JCTthe3rd81 wrote: I see this set up as working just fine. If everyone sees opponents close to their level, then that takes away the all the big gun players feeding off the newer ones. What I'm reading on here is a lot of people saying that it's harder now. But isn't that the point of playing a game? To be challenged?
"David wrote: Moore"] One of the big problems we're trying to eliminate with these changes: at times under the old matchmaking system, low-level players (some with their best characters as low as level 40) could get into a situation where they were being matchmade mostly against high-level 3* teams (we'd expect that to happen if they had climbed to the top of the rankings, but this was happening before that point). So we're particularly interested to hear if you're seeing opponents that are much higher level than your best team (taking the Event buff into account). We're also trying to smooth out the difficulty curve, so that as you advance up the leaderboard, the difficulty of your opponents increases more evenly than before.
orionpeace wrote: If you have any thoughts on the question or what options should be available in the poll, please free to post them here or PM me.
GrumpySmurf1002 wrote: "David wrote: Moore"] One of the big problems we're trying to eliminate with these changes: at times under the old matchmaking system, low-level players (some with their best characters as low as level 40) could get into a situation where they were being matchmade mostly against high-level 3* teams (we'd expect that to happen if they had climbed to the top of the rankings, but this was happening before that point). So we're particularly interested to hear if you're seeing opponents that are much higher level than your best team (taking the Event buff into account). We're also trying to smooth out the difficulty curve, so that as you advance up the leaderboard, the difficulty of your opponents increases more evenly than before. In re-reading this quote, the goal of this change seems to be to knock down the 166 wall for players. That's an excellent goal. If that's the case, then the change should've been indistinguishable for high-level players. They saw the wall just like everyone else, they could handle it. Now, seemingly every high level player is explaining that they're seeing the wall from the word go. That's a failure to achieve the goal, regardless of any improvement that lower players may have achieved. Collect the data for the rest of N. Foes, but please don't let this spill into Season VIII. You'll see participation plummet, and that affects everyone.
Completely agree. I had climbed back up into the 600 point range and got to 6th in my bracket and everything was 20-25 points and maxed out Sentry, Hood Teams. I since have been hit and dropped to 11th. I know have some matches worth 28-30 points that are not maxed teams. For me it looks like top 10 does play a part in getting maxed teams. I do have a Maxed Sentry Daken with Hood close to maxed level so my wall hits when I am in top 10. This new MMR still needs some major tweeking before being final. I would also say becuase this MMR is making scores so low that scores are probably really clumped together. This will cause 2* and transition teams to hit the 166 wall earlier probably around 300-400 points as it was 600 before becuase big teams were scoring around 800-900 points at that time. The wall has gone backwards. In this MMR format I would really look at the difficulty curve as players move up the leaderboard. I am thinking that is a major factor in the 166 wall.
"David wrote: Moore"]**UPDATE: (11/14/14) A quick addition to let everyone know that Beta testing will be ending shortly with the close of the Nefarious Foes Versus Event. Thanks very much for participating and for providing your valuable feedback. We got some great info that will help us moving forward. The current plan for now is that Season VIII matchmaking will be the same as Season VII.