spamming red with tons of patch tiles on the board gives crazy amounts of damage Spidey: Being able to stunlock the other team means you don't have to worry about littering the board with enemy strike tiles ?
NorthernPolarity wrote: 5/3/5 is the S.H.I.E.L.D. approved build of choice right now. The reasoning being that if you're using Patch, you're probably using C. Mags with 5 red, and if you're using C. Mags with 5 red, TBTI does actual nothing. I started with a 3/5/5 Patch (that I still haven't leveled), but I'm switching over to 5/3/5 because I'm thinking that TBTI isn't worth not having massive numbers of strike tiles or constant regeneration.