*** Wolverine (Patch) ***

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Comments

  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    aussiemac wrote:
    So my current Patch is 1/1/3. It looks like I'm going to get a 4th yellow in the event. Should I go ahead and make a 1/1/4? Or is that going to be a bad move long term?

    Auto-regen (vs incredibly inconsistent/unreliable regen) seems like a really good thing to have on Patch for a longevity/defensive type build.
  • aussiemac
    aussiemac Posts: 140 Tile Toppler
    aussiemac wrote:
    So my current Patch is 1/1/3. It looks like I'm going to get a 4th yellow in the event. Should I go ahead and make a 1/1/4? Or is that going to be a bad move long term?

    Auto-regen (vs incredibly inconsistent/unreliable regen) seems like a really good thing to have on Patch for a longevity/defensive type build.

    Now I'm just being demanding, but anyone know what max level for a 1/1/4 Patch is?? I have a lvl 53 punisher. I'd love it Patch would overtake his tiles!
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    aussiemac wrote:
    aussiemac wrote:
    So my current Patch is 1/1/3. It looks like I'm going to get a 4th yellow in the event. Should I go ahead and make a 1/1/4? Or is that going to be a bad move long term?

    Auto-regen (vs incredibly inconsistent/unreliable regen) seems like a really good thing to have on Patch for a longevity/defensive type build.

    Now I'm just being demanding, but anyone know what max level for a 1/1/4 Patch is?? I have a lvl 53 punisher. I'd love it Patch would overtake his tiles!

    https://docs.google.com/spreadsheet/ccc ... ring#gid=0. Looks like it's level 56, so you should be good.
  • Patch's regen is only relevent against PvE level 230 content (though this actually happens a lot). Against players, no normal matches is going to punch through Healing Factor level 3. On offense, you'll find Patch is pretty much always at 100% until the enemy unloads their big moves. Now, having Healing Factor at 5 means you recover faster after taking big moves, but depending on the exact tournament involved this isn't always relevent. For example, you're not taking a Unibeam and survive with Patch in Double Shots. Likewise you're not taking a Prehistoric Bite and survive either in hard mode, so again regeneration is irrelevent there. Healing Factor would be very good in any tournament that does not boost a character, or at least if it didn't boost someone with a big hitting move, but it seems like there's a trend to feature a guy that does mega damage that's also boosted in recent tournaments.

    Now, level 230 enemies do significant damage from just matching, and here having Healing Factor at level 5 does help a lot, though most of the time you need boosted character to deal with the level 230s. He's certainly a good character to have against the 230s, but he won't be tanking very often either unless he's also the boosted character (any boosted character is certain to get at least 3 colors over Patch).
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Respec is coming. Should I migrate from 535 to 553?
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    turul wrote:
    Respec is coming. Should I migrate from 535 to 553?

    I still think 5 yellow is good once you have fired the green ability. My Patch right now is 4/4/5 and I am wondering if going 3/5/5. The difference in damage in red is quite a bit and one less attack tile is not that much...
  • Polares wrote:
    turul wrote:
    Respec is coming. Should I migrate from 535 to 553?

    I still think 5 yellow is good once you have fired the green ability. My Patch right now is 4/4/5 and I am wondering if going 3/5/5. The difference in damage in red is quite a bit and one less attack tile is not that much...

    I think 4/4/5 is probably the only bad Patch build, so you might want to change it up somehow. 4 in red is not enough to make it good, so you either need to go 3 or 5 there. Pretty much all of his skills get a huge boost with the 5th point added.

    Personally I'm 5/5/3 right now, but I think I'll try out a different spec with the covers from this event. Maybe 5/3/5 since that seems to be pretty uncommon. Respec is such a cool feature for experimentation!
  • Polares wrote:
    turul wrote:
    Respec is coming. Should I migrate from 535 to 553?

    I still think 5 yellow is good once you have fired the green ability. My Patch right now is 4/4/5 and I am wondering if going 3/5/5. The difference in damage in red is quite a bit and one less attack tile is not that much...

