"David wrote: Moore"]One of the big problems we're trying to eliminate with these changes: at times under the old matchmaking system, low-level players (some with their best characters as low as level 40) could get into a situation where they were being matchmade mostly against high-level 3* teams (we'd expect that to happen if they had climbed to the top of the rankings, but this was happening before that point). So we're particularly interested to hear if you're seeing opponents that are much higher level than your best team (taking the Event buff into account). We're also trying to smooth out the difficulty curve, so that as you advance up the leaderboard, the difficulty of your opponents increases more evenly than before.
sms4002 wrote: Spoit wrote: I mean, even if he HP boosted from 0 points (normally), there aren't enough people at the 1.2k+ scores for him to have a steady climb. at least not at only 1 shield's worth. And even then, if he's using sacrifice, that's still like only 4 fights before sentry needs a health pack, and not too many more for hood, so I'd be surprised if he got more than a dozen fights in before running out of ? yeah, i'm gonna call **** on this guy. no possible way to do that. Especially considering that now with this **** change even if he somehow got miracle cascades all the way up to 1100 so he could have the health, every team you face now can beat your team so he would have gotten so many retals on the way up.
Spoit wrote: I mean, even if he HP boosted from 0 points (normally), there aren't enough people at the 1.2k+ scores for him to have a steady climb. at least not at only 1 shield's worth. And even then, if he's using sacrifice, that's still like only 4 fights before sentry needs a health pack, and not too many more for hood, so I'd be surprised if he got more than a dozen fights in before running out of ?
sms4002 wrote: The result of my first match. Having to fight maxed sentry hood daken at 0 points and I almost lose. 3 health packs lost. Working as intended? What a tinykitty load of tinykitty this game is.
"David wrote: Moore"] In news going forward, we released another update to the matchmaking today, but it looks like feedback has died down significantly.
wymtime wrote: When everyone first started we were all seeing these maxed teams becuase we had not entered so we were all #1 so we had really hard opponents.
JCTthe3rd81 wrote: An NFL team does not win the Super Bowl by playing against a little league team of 12 year olds.
"David wrote: Moore"]In news going forward, we released another update to the matchmaking today, but it looks like feedback has died down significantly. We're going to leave this change up until the end of Nefarious Foes because we need to know what the full impact throughout a Versus Event looks like. Once it wraps, we'll do an update with our findings. Let us know how this version compares to your experience in previous Versus Events! One of the big problems we're trying to eliminate with these changes: at times under the old matchmaking system, low-level players (some with their best characters as low as level 40) could get into a situation where they were being matchmade mostly against high-level 3* teams (we'd expect that to happen if they had climbed to the top of the rankings, but this was happening before that point). So we're particularly interested to hear if you're seeing opponents that are much higher level than your best team (taking the Event buff into account). We're also trying to smooth out the difficulty curve, so that as you advance up the leaderboard, the difficulty of your opponents increases more evenly than before.
JCTthe3rd81 wrote: I see this set up as working just fine. If everyone sees opponents close to their level, then that takes away the all the big gun players feeding off the newer ones. What I'm reading on here is a lot of people saying that it's harder now. But isn't that the point of playing a game? To be challenged?
JCTthe3rd81 wrote: An NFL team does not win the Super Bowl by playing against a little league team of 12 year olds. Yeah, they still win, but it's really not much of an accomplishment.
RWTDBurn wrote: I really don't see a need to change the MMR. The old one was fine. Early on the maxed out teams get to enjoy the rewards of what we've worked for months and months and feast on lower level teams. Midway through we have to start to manage who will climb and then who we will put in at defense, then once we hit the 700-800 range we have to start planning the timing of our battles, managing health packs, and shielding before we become too tempting of a target. At 900+ we get the thrill of the shield hopping and the risk/reward of trying to stay to 5 or top 10. The new MMR sucked the fun out of the Nefarious Foes event for me. If the new one is used in the upcoming season, then I'll give it a shot for a few events to see if it in fact does require shielding sooner and buying more health packs. If it does then I think MPQ will have fully transitioned to a pay to win model, and I'll be done. I'm hoping that won't be the case as I truly enjoy this game and the community.