*** Wolverine (Patch) ***

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Comments

  • Patch's weakest primary color is yellow. Spiderman at 85 has 44 yellow match damage, compared to Patch's 24. The buff is approximately 175%, so he'll be hitting for 42. A 115 Hulk will blow a 50 Patch out of the water on red and green (even with 75% boost), so there's the issue.
  • Kelbris
    Kelbris Posts: 1,051
    Kamahl-FoK wrote:
    Patch's weakest primary color is yellow. Spiderman at 85 has 44 yellow match damage, compared to Patch's 24. The buff is approximately 175%, so he'll be hitting for 42. A 115 Hulk will blow a 50 Patch out of the water on red and green (even with 75% boost), so there's the issue.

    Buffs are static instead of dynamic now IIRC, so patch's boost should be a flat amount instead of scalar
  • Kelbris wrote:
    Kamahl-FoK wrote:
    Patch's weakest primary color is yellow. Spiderman at 85 has 44 yellow match damage, compared to Patch's 24. The buff is approximately 175%, so he'll be hitting for 42. A 115 Hulk will blow a 50 Patch out of the water on red and green (even with 75% boost), so there's the issue.

    Buffs are static instead of dynamic now IIRC, so patch's boost should be a flat amount instead of scalar

    At level 18, Patch's yellow damage is 9, and with his buff, he deals 17 instead. Given the fact that at level 19, Patch deals 10 damage per yellow (meaning he probably has 9.8-ish damage at level 18), I'm inclined to say that for this event, Patch's buff is a static 1.75x multiplier (at least with regards to damage, didn't check nor care about health). The only time I believe I've seen dynamic scaling in action was with Thick as Thieves, where my level 6 Bagman had a scary amount of health.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    Huge fan of using 3/5/5 patch with Punisher
    By the time I've got enough red for the best there is, I've usually matched most of wolvie's tiles available (except for those silly yellows), so tossing out a quick Judgement immediately before is one of the cheapest board shuffles available icon_e_wink.gif
  • I think a strike tile still count as his icon (if he'd have matched it normally). It's hard to tell because I have The Best There Is at level 5 and usually nobody survive it even at full health, and the game does not display overkill damage. Anecdotally I know even when most of the green/red have been strike tiles (not unusual in Patch versus Wolverine 2*) I still one hit kill with The Best There Is, and that seems unlikely if the red/green did not count, since my team is usually Patch/Spiderman/Hulk or OBW, so Patch would never get black/purple/blue even when boosted.

    Keep in mind The Best There Is is likely more powerful on defense because as other people on your team die, more tiles will bear Patch's icon! Patch is unlikely to be targetted first due to his regeneration, so it's usually the other guys that will be doing the dying first.
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Puritas wrote:
    Huge fan of using 3/5/5 patch with Punisher
    By the time I've got enough red for the best there is, I've usually matched most of wolvie's tiles available (except for those silly yellows), so tossing out a quick Judgement immediately before is one of the cheapest board shuffles available icon_e_wink.gif
    May I know who you use as the third wheel? Am having some difficulty in trying out combinations that work. >.<
  • The more and more I play with patch 3/5/5 I think is the way to go. I was going to go 5/5/3 but its hard enough to manage the enemy with 3 purple strike tiles, I've killed myself a few times already . I think Loki/spidey is a must if someone going to go 5/5/3.
  • kensterr wrote:
    Puritas wrote:
    Huge fan of using 3/5/5 patch with Punisher
    By the time I've got enough red for the best there is, I've usually matched most of wolvie's tiles available (except for those silly yellows), so tossing out a quick Judgement immediately before is one of the cheapest board shuffles available icon_e_wink.gif
    May I know who you use as the third wheel? Am having some difficulty in trying out combinations that work. >.<
    OBW - addtional heal, AP steal and covers blue-purple, that Patch+Punisher lacks. Oh, and usual synergy with strike tiles.
  • I decided to go for 3/5/5 also. Although now I'm sitting on a 3/5/4 Patch and got one green covers in hold. I still lack that last yellow. Green cover is tempting, but then again... 4/5/4 wasn't my main goal. Can't see the benefit of 4th attack tile since the opponent also gets it. I'd rather have guaranteed healing factor each turn.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    GEFPenst wrote:
    kensterr wrote:
    Puritas wrote:
    Huge fan of using 3/5/5 patch with Punisher
    By the time I've got enough red for the best there is, I've usually matched most of wolvie's tiles available (except for those silly yellows), so tossing out a quick Judgement immediately before is one of the cheapest board shuffles available icon_e_wink.gif
    May I know who you use as the third wheel? Am having some difficulty in trying out combinations that work. >.<
    OBW - addtional heal, AP steal and covers blue-purple, that Patch+Punisher lacks. Oh, and usual synergy with strike tiles.