    Trying to outregen Berserker Rage is like trying to put out a fire with bottled water. Once Berserker Rage hits the board, people will die. With 5 in Berserker Rage, it's not uncommon to see a guy getting dropped from full health to 0 in one turn on a good cascade. The scenario with a Berserker Rage on is as follows:

    You miracle cascade -> they die
    They miracle cascade -> you die
    You take out their strike tiles -> easy victory for you
    They take out your strike tiles -> easy victory for them

    The only case Healing Factor would matter is if both sides take out each other's strike tiles, and in that case it's as if you didn't use Berserker Rage at all. So if you have 5 in Healing Factor, you should drop to 3 in Berserker Rage because Berserker Rage obseletes Healing Factor when it's used.

    On defense Healing Factor currently does not matter due to the dominance of Spiderman. Nobody's going to attack Patch first, Healing Factor or no Healing Factor, and nobody possibly has a chance to survive against Spiderman when he's the last guy left. Patch is likely the most impacted player by the inevitable Spiderman nerf on both offense and defense. If Spiderman's stun power is severely limited, then Patch will be a force on defense with Healing Factor 5.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    So I have been crunching Patch's numbers

    Lvl 3 Red should be roughly 98 damage per tile
    Lvl 4 Red should be roughly 135 damage per tile
    Lvl 5 Red is 216 damage per tile

    I have been stuck in the conundrum of how to level this guy up. 5/5/3 just doesn't fit for me, I find Green many times to be more costly than not. It has essentially wiped out my team especially in a buffed tourney, but.....because of how his damage is, he is very rarely in a non-buffed enviorment going to be on more than 2 tiles and thats with a very selective team, in buffed tourney's, you might be lucky to get 1 tile, thus it makes Red useless unless Wolvie is last to die or you hand pick a team around him which I think is the only way to make him effective.

    To max Red do not pair Patch with
    Punisher
    Hulk
    Ragnarok
    Thor
    Magneto(classic)

    The sometimes
    IM40 (does combo when offline)
    Storm (Classic) unless Wolvie is primary spot
    Ares unless Wolvie primary Spot

    As you can see he competes with a lot of 3*'s

    Good 3* pairings, Loki, Dr. Doom, The Hood, Spiderman, Daredevil, Black Widow (Grey Suit)

    Unless you destroy the strike tiles given or take the team out, you will be eating at worst scenario 888 damage coming back from strike tiles.

    Now, dividing max damage by Ap. Wolvie's Green gives you 197 damage per AP, that means you need to do 2769 damage with your red to make it equivalent, thus
    at lvl 3 you need 28 tiles
    at lvl 4 you need 21 tiles
    at lvl 5 you need 13 tiles

    to be as cost effective as green on pure damage not counting strike tiles, if you can get Wolvie on two colors you should always have about 18 tiles, so assuming you build x/x/5 do you give up extra strike tile damage for a better red and less damage taken, or do you go for a more consistent damage outage and allow Patch to pair with anyone?

    To me 3/5/5 or 5/5/3 are the only ways to play with Patch. If you go 5/3/5 you essentially make him a 2 color character with only 1 active ability since Red will only work for you with everyone else dead, or the IM40 combo, 5/5/3 will give you the best offensive shot, but...you will not be healing regularly and as we all rember old Wolvie, this was very nice, so while I 100% see and acknowledge the validity of 5/5/3 i think you lose out on a lot of healing, when the math says 9.14 of any tile at anytime, and yellow being a popular color, you won't be healing much.

    3/5/5 does half your strike tile damage, only allowing you a bonus 444 on a follow up attack after green vs. a 888, but if you dont' kill or remove tiles, you will also be taking 444 less on the return.

