True Healing Discussion (Live 6/25)

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  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    IM40's lvl2 recharge plus MHawk + CStorm does about 2300-2400 AoE each
    With Jugg spamming green on a lot of these nodes, I'd probably lose my countdown tiles more times than not. You must be living a clean life. Also, I've got nodes where it would take 3 of those hits to down everyone. I don't think I'd last long enough to get three off.
  • simonsez wrote:
    My favorite part of this whole fiasco is how they roll with it during a PvE where at best, most players only have 4 or 5 playable characters that are worth a damn

    Well, there was no healing in this thing anyway. I've gone to bed in top3 each of the last two nights w/o prologue healing, clearing most of the nodes, and that's without a viable Torch or GSBW.

    IM40's lvl2 recharge plus MHawk + CStorm does about 2300-2400 AoE each, which knocks out basically every node. Even when IM40 dies out, swapping in IM35 or Thor as the Tank (put him in center, Hawk on the left so Avoid always kicks to the tank), and you can survive for a while.

    Out of curiosity, what are the levels of enemies you are seeing? Also, the levels of your characters?
  • Tharos wrote:
    What is even more sad, is that we know what will be happening, it is all clearly stated:
    http://almnop.tumblr.com/post/86306274206/handling-balance-changes
    Wait, what? First time I'm seeing this. This is their developer blog? Listen to Blizzard? Seriously? Where can I see them following that?

    - WoW always have community manager and PvP lead designer day by day tweeting about changes, discussing 'whys' and answering questions. If a change is too drastic they also tend to revert it, most gamechanging stuff is changed at once when new expension comes, changes between content patches are small.
    - Starcraft 2 got forum post with changes, reasoning and what they hope they will effect. Those changes are also usually small nudges here and there that you won't even notice making huge effect unless you play at top level.
    - Hearthstone changes are slow and minimal. They know how card games work and let meta decide game unless there is blatant unbalance. And when this happens, they don't destroy a class. They also nudge it a little bit. Tru story: Hunter class was dominating game for some time. They changed ONE of their many class cards to be one mana more expensive. This minimal step (which most people didn't though it will change anything) turned OP class into balanced, yet no overrepresented one. I would love to see what this team responsible for Ragna and Spidey 'balance' would do in their place.
    - Diablo III started similary to what this team does. Devs make balance, can only be right, play game as THEY want you to play it. DIII ended up being one of biggest fiasco and was buried as probably only Blizzard game that turned really horrible just because the dev team was oblivious to what people want. It took months to move away people responsible for mess and another months to repair game and it's reputation (which never and probably never will completely). They turned game 180*, keep steady communication with people, keep buffing underused skills (ratio buffs to nerfs is like 10 to 1) and actually listen to feedback.

    All of this contradicts supposed fact that this game devs are following Blizzard policies. When class do too much dps in wow, Blizz plunk it down to still upper tier, while D3 hammers it to the ground. When you have one healer overused in raids, Blizz buffs other healers, D3 removes healing making all not overgeared (aka 2*) players not able to really progress. Blizz always puts up future changes up and actively discuss it, tends to buff weak spots rather than overnerf top and can revert or make changes if better way to obtain set goals exists, D3 puts notice, don't discuss thing and always go with it no matter how big it is.

    I could go on but I think you can get what I mean. I'm no Blizz fanboy, I see flaws they sometimes do (next wow exp doesn't sound hot to me, DIII launch), but damn if they know how to properly balance games. It's insulting to say that you follow their policies and then make changes like this. Blizz follow a precise scalpel method while asking patient if it's ok, D3 keep smashing with hammer hoping it will cure person before it kills it, and then dare to say he follows the other doctor doctrine.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    I think the developers were bored, they wanted to read all this forum talk.

    If your players can keep playing, they aren't on the boards talking. Now we can't heal and continue, so with nothing else to do...here we are, "discussing" the changes.
  • THE TIME TO IMPLEMENT THIS WAS 6-7 MONTHS AGO WHILE THE GAME WAS STILL IN THE PREVIEW EDITION PHASE.

    LOL @ having people sink time and money into the game and then dropping a bomb like this half a year later. If they wanted healing to function like this, fine. It's just straight up bullsnikt that they let it go on this long then suddenly decided to make extreme changes on short notice. I wouldn't have spent so much time playing had I known this was around the corner. Nearly everything about this game is a mess, why did they decide healing should be their top priority? It should be the last thing on the list. I'm not going to stick around long enough to see how things turn out when it instantly makes the game nearly unplayable when coupled with the broken matchmaking. I'd rather play a fun broken game than what this garbage is turning into. This is why I have never spent a penny. Devs will just blindside you later and make you regret it. Hell, if you didn't visit the forum, you wouldn't have had any idea this was coming.

    Pretty awful timing to push this too. I guess I'd be saying the opposite if I had a good score in PvE when the changes went live though, lol.
  • Unknown
    edited June 2014
    simonsez wrote:
    Come out of a match with your A team at 60% (which you wouldn't/shouldn't use health packs on), switch to your 100% B team, A-team heals faster than it used to, so you recover some points during that time. Then B comes out, and you switch to the C team while A is still healing, as is B now. Then keep cycling, using health packs only when crippled.
    My favorite part of this whole fiasco is how they roll with it during a PvE where at best, most players only have 4 or 5 playable characters that are worth a damn

    Id like to pick the quote up.

