***** Kang (The Conqueror) *****
Comments
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OK, here is another bug(?) with away.
First enemy was downed, sent second enemy away, then used ihulk's red to down last remaining enemy. However, ihulk's red also damaged and killed ihulk so he resurrected, but in doing so damaged his team which downed my kang. So even though the only enemy was still away it didn't end the match.
I then had to take another turn which didn't damage the away enemy, but after which the away enemy returned and I then proceeded to down in the usual way.
Usually when you down the last enemy with ihulk's red, it doesn't damage ihulk, so this is another example where an away character is still able to interact with and influence the battle.
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**Mod note. Split out the nerf Chasm rhetoric and deleted some childish sniping. Keep it classy people.
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It sure would be nice if we could get some clarification on how this new status (away) is supposed to be working.
I don't want to say much else about Kang until we really know how it is supposed to work and what the intended interaction are.0 -
@Bowgentle said:
3* Kang is already hilarious.
Enemy Jane annoys you? Collect charged blue, give her a time out.There will be many annoyed players looking in disbelief at their red retals and seeing 3* Kang smiling back. It will be hilarious until it happens to me. I get annoyed enough if Polaris is there...
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What happens if Wong is away but Kang kills iHulk who is the only other character remaining but who then subsequently revives? Does Wong come back or does he stay away?
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Wong comes back. And ihulk revives.
There's a video about that somewhere.0 -
So in that case Wong's order of operation must trigger before iHulk's does which makes me wonder why Kang's doesn't with the Away status.
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Order of operations always were wonky, see wave nodes being broken since they introduced them in 2014.
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What happens if Kang sends Wong away then downs an opponent? Is it any different if Wong goes away himself?
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I tested Kang in SCL 10 today. I completed a full clear with 3 hard nodes and 1 CN in 9 minutes, and this includes multiple bad lucks which required me to retreat. Each retreat costed me 10-12 seconds and I retreated at least 6 times. My pves clear time has been reduced from 22 minutes to 18-19 minutes. There's a 2 second lag when you are casting his blue power. This timing doesn't include those one-hit node in the sub.
I'll continue monitoring this for the next 2-3 days. For now, I would say Kang looks like a success in reducing my clear time.
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Hmmm. Who are your Pick-3? IM40 and HE? Yellow boosts and supports?
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Yes. Yes. Yes. If I've two R5 yellow support, I believe it would shave the time taken for hard node/CN by 1-2 minutes. I can't wait for shards for Supports (hopefully).
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Doesn't Kang... Oh, he's boosted.
Yeah he'll survive JUST long enough on the CN at low covers.
Oh and boosted Hawkeye.Yeah take that team with a grain of salt, unboosted you probably need something beefier for tough CNs.
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That is probably why he had to retreat a bunch. Kang surviving three rounds isn’t easy.
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I retreated because Support wasn't activating. As mentioned, I'm monitoring for the next couple of days to figure out the range. The intial assessment is very encouraging. Once I get him high enough and tested it out in other challenging pves, I'll be able to figure out a better timeframe. Even with multiple retreats, my playtime has been decreased by 3 minutes.
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Kang only has to live for 3 turns...how hard are the challenge nodes for you guys?
I tested this out and it's hilariously busted. I have two yellow supports, so you fire Recharge, wait two turns for it to resolve, then cast Kang blue 3 times. With Hawkeye there, one Recharge gives you 27 blue.
Your team needs to be able to "survive" 2 moves from the opponent.
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Surprisingly, surviving 650 match damage with baby champed 5* characters isn’t exactly easy. I guess maybe you will see when that 3* is wiped out by 650 Dr. Strange. My broken Shang-Chi also has trouble surviving that one. I guess one starts to forget these details when they have their choice of boosted characters every list.
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You could normally survive pretty well with the old BRB/Polaris/+whoever Winfinite team on CN, so anybody with a decent Hawkeye (not me!) sounds like this will be ridiculously broken.
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Hawkeye isn’t even a choice for the vast majority of players. Not everyone was lucky to have a hoard the last time he was offered. Or to have his feeder at 370.
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Sure, it's hard to survive a protracted fight if you've got low level characters. Can you really not survive two enemy moves? That's all it takes with this combo.
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