    5/3/5 does max your green damage and post green attack damage but you have relegated your red to useless status since on avg you have 2 colors that will favor patch and the damage hit from lvl 3 to lvl 5 is huge. 5/3/5 makes Red cost 5 more AP than Green, and you do the same damage, yeah, I think 3/5/5 is the superior build with 5/5/3 being as very good assuming you don't like heal, but after spiderman gets nerfed, that lvl 5 yellow is going to start looking really good.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Phantron wrote:
    Patch's regen is only relevent against PvE level 230 content (though this actually happens a lot). Against players, no normal matches is going to punch through Healing Factor level 3. On offense, you'll find Patch is pretty much always at 100% until the enemy unloads their big moves. Now, having Healing Factor at 5 means you recover faster after taking big moves, but depending on the exact tournament involved this isn't always relevent. For example, you're not taking a Unibeam and survive with Patch in Double Shots. Likewise you're not taking a Prehistoric Bite and survive either in hard mode, so again regeneration is irrelevent there. Healing Factor would be very good in any tournament that does not boost a character, or at least if it didn't boost someone with a big hitting move, but it seems like there's a trend to feature a guy that does mega damage that's also boosted in recent tournaments.

    Now, level 230 enemies do significant damage from just matching, and here having Healing Factor at level 5 does help a lot, though most of the time you need boosted character to deal with the level 230s. He's certainly a good character to have against the 230s, but he won't be tanking very often either unless he's also the boosted character (any boosted character is certain to get at least 3 colors over Patch).

    Except giving lvl 230's 6 boosted strike tiles from a lvl 5 green hurts A LOT !!!!
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    turul wrote:
    Respec is coming. Should I migrate from 535 to 553?

    If anything I would migrate to 3/5/5

    I'm assuming you have run into the probelm that 5/3/5 makes your Patch really only have 1 active, as your red is just a more expensive version of your green and less efficient. 5/5/3 is great but you will not heal very often and in drawn out PvE matches this will kill you.
  • It's normal if my Wolverine Patch does no damage when i attacking with his red power ?

    Yesterday this attack still did between 2k and 4k damage and today that just put assault tiles and do no damage. icon_e_confused.gif

    Strange but i think it's a bug icon_cool.gif
  • His damage is determined by how many tiles you have (on the puzzle board) that bear his icon. So, if none of your tiles have any Patch icons, he won't get any damage.

    They should make it so you can't fire off the ability if that is the case.
  • Hmmm ok, i thought that was working with enemies tiles too ^^

    But the description is not very good if i can say icon_e_biggrin.gif
  • Finally even when i have tiles on the board it's doing no damage but still creating tiles for me and ennemies. I think it's when i'm playing with Hulk, maybe cause he has a 14 Red skill too.

    But i need more test to prove it icon_e_geek.gif

    EDIT: I have problem with my conex too(it's low) then that can be a factor in that bug issue too, i need to fix it icon_idea.gif
  • Who's breaking the tiles? If you Hulk is a higher level, and the third character is breaking the yellow tiles, then you won't do any damage. You need Patch's symbol on the tiles.
  • No i'm not dumb i know how to use attacks... i'm playing since 2 months and before today that was working normally.
    Now i'm using buffed Hulk in event apparently he makes Patch bugging cause with others char like Punisher, Patch's red skill works well.
  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    The way his red skill works is for every tile that has the claws on them, he will do a certain amount of damage. So, if there are no tiles with claws on them, then Patch will do 0 damage. It sounds like most tiles on your board have a radioactive symbol because your Hulk is stronger than your Wolverine, due to the buff.

    The reason it does damage when Punisher is on your team is because your Patch is a higher level than him, so the tiles will bear his icon.

    Take a look at his skills here: viewtopic.php?f=14&t=2946#bbwolverine2
  • Clems wrote:
    No i'm not dumb i know how to use attacks... i'm playing since 2 months and before today that was working normally.
    You might eventually get a good laugh out of this. icon_e_biggrin.gif

    Please reread carefully what people are trying to explain to you. The red Patch skill doesn't depend on strike tiles, it depends on the number of tiles he has the highest damage value for within the team. Which tends to be zero with a high level buffed Hulk around.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Not a bug, fully explained. If you don't get it now, just accept that you don't fully understand this skill and move on.