Phantron wrote: Rubberbanding hasn't been 'strong' in a long time.
Sumilea wrote: Phantron wrote: Rubberbanding hasn't been 'strong' in a long time. My first estimates for the rubber band is it kicks in when your 2K behind and for each extra 2K your behind it increase by one. So maximum will occur at 20K back. (Currently I estimate the global leader on about 6100 points.) I think the 13 nodes total a base point value of 1715, might be out by a few points, So each refresh will increase the band by about one my estimate is that maximum rubber band will be reached in under a day. (its also mean EVERYONE will get all the progression rewards with just a couple of clears on the third day) Make what you will of these numbers.
Phantron wrote: By strong I mean how easily you can easily catch up to within 5% of the overall main/sub leader. In the recent events it's flat out not even possible to catch up even if you cleared everything down to 1 if you fall behind by any significant margin. The exact mechanism doesn't matter too much, as it should be obvious in the recent events the overall leaders are never being caught once you fall behind. Now I think with the number of nodes it might be possible to catch up if you're able to clear all of them, but that's a big if given the extremely weak roster you've to work with, though this also applies to the global leader too so he can't bulid as big a lead compared to something like iso 8 brotherhood where it's pretty trivial to do a clear every 2H 24M on every node as long as you have endurance.
FierceKiwi wrote: Phantron wrote: By strong I mean how easily you can easily catch up to within 5% of the overall main/sub leader. In the recent events it's flat out not even possible to catch up even if you cleared everything down to 1 if you fall behind by any significant margin. The exact mechanism doesn't matter too much, as it should be obvious in the recent events the overall leaders are never being caught once you fall behind. Now I think with the number of nodes it might be possible to catch up if you're able to clear all of them, but that's a big if given the extremely weak roster you've to work with, though this also applies to the global leader too so he can't bulid as big a lead compared to something like iso 8 brotherhood where it's pretty trivial to do a clear every 2H 24M on every node as long as you have endurance. What is your definition of recent? I've won events in the last 2 months both by riding the rubberband and just 'grinding' like a madman.
Phantron wrote: Before when rubberband was strong you can get awfully close to the overall leader all the time. This hasn't been possible for a long time. You can still win despite being nowhere close to the overall leader but that doesn't mean rubberband is strong. It just means you didn't have people who are close to (or is) the overall leader in your bracket. For example in Iso 8 you can have a very competitive score but you'll often notice there's some guy in your sub that has 2000 or more points compared to you even when all your missions are worth less than 100. That guy is never going to get caught by rubberbanding, but you don't have to be anywhere near that guy's score to win your main either. I did a preliminary clear and right now the rubberband seems similar to the past events, and currently nothing is high enough to prevent clearing them every 2H 24M so that means somebody is likely to do it. But this is a long event so I'm not sure how scaling will play out. I'm guessing if stuff starts hitting level 200 (which is still 56 levels below Patch's boosted levels), a full clear every 2H 24M would no longer be realistically possible, but no idea how long or if it'll get there at all.
coRexx wrote: i dont want to compete for the top posis, but maybe top25... so what do you think guys? should i join now and farm 12h like crazy? or join maybe 12h before the event ends and farm like crazy?
PPPlaya wrote: I don't have time to play tomorrow. I really really need the Yellow patch but I also want the Top10 Beast, so i don't want to join a bracket and let it sit tomorrow. If I join the bracket with 2 days 5 hours to go you reckon I could easily get the yellow cover? If possible I would even time it at 1day 20 hours to go because I don't really want to join right before I go to sleep.
Ben Grimm wrote: PPPlaya wrote: I don't have time to play tomorrow. I really really need the Yellow patch but I also want the Top10 Beast, so i don't want to join a bracket and let it sit tomorrow. If I join the bracket with 2 days 5 hours to go you reckon I could easily get the yellow cover? If possible I would even time it at 1day 20 hours to go because I don't really want to join right before I go to sleep. Joining late is always a crapshoot. You could be one of the first people in your bracket, in which case you should be fine. You could also be one of the last to join, which will put you at a (sometimes severe) disadvantage. There's no way to guarantee that you're early.
PPPlaya wrote: I guess that ties in with another question. Is the Rubberbanding to the global leader or the bracket leader? If it's the global leader you could almost join with 5 hours to go and get the progression rewards.
FierceKiwi wrote: Phantron wrote: Before when rubberband was strong you can get awfully close to the overall leader all the time. This hasn't been possible for a long time. You can still win despite being nowhere close to the overall leader but that doesn't mean rubberband is strong. It just means you didn't have people who are close to (or is) the overall leader in your bracket. For example in Iso 8 you can have a very competitive score but you'll often notice there's some guy in your sub that has 2000 or more points compared to you even when all your missions are worth less than 100. That guy is never going to get caught by rubberbanding, but you don't have to be anywhere near that guy's score to win your main either. I did a preliminary clear and right now the rubberband seems similar to the past events, and currently nothing is high enough to prevent clearing them every 2H 24M so that means somebody is likely to do it. But this is a long event so I'm not sure how scaling will play out. I'm guessing if stuff starts hitting level 200 (which is still 56 levels below Patch's boosted levels), a full clear every 2H 24M would no longer be realistically possible, but no idea how long or if it'll get there at all. But what does it matter if you can catch the mysterous shadowy figure who happens to be the overall leader. Unless that guy is in your bracket it doesn't matter.
Lystrata wrote: ark123 wrote: Unless you have all the available characters, joining late to rubberband seems like a really bad idea to me. Heh, this. I have 4 available characters, and went through most of my health packs in the first 'go' of the map. I thought it'd be fine, since most of them should recover in the 2.5 hours it'd take for the nodes to replenish... then realised that the first nodes I played only had 1.5 hours to go, by the time I'd completed the last nodes. So at no stage from here on will I have all 5 health packs full at the start of a 'new go' of the map (following sleep excluded). Joining late might work ordinarily when you have a whole roster to run through, but now... it just seems like asking to be wiped out and having very limited recovery time. (For what it's worth, I'm not actually complaining here. I'm quite amused by the whole thing - I find it adds a little more 'strategy', insofar as it can, than usual. Always enjoy something out of the ordinary.)
ark123 wrote: Unless you have all the available characters, joining late to rubberband seems like a really bad idea to me.
Phantron wrote: Berserker Rage + Power of Attorney can often wipe out the entire opposing team. Use Berserker Rage on one guy, Power of Attorney on another guy and kill him with the cascade, and then use the match damage to kill the third guy.
Phantron wrote: FierceKiwi wrote: Phantron wrote: Before when rubberband was strong you can get awfully close to the overall leader all the time. This hasn't been possible for a long time. You can still win despite being nowhere close to the overall leader but that doesn't mean rubberband is strong. It just means you didn't have people who are close to (or is) the overall leader in your bracket. For example in Iso 8 you can have a very competitive score but you'll often notice there's some guy in your sub that has 2000 or more points compared to you even when all your missions are worth less than 100. That guy is never going to get caught by rubberbanding, but you don't have to be anywhere near that guy's score to win your main either. I did a preliminary clear and right now the rubberband seems similar to the past events, and currently nothing is high enough to prevent clearing them every 2H 24M so that means somebody is likely to do it. But this is a long event so I'm not sure how scaling will play out. I'm guessing if stuff starts hitting level 200 (which is still 56 levels below Patch's boosted levels), a full clear every 2H 24M would no longer be realistically possible, but no idea how long or if it'll get there at all. But what does it matter if you can catch the mysterous shadowy figure who happens to be the overall leader. Unless that guy is in your bracket it doesn't matter. That guy is always in my bracket.