Pylgrim wrote: EpicBeastmode wrote: Why....would...you...change...it...back...now....? I could really care less about which mmr system is used quite honestly. Its a bit annoying that you changed it back to the old system of "wait til the last few hours and hop your way past everyone to the top," after players had to deal with the 20-30 point range for nearly 2 days.. but whatever. I found the new system more challenging but who wants that. THIS THIS THIS THIS An update on my experience throughout the event, which had been positive until now: As I said previously, I was finding the event challenging and slow-progressing BUT fair. Only players with "easy" teams for me to beat handed out less than 20 points. Teams that would reward 30-40 were at my best team's level and above. Progressing was a strategic combination of hitting the "difficult" teams when my guys were fully healed to get more points, then attack the weak teams for few points until my guys definitely needed healing, rinse and repeat. This was fair on the people with strong teams as they don't get attacked that much, AND fair on the weak teams as when they get attacked they are only losing a handful of points. Indeed, I myself didn't get attacked much by teams that would steal more than 10 points from me (as I would be too "hard" for them) so most of my attacks came from people with much stronger teams than mine but many more points than me, so I lost very few. All in all, it worked as a slow, but methodical and sure progression. I got 800 points playing regularly through the event and I I remained top 5 the whole time. Then, I woke up to find that they had "fixed" the MMR back to the old ways. Sure enough, the status quo was restored and where the top 5 had been comprised of players with all kinds of rosters (though, admittedly more on the top side) with 800-950 points, now the top 5 looks like every other top 5 in the recent history of the game: Whales with fully maxed rosters and over 1200 points. Unshielding in a vain attempt to climb got me attacked for 70 points in the time I got 22. In other words, BACK TO THE WORLD WHERE AGGRESSIVE SHIELD-HOPPING AND SENTRY BOMBING ARE THE ONLY WAYS TO BE COMPETITIVE. Back to the world where whales can ignore an event for its duration, have a quick an easy climb to 900 points in the last few hours on the backs of much weaker teams from whom they steal 40 points a pop, then drop $20 to shield hop and Sentry bomb their way into the 1300s+. Joy!! Cannot help to think that the very vocal group of players that raged against these changes were precisely those who found their winning "strategy" no longer as effective as before.
EpicBeastmode wrote: Why....would...you...change...it...back...now....? I could really care less about which mmr system is used quite honestly. Its a bit annoying that you changed it back to the old system of "wait til the last few hours and hop your way past everyone to the top," after players had to deal with the 20-30 point range for nearly 2 days.. but whatever. I found the new system more challenging but who wants that.
Phantron wrote: I see no indication anyone had an easy MMR at any point. The crazy scores is just Sentry working his magic and why should anyone be surprised that a character that can win nearly 100% of the time when you sacrifice money in his honor can still get you through PvP just fine? It seems to me each game played now is far more meaningful even if you play a lot less games due to significantly increased difficulty. I'm guessing since it is hard to hit the 1K range to begin with people are more weary about burning HP boosts since it sure doesn't seem like a good idea to be using AP+3 all boosts at 700 PvP rating even if 80% of the teams you see there are maxed teams at that point. This won't stop the Sentry bombers, but I don't think anything ever stopped those guys.
gobstopper wrote: Phantron wrote: I see no indication anyone had an easy MMR at any point. The crazy scores is just Sentry working his magic and why should anyone be surprised that a character that can win nearly 100% of the time when you sacrifice money in his honor can still get you through PvP just fine? It seems to me each game played now is far more meaningful even if you play a lot less games due to significantly increased difficulty. I'm guessing since it is hard to hit the 1K range to begin with people are more weary about burning HP boosts since it sure doesn't seem like a good idea to be using AP+3 all boosts at 700 PvP rating even if 80% of the teams you see there are maxed teams at that point. This won't stop the Sentry bombers, but I don't think anything ever stopped those guys. When Sentry gets nerfed, it might slow them down a bit. Some may even stop funding the game. Then, as the leading scores decrease, 40+ matches will become harder to find. And fewer points means more shield hops to reach the same scores, which means more HP spent. Not to mention riskier shield hops and the absolute need to use all AP boosts with a slower Sentry. I felt like this PvP was a preview of things to come. I hopped 3 times to hit a grand total of 1220 - just wasn't able to find a single node worth over 40 points. When I watched my leaderboard, it wasn't uncommon for people to only do 30 point battles on their hops.
franckynight wrote: Pylgrim wrote: EpicBeastmode wrote: Why....would...you...change...it...back...now....? I could really care less about which mmr system is used quite honestly. Its a bit annoying that you changed it back to the old system of "wait til the last few hours and hop your way past everyone to the top," after players had to deal with the 20-30 point range for nearly 2 days.. but whatever. I found the new system more challenging but who wants that. THIS THIS THIS THIS An update on my experience throughout the event, which had been positive until now: As I said previously, I was finding the event challenging and slow-progressing BUT fair. Only players with "easy" teams for me to beat handed out less than 20 points. Teams that would reward 30-40 were at my best team's level and above. Progressing was a strategic combination of hitting the "difficult" teams when my guys were fully healed to get more points, then attack the weak teams for few points until my guys definitely needed healing, rinse and repeat. This was fair on the people with strong teams as they don't get attacked that much, AND fair on the weak teams as when they get attacked they are only losing a handful of points. Indeed, I myself didn't get attacked much by teams that would steal more than 10 points from me (as I would be too "hard" for them) so most of my attacks came from people with much stronger teams than mine but many more points than me, so I lost very few. All in all, it worked as a slow, but methodical and sure progression. I got 800 points playing regularly through the event and I I remained top 5 the whole time. Then, I woke up to find that they had "fixed" the MMR back to the old ways. Sure enough, the status quo was restored and where the top 5 had been comprised of players with all kinds of rosters (though, admittedly more on the top side) with 800-950 points, now the top 5 looks like every other top 5 in the recent history of the game: Whales with fully maxed rosters and over 1200 points. Unshielding in a vain attempt to climb got me attacked for 70 points in the time I got 22. In other words, BACK TO THE WORLD WHERE AGGRESSIVE SHIELD-HOPPING AND SENTRY BOMBING ARE THE ONLY WAYS TO BE COMPETITIVE. Back to the world where whales can ignore an event for its duration, have a quick an easy climb to 900 points in the last few hours on the backs of much weaker teams from whom they steal 40 points a pop, then drop $20 to shield hop and Sentry bomb their way into the 1300s+. Joy!! Cannot help to think that the very vocal group of players that raged against these changes were precisely those who found their winning "strategy" no longer as effective as before. I quit sentry bombing a long time ago but im still part of those"whales" that allow you to keep playing this game for free and lamenting on the forum every single day about those darned whales..