    That's a great suggestion GrumpySmurf, where can I get one of those "B-Teams" or "C-Teams" you speak of? Say my main is Thor/Ares/Widow, then I switch it up to Wolverine,CStorm,Magneto. Who is my C-Team then? Am I supposed to play with Daken, Bullseye and Moonstone? Or Bagman/Hawkeye ?

    e0pa0zS.jpg


    "Make Everything Overpowered"

    That's a terrible design philosphy btw. Everyone who has played other games knows the power creep is real. And it sucks.
  • mrfssd
    mrfssd Posts: 13
    Let just say it is going to the ****
  • You know, prologue healing could have been stopped differently... and I don't see, how the defense teams should change - I will only make sure, that my last winning team is the A-team (there will be probably no Black Widow now, but otherwise, it will be the same). Well, I don’t actually see, why should I have any defense team at all, since it will be impossible for me with 2* characters to be able to get enough points and not to be robbed in the process…
  • MisanOne
    MisanOne Posts: 56 Match Maker
    They could have just made prologue healing not apply in versus..
    Instead we get play a few rounds and then either pay for health packs or quit for awhile.
  • For future generations the history books will show these guys to be heroes, the only game devs to intentionally destroy their successful product in order to help out chronically addicted players get their lives back icon_rolleyes.gif
  • This honestly ruins the whole mechanics of the game. I could understand a nerf on the healing or something. But no healing for your team at all. If this change was implemented for diversity and not for revenue making then make all heal packs purchasable with ISO. Someone like me who is just starting to get into the 3* range, needs healing for the limited decent 2*'s. I honestly can only play a few matches before I'm done for a few hours.
  • BTW healing was the only defence againts Thor's Call the Storm and Ares' Onslaught in 2* characters ... how can I beat them now? with hope, that I'll be quicker?
  • killerkoala
    killerkoala Posts: 1,185 Chairperson of the Boards
    luskoun wrote:
    BTW healing was the only defence againts Thor's Call the Storm and Ares' Onslaught in 2* characters ... how can I beat them now? with hope, that I'll be quicker?



    healing isn't gone, it's just you have to pay to continue to play after that particular battle. more money, more money, buy more heath packs
  • killerkoala
    killerkoala Posts: 1,185 Chairperson of the Boards
    This honestly ruins the whole mechanics of the game. I could understand a nerf on the healing or something. But no healing for your team at all. If this change was implemented for diversity and not for revenue making then make all heal packs purchasable with ISO. Someone like me who is just starting to get into the 3* range, needs healing for the limited decent 2*'s. I honestly can only play a few matches before I'm done for a few hours.



    this is all about having "idiots" buy heath packs. i bet they snicker when they say diversity, if you don't have your "A" team, you might as well throw away your points you earn in PVP.
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    Remember to update your app store reviews. Luckily, I had plenty of downtime while my team was healing to do this.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards

    Out of curiosity, what are the levels of enemies you are seeing? Also, the levels of your characters?

    2* roster with basically everyone maxed (cap and moon are lvl 50, bullseye 13, no bags). No 3* bigger than BP (6 covers, lvl 53), but have 16 of them plus all the 4*

    Main essential (logged in now) is lvl 73. Hood/Muscle is 48. Max in bottom right is 128 daken, 113 before that.
  • firethorne wrote:
    Remember to update your app store reviews. Luckily, I had plenty of downtime while my team was healing to do this.

    Yes, i' ve written the samething! Let's vote one star! In the reviews: "it's not a free game anymore!!!"
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    PPPlaya wrote:

    That's a great suggestion GrumpySmurf, where can I get one of those "B-Teams" or "C-Teams" you speak of? Say my main is Thor/Ares/Widow, then I switch it up to Wolverine,CStorm,Magneto. Who is my C-Team then? Am I supposed to play with Daken, Bullseye and Moonstone? Or Bagman/Hawkeye ?

    Read my full post. Addressed it's not feasible with a 2* roster. (Though PvP is 2 man teams except Sim, so there's a C team of Mags-Storm which you just can't use to defend)
  • Jasonzakibe
    Jasonzakibe Posts: 89 Match Maker
    Update your reviews but also report them as a scam it's a free to play that's no longer. If enough people report them Google will take notice.
  • Realstuff_NameChange
    Realstuff_NameChange Posts: 64 Match Maker
    hazychance wrote:
    Realcrap wrote:
    hazychance wrote:

    Honestly, the only thing that the developers will probably respond to is the app rating taking a hit due to the change. Working for a tech company, bad ratings and reviews on an app are what we pay the most attention to, more than forums or online chatter. Social media is a close second, but this game isn't large enough currently that a social media push would do much. Think about how people for the company were tweeting about the number of times the app has been downloaded, etc.

    I don't want to advocate a ratings spam on the app, because I don't really believe that will accomplish much. They will see it as a spam and disregard. But if you feel it's a 1 star game after the healing nerf, you should rate it as such. So much of the marketing that the developer does for this game talks about how the ratings are great, and IGN loves it, and it's in the top downloads list. There's no better way to make your opinion felt than that aspect, since the multi-page thread here hasn't done much. A drop in the rating could mean less people would download the game, and that will hit the developer where it hurts.

    I personally want to see how it goes now that the changes are live. But I rate apps how I see them. And if I think it's really **** after this, I will rate it as such. And I encourage everyone else to do the same. If you think it's 5 star after, then rate it as such!


    On the steam store for the pc version, the game has 82% negative reviews (out of 1,172). Nearly all of the comments are about the harsh p2w/p2progress wall.

    http://store.steampowered.com/app/234330/

    They are rather sterling for the iTunes store and Google Play:

    https://itunes.apple.com/us/app/marvel- ... 49779?mt=8

    https://play.google.com/store/apps/deta ... .mpq&hl=en



    Down to 88% negative now. I'd say this change is proving unpopular.
This discussion has been closed.