Leugenesmiff wrote: Hey all. I'd always been told the most effective way to play PVE was to go node by node grinding the highest starting node down before moving to the next node, but I read on here seine saying just to clear each one once and come back after each refresh. Has something caused the strategy to change? Which is currently the most effective? thanks
saurus wrote: Leugenesmiff wrote: Hey all. I'd always been told the most effective way to play PVE was to go node by node grinding the highest starting node down before moving to the next node, but I read on here seine saying just to clear each one once and come back after each refresh. Has something caused the strategy to change? Which is currently the most effective? thanks Grinding a node down is pretty much never what you want to do, especially in a no sub event like this where scaling is an issue. The best way to do well in pve is to clear every node once eery 2.5 hours, period.
killerkoala wrote: saurus wrote: Leugenesmiff wrote: Hey all. I'd always been told the most effective way to play PVE was to go node by node grinding the highest starting node down before moving to the next node, but I read on here seine saying just to clear each one once and come back after each refresh. Has something caused the strategy to change? Which is currently the most effective? thanks Grinding a node down is pretty much never what you want to do, especially in a no sub event like this where scaling is an issue. The best way to do well in pve is to clear every node once eery 2.5 hours, period. unless it's the last refresh till the end of the event or sub then grind it down while you still have time on the clock
"[ wrote: » "]Is scaling getting out of hand for anyone else? I've hit every refresh since the event started and I almost can't beat the end node anymore. How does this make any sense?
Amazeballs wrote: 1) As I now have a semi decently covered Patch, I now know why you all love him.
Phantron wrote: You can grind to 25K even without Patch and get his cover to do the essentials. Yes it'd be a lot of work, but it's definitely doable. The scaling on this event is quite low. From previous experience nothing is going to threaten Patch until about level 200 when Patch is level 256 and they're not really close to that level yet. Well, it's very easy to lose anyone else that isn't Patch at this point and your health pack situation might look ugly, but Patch can pretty much always eventually slug it out with the enemy at this point barring incredible combos pulled by the enemy, though I've seen a few games where the AI is able to get him below 7000 HP without a Berserker Rage involved. I guess you can have a Patch do everything team, but that's actually surprisingly slow because you can't Berserker Rage with Patch as the only offense and TBTI takes a long time to gather.
PPPlaya wrote: Patch Negates bullseye completely. If you don't want to be efficient you can put up a Storm + Patch + Meatbag team and just fire off a Berserker Rage. All the attacks will trigger Storms yellow and decimate the opponent with the strike tile boost.