"David wrote: Moore"]**UPDATE: (11/14/14) A quick addition to let everyone know that Beta testing will be ending shortly with the close of the Nefarious Foes Versus Event. Thanks very much for participating and for providing your valuable feedback. We got some great info that will help us moving forward. The current plan for now is that Season VIII matchmaking will be the same as Season VII.
LoreNYC wrote: Another comparison to this MMR issue might be the food chain. Removing the plants which kills the rodents which then kills the predators then the top of the food chain has nothing left to eat but themselves and we end up in the Walking Dead!!
FaustianDeal wrote: There was an event some time ago where something went awry (not very specific I know) during the event, but what made this glitch different was that, as a make-good for whatever error had gone wrong the prize award bands were expanded by 50%... So the top-10 prizes were awarded to the top-15, top-50 prizes went to top-75 and so on down the line. (I'm not the only one who remembers this, right?) Instead of, or in addition to (always anchor high in a negotiation, right), giving a 'token' in the next event which has a chance of Mystique, how about widening the prize bands a little in Foes?
Nivrax wrote: Well, it was nice for once to actually compete. Back to scoring top200 and getting tokens that can't even contain needed characters.
FaustianDeal wrote: There was an event some time ago where something went awry (not very specific I know) during the event
wymtime wrote: GrumpySmurf1002 wrote: "David wrote: Moore"] One of the big problems we're trying to eliminate with these changes: at times under the old matchmaking system, low-level players (some with their best characters as low as level 40) could get into a situation where they were being matchmade mostly against high-level 3* teams (we'd expect that to happen if they had climbed to the top of the rankings, but this was happening before that point). So we're particularly interested to hear if you're seeing opponents that are much higher level than your best team (taking the Event buff into account). We're also trying to smooth out the difficulty curve, so that as you advance up the leaderboard, the difficulty of your opponents increases more evenly than before. In re-reading this quote, the goal of this change seems to be to knock down the 166 wall for players. That's an excellent goal. If that's the case, then the change should've been indistinguishable for high-level players. They saw the wall just like everyone else, they could handle it. Now, seemingly every high level player is explaining that they're seeing the wall from the word go. That's a failure to achieve the goal, regardless of any improvement that lower players may have achieved. Collect the data for the rest of N. Foes, but please don't let this spill into Season VIII. You'll see participation plummet, and that affects everyone. Completely agree. I had climbed back up into the 600 point range and got to 6th in my bracket and everything was 20-25 points and maxed out Sentry, Hood Teams. I since have been hit and dropped to 11th. I know have some matches worth 28-30 points that are not maxed teams. For me it looks like top 10 does play a part in getting maxed teams. I do have a Maxed Sentry Daken with Hood close to maxed level so my wall hits when I am in top 10. This new MMR still needs some major tweeking before being final. I would also say becuase this MMR is making scores so low that scores are probably really clumped together. This will cause 2* and transition teams to hit the 166 wall earlier probably around 300-400 points as it was 600 before becuase big teams were scoring around 800-900 points at that time. The wall has gone backwards. In this MMR format I would really look at the difficulty curve as players move up the leaderboard. I am thinking that is a major factor in the 166 wall.
GrumpySmurf1002 wrote: "David wrote: Moore"] One of the big problems we're trying to eliminate with these changes: at times under the old matchmaking system, low-level players (some with their best characters as low as level 40) could get into a situation where they were being matchmade mostly against high-level 3* teams (we'd expect that to happen if they had climbed to the top of the rankings, but this was happening before that point). So we're particularly interested to hear if you're seeing opponents that are much higher level than your best team (taking the Event buff into account). We're also trying to smooth out the difficulty curve, so that as you advance up the leaderboard, the difficulty of your opponents increases more evenly than before. In re-reading this quote, the goal of this change seems to be to knock down the 166 wall for players. That's an excellent goal. If that's the case, then the change should've been indistinguishable for high-level players. They saw the wall just like everyone else, they could handle it. Now, seemingly every high level player is explaining that they're seeing the wall from the word go. That's a failure to achieve the goal, regardless of any improvement that lower players may have achieved. Collect the data for the rest of N. Foes, but please don't let this spill into Season VIII. You'll see participation plummet, and that affects everyone.
"David wrote: Moore"] One of the big problems we're trying to eliminate with these changes: at times under the old matchmaking system, low-level players (some with their best characters as low as level 40) could get into a situation where they were being matchmade mostly against high-level 3* teams (we'd expect that to happen if they had climbed to the top of the rankings, but this was happening before that point). So we're particularly interested to hear if you're seeing opponents that are much higher level than your best team (taking the Event buff into account). We're also trying to smooth out the difficulty curve, so that as you advance up the leaderboard, the difficulty of your opponents increases more evenly than before.
Spoit wrote: <SNIP> Hard to tell, when you've been seeing those exact same maxed sentry/hood/laken teams since 0
House of El wrote: After upsetting the vast majority of MPQ community without considering us in their planning evidently,