MikeHock wrote: You fund MPQ not the players who play for free,but you're entitled to feel entitled.
Pylgrim wrote: Sure enough, the status quo was restored and where the top 5 had been comprised of players with all kinds of rosters (though, admittedly more on the top side) with 800-950 points, now the top 5 looks like every other top 5 in the recent history of the game: Whales with fully maxed rosters and over 1200 points.
Pylgrim wrote: Well, excuse me for believing that the game should not be Pay-2-Win and that everybody should have a fair go at winning. I don't have anything against P2W games, but Devs have stated once and again that MPQ is not one of them, and I want to believe it. You know what was really sad? Seeing some players atop of the tournament with bought-in fully covered Mystiques, winning all those covers just to be cashed for 500 Iso, while the people who could actually use them, didn't get them.
franckynight wrote: MikeHock wrote: You fund MPQ not the players who play for free,but you're entitled to feel entitled. I think you got my point.. But you re free to think you re smart when you re not..
franckynight wrote: But you cant expect having the best roster.. The best rewards.. The highest score and not drop a single dime.. High end play is also a question of money.. Its like that.. Live with it..or play candy crush..
Pylgrim wrote: franckynight wrote: Pylgrim wrote: EpicBeastmode wrote: Why....would...you...change...it...back...now....? I could really care less about which mmr system is used quite honestly. Its a bit annoying that you changed it back to the old system of "wait til the last few hours and hop your way past everyone to the top," after players had to deal with the 20-30 point range for nearly 2 days.. but whatever. I found the new system more challenging but who wants that. THIS THIS THIS THIS An update on my experience throughout the event, which had been positive until now: As I said previously, I was finding the event challenging and slow-progressing BUT fair. Only players with "easy" teams for me to beat handed out less than 20 points. Teams that would reward 30-40 were at my best team's level and above. Progressing was a strategic combination of hitting the "difficult" teams when my guys were fully healed to get more points, then attack the weak teams for few points until my guys definitely needed healing, rinse and repeat. This was fair on the people with strong teams as they don't get attacked that much, AND fair on the weak teams as when they get attacked they are only losing a handful of points. Indeed, I myself didn't get attacked much by teams that would steal more than 10 points from me (as I would be too "hard" for them) so most of my attacks came from people with much stronger teams than mine but many more points than me, so I lost very few. All in all, it worked as a slow, but methodical and sure progression. I got 800 points playing regularly through the event and I I remained top 5 the whole time. Then, I woke up to find that they had "fixed" the MMR back to the old ways. Sure enough, the status quo was restored and where the top 5 had been comprised of players with all kinds of rosters (though, admittedly more on the top side) with 800-950 points, now the top 5 looks like every other top 5 in the recent history of the game: Whales with fully maxed rosters and over 1200 points. Unshielding in a vain attempt to climb got me attacked for 70 points in the time I got 22. In other words, BACK TO THE WORLD WHERE AGGRESSIVE SHIELD-HOPPING AND SENTRY BOMBING ARE THE ONLY WAYS TO BE COMPETITIVE. Back to the world where whales can ignore an event for its duration, have a quick an easy climb to 900 points in the last few hours on the backs of much weaker teams from whom they steal 40 points a pop, then drop $20 to shield hop and Sentry bomb their way into the 1300s+. Joy!! Cannot help to think that the very vocal group of players that raged against these changes were precisely those who found their winning "strategy" no longer as effective as before. I quit sentry bombing a long time ago but im still part of those"whales" that allow you to keep playing this game for free and lamenting on the forum every single day about those darned whales.. Well, excuse me for believing that the game should not be Pay-2-Win and that everybody should have a fair go at winning. I don't have anything against P2W games, but Devs have stated once and again that MPQ is not one of them, and I want to believe it. You know what was really sad? Seeing some players atop of the tournament with bought-in fully covered Mystiques, winning all those covers just to be cashed for 500 Iso, while the people who could actually use them, didn't get them.
_RiO_ wrote: franckynight wrote: But you cant expect having the best roster.. The best rewards.. The highest score and not drop a single dime.. High end play is also a question of money.. Its like that.. Live with it..or play candy crush.. You cannot expect or you should not expect? And should you have to expect; when the dev has gone on record multiple times as not wanting to run this game in a pay-to-win fashion?
KrisPWales wrote: As a relatively new player, I thought the new MMR was fantastic. I have a L60 ish 2* team currently, and this PVP seemed to work as I thought it should: The teams slowly getting harder as you got more points. Usually it's easy matches, then suddenly ALL maxed 3* teams. I don't usually feel there's a good fight for me in the old MMR - it's either all level 20 or all level 100+. While I agree the best teams should win more often than not, it should still be possible to give ALL players some relevant matches.