*** Wolverine (Patch) ***

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Comments

  • My patches red isn't doing any damage anymore. I DO have many of his strike tiles on the board when I activate the red. It has happened for the last few days.
  • I ran Patch/Hulk/Magneto for NHB, with Patch tanking red/green and it seemed to work pretty well. It's not super fast, but these days what is?

    I think the Patch-Hulk synergy is definitely there, but it's overblown. Before you get strike tiles, Hulk never gets angry unless you can put him in front of an ability. After you get strike tiles, if Hulk gets angry, the strike-tile-boosted damage is nice but not huge, and the green tiles you generate now make it likely to match your own strike tiles (although the cascade often lets you cast BRage again). Plus Hulk doesn't heal so by definition if he's getting angry you're eventually going to need a burn a health pack on him.
    Kyoku wrote:
    My patches red isn't doing any damage anymore. I DO have many of his strike tiles on the board when I activate the red. It has happened for the last few days.
    Red damage isn't based on strike tiles, it's based on how many of the tiles have his icon (i.e., which colors he does the most damage for).
  • Red damage isn't based on strike tiles, it's based on how many of the tiles have his icon (i.e., which colors he does the most damage for).


    OH! That makes so much sense now. I had thought 'his icon' meant his strike tiles. I'm guessing my high level Punisher is taking up the green/red tiles and Spidey is taking the yellow/purple. So in order to maximize his red ability, he needs to have the highest damage in his colors on your team.
  • Well, technically to maximize his red ability, he needs to have the highest damage in all the colors, but that's only possible in very limited team composition (Ares/Thor) or if you massively underlevel his teammates. Plus it's usually overkill, although it might be fun to watch him do 12000+ damage to some L230 minion sometime.

    But yeah, in normal usage, if he tanks three colors, at L5 that's enough damage to oneshot most characters (around 5k).
  • Kyoku wrote:
    My patches red isn't doing any damage anymore. I DO have many of his strike tiles on the board when I activate the red. It has happened for the last few days.

    The tooltip says wolverine tiles that bear his icon (which would be the 3 claws) ie: meaning he deals the most damage of the color - strike tiles do not equate to "his icon".
  • When I face the 230 mafia or hammer guys. My team is
    Patch Obw lvl 34 and mstorm lvl 1.
    Obw keeps timers up(my Obw is built wrong qq)
    Patch provides strike tiles
    Storm provides a quick hailstorm
  • eidehua
    eidehua Posts: 521 Critical Contributor
    I have to say after using 3/5/5 Patch with 4/4/5 Hulk and IM40 for the LRs (I don't have a high level spidey), even 3 enemy strike tiles can be sometimes hard to manage. I suppose this is what the experience would be more like after nerfs to Spidey and Magneto (less control over strike tiles be it through stuns/ picked tiles).
  • Celerity wrote:
    I still don't know how good Patch+Hulk actually is. On offense, it's not really that fast unless you have Hulk tanking all 3 colors, rendering Patch's red useless. On defense, it's the same as any other Hulk team since the AI will only use Hulk's green, which is terrible. I've faced several of these teams, and even though the healing is kind of annoying, it still goes pretty fast because I can autopilot without worrying about the AI getting any particular color besides red.
    Hulk with Patch and C.Storm is still the fastest thing I can come up with to crank out two or three quick queued wins before or between shields, post Thorverine. C.Mags'd probably work, but I can't check that. But, sure, you're saying you have health packs to burn because you're about to go offline, and you don't care what it'll do on defense because you're about to shield. I'm interested in it because I'm unconvinced any funbalancing can completely eliminate the significance of speed, so I want to know what's fast. The pay-to-enter tournament certainly suggested defense matters more than it used to, but most events aren't quite as aggressively competitive and turtly as that.

    But yeah, Hulk and Patch is meh. Hulk's prone to knocking out your own strike tiles. You need to leave more purples up than you'd probably choose otherwise, or you'll drop below the Anger on anything threshold. And Hulk on defense is just a handicap, at least without an AI overhaul. I know a lot of skills do it, but have they ever managed a character that gets worse with levels?

    I think Patch is a bit of a trap for people early in the fabled 3* transition. He's offensively strong at the right place and time, but not at all easy to use. I suspect some people enthusiastically pumping him up to 100+ should probably turn their eye somewhere more boring but versatile first, like Punisher or even IM40. Right now, I need to sort my levels out because I have flipping Frank tanking everything icon_rolleyes.gif. Maybe should've thought ahead a bit before dumping all the ISO into him.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    Veracity wrote:
    Celerity wrote:
    I think Patch is a bit of a trap for people early in the fabled 3* transition. He's offensively strong at the right place and time, but not at all easy to use. I suspect some people enthusiastically pumping him up to 100+ should probably turn their eye somewhere more boring but versatile first, like Punisher or even IM40. Right now, I need to sort my levels out because I have flipping Frank tanking everything icon_rolleyes.gif. Maybe should've thought ahead a bit before dumping all the ISO into him.


    Patch is my first to 100, and I mostly agree with you here. I had originally planned a 5/3/5 build, but a mis-press on selling my 4th red cover applied it and I switched to 3/5/5, which makes him a little easier to handle - and will give me better synergy with a 5green Punisher (both will create 3 friendly strikes, punisher for 1 less ap and without creating enemy strikes). Anyway, it would be nice if these heroic LRs had similar reward patterns to the villain ones - both my IM40 and Punisher are softcapped and seriously lacking covers.

    Patch + Hulk + IM40 can actually be a fairly fast team with a bit of luck or boosts. Certainly, it ends matches fast - using Recharge, I often have Patch's green and red ready at the same time and with IM stunned out, Patch has coverage on all but black; so I can end 3 opponents in 1 or 2 turns.

    I'm still at that transition period, so I'm probably getting some sketchy results. Certainly, there will only be a greater range of team options as the roster grows, so I've at least made an investment for future Mawt.
  • I was just playing a PvP battle and tried to finish off an opponent with Patch's red "Best There Is" power. He went through the animations and then...nothing. No hit markers, nothing.

    Anyone else had this problem or did I just get some rare bug?
  • Read the ability. He only deals damage if tiles bear his symbol. I'm guessing this happened in an LR where other buffed heroes were out-damaging his own with matches.
  • This is my worst nightmare when the AI controls my patch. :-/
  • That's weird that it would happen during the "The Best There Is" tourney when Patch is buffed, right?
  • Well, what team are you running, and what are their levels? Then we can take a look!
  • Kelbris
    Kelbris Posts: 1,051
    That's weird that it would happen during the "The Best There Is" tourney when Patch is buffed, right?

    Not if you're fielding a 15 Patch with an 85 Thor.

    OP, post the G/R/Y damage of your team
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    If tile has a strike tile on it, or countdown, etc, but otherwise it would bear his symbol, does these tile get counted?
  • turul wrote:
    If tile has a strike tile on it, or countdown, etc, but otherwise it would bear his symbol, does these tile get counted?
    Should be. After all, they represent who will match it, right?
  • Were there any basic red tiles on board, or were they all converted to strike/attack tiles? It does seem weird that you would encounter this during a tournament where Patch is buffed, but maybe there is an obscure bug where if no strike tiles are created, he also doesn't do damage.
  • I have a level 55 Patch, 85 Spider-Man and 115 Hulk, so I suppose Hulk could have owned the tiles, but it still seems strange considering the Wolverine buffs for the tournament.
  • That's a pretty great disparity. I suppose if it was a heroic lightning round, Hulk could have taken up the red and green and spidey the yellow. That leaves Patch clawing the air ineffectually.