    this.
    In the current meta, green wolvie + spidey is actually better and faster
    but I like to hedge my bets for the nerf icon_razz.gif
  • In case anyone's wondering, I got a rare moment where The Best There Is didn't kill someone at full health. It did 8498 damage with 57 tiles (other 7 were environmental) at 150 per tile, and 52 damage worth of protect for a total of 8498 damage to a level 141 Ironman 40. This is despite the fact that two tiles are webbed and two tiles are protect tiles. So I'm guessing effects like web/protect/attack/strike do not affect who owns the tile.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    In hindsight
    Starting to regret my 3/5/5 patch
    Forgot to consider that he's gonna be a worthless character during buffed events of characters with 2/3 of RGY :X

    i.e. iron man
    thor
    punisher
    rags
    hulk
    maybe even ares

    WELL WHOOPS
  • eidehua
    eidehua Posts: 521 Critical Contributor
    Dont think ud be using Patch at all if the buffed players have better red/green skills anyways. As for IM40, he could always stun himself to give Patch all his colors.
    Maybe with hulk I can see an issue. Hard to say. I don't think i'd be using Patch if there is a buffed damage dealer anyways.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    eidehua wrote:
    Dont think ud be using Patch at all if the buffed players have better red/green skills anyways. As for IM40, he could always stun himself to give Patch all his colors.
    Maybe with hulk I can see an issue. Hard to say. I don't think i'd be using Patch if there is a buffed damage dealer anyways.

    Bah, I'm such a flip flopper when trying to figure out whether or not I should level Patch. I think because of this point, I'm going to ignore him for now and go with my gut of preferring a more flexible roster. Hulk/Punisher, time to iso you guys up to 141.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    eidehua wrote:
    Dont think ud be using Patch at all if the buffed players have better red/green skills anyways. As for IM40, he could always stun himself to give Patch all his colors.
    Maybe with hulk I can see an issue. Hard to say. I don't think i'd be using Patch if there is a buffed damage dealer anyways.

    Bah, I'm such a flip flopper when trying to figure out whether or not I should level Patch. I think because of this point, I'm going to ignore him for now and go with my gut of preferring a more flexible roster. Hulk/Punisher, time to iso you guys up to 141.

    Just like me. Somedays I want to rise Patch first, I start to pump iso into him, then another day I think Punisher is a safer bet, and I change my mind and I start to pump iso into Punisher. In the end I have Patch at level 70 and Punisher at 64, so I can't use neither of them. Complete disaster :S

    Right now I think Patch is more decisive. You can build a team around Patch. Punisher on the other hand is a great team member, you can add him in almost everyteam. So... doubts doubts
  • In case of buffed characters with red/green Punisher better, since he will be protected by buff and his red rises in usefulness (buffed Thor? What about him? Too fat? Well, time for execution). Buffed characters without green/red or squishy - Patch might be better, since he will be tanker with regen.
  • aussiemac
    aussiemac Posts: 140 Tile Toppler
    Folks with 100+ Patches, do you find the green AP strike tiles burn you? I'm trying to think about my build. It seems like 5 for yellow is a common theme for well-rounded play and defense. So now I'm leaning towards 4/4/5. But I'm curious to get the opposing views.
  • aussiemac wrote:
    Folks with 100+ Patches, do you find the green AP strike tiles burn you? I'm trying to think about my build. It seems like 5 for yellow is a common theme for well-rounded play and defense. So now I'm leaning towards 4/4/5. But I'm curious to get the opposing views.

    5/5/3 is the best Patch built in the Spiderman stunlock era. It is unclear what will be best for him after Spiderman's inevitable nerf. Spiderman completely covers all his weaknesses, and when facing Spiderman his Healing Factor is a nonissue because you'll just be permanently stunned when Patch is the last person left.
  • aussiemac
    aussiemac Posts: 140 Tile Toppler
    So my current Patch is 1/1/3. It looks like I'm going to get a 4th yellow in the event. Should I go ahead and make a 1/1/4? Or is that going to be a bad move long term?
  • PorkBelly
    PorkBelly Posts: 535 Critical Contributor
    aussiemac wrote:
    So my current Patch is 1/1/3. It looks like I'm going to get a 4th yellow in the event. Should I go ahead and make a 1/1/4? Or is that going to be a bad move long term?

    I love the auto-regen so I did.

    It's nice to be able to add a badly damaged Patch to a goon fight and be back to full health before the first attack tile is ready to pop.