***** Kang (The Conqueror) *****
Comments
-
If that isn't a bug, but intended behaviour - probably.
3 -
@fight4thedream said:
Hmmm...not 100% certain, but it seems his Cosmic Tactician passive also includes countdown tiles resolving. If true, it adds significantly more consistency to running that team.I don't know about PvP, but he certainly has potential for the PvE meta.
Maybe countdown tiles 'destroy' themselves as they resolve.
0 -
@fight4thedream said:
Hmmm...not 100% certain, but it seems his Cosmic Tactician passive also includes countdown tiles resolving. If true, it adds significantly more consistency to running that team.I don't know about PvP, but he certainly has potential for the PvE meta.
I thought this.. it does say destroyed tiles but from that video there's blue ap I can't account for and I think it's from this
0 -
I don't know about DOA -- the "can't drain AP" passive is something. But if sending Hulk or Chasm Away is actually detrimental, that hurts him a LOT.
0 -
@tupacboy said:
@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
I'd say it isn't DoA, but it isn't quite as quick as you may think it may be. Kang does mitigate Chasm's AP drain (at least I hope so, I haven't confirmed it yet, but it should at the very least get you back the 3 AP you lost last turn if not the 3 Chasm drains this turn,) and you can play tactically with the sent "Away" to prevent either character's tinykittyery for a few turns. An "away" Chasm doesn't create void tiles, for example, and an "away" iHulk doesn't do his AoE. Also, I'm not sure, but downing Chasm while iHulk is "away" may work, since it's not a part of his resurrection condition - someone will have to check that.
You know what, the LRs are today, what the heck....
Incidentally, I just did the last node of "Puzzle Gauntlet," I was hunting for a character that creates enemy protect tiles (Venom doesn't work so great, since all the damage is prevented,) and saw my newly-minted 3/3/3 5* Kang and thought "What the heck!"
Sure enough, sent Sandman away, and the game ended. I suspect they'll add immunity to the "Away" condition to all bosses, though I'll also point out that since it just "wins" the game it might not count the damage you did against the round total - so that might be a limiting factor too.
2 -
@GrimSkald said:
@tupacboy said:
@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
I'd say it isn't DoA, but it isn't quite as quick as you may think it may be. Kang does mitigate Chasm's AP drain (at least I hope so, I haven't confirmed it yet, but it should at the very least get you back the 3 AP you lost last turn if not the 3 Chasm drains this turn,) and you can play tactically with the sent "Away" to prevent either character's tinykittyery for a few turns. An "away" Chasm doesn't create void tiles, for example, and an "away" iHulk doesn't do his AoE. Also, I'm not sure, but downing Chasm while iHulk is "away" may work, since it's not a part of his resurrection condition - someone will have to check that.
You know what, the LRs are today, what the heck....
Incidentally, I just did the last node of "Puzzle Gauntlet," I was hunting for a character that creates enemy protect tiles (Venom doesn't work so great, since all the damage is prevented,) and saw my newly-minted 3/3/3 5* Kang and thought "What the heck!"
Sure enough, sent Sandman away, and the game ended. I suspect they'll add immunity to the "Away" condition to all bosses, though I'll also point out that since it just "wins" the game it might not count the damage you did against the round total - so that might be a limiting factor too.
Ok, brought Kang and SW into a fight versus ChaHulk and lost (just barely, really, bad luck on Hulk's green and got hit with two of his red,) but it was informative. I learned two things:
- I'm fairly sure the AP recovery happens after Chasm's AP drain, so it's effective at negating Chasm's most obnoxious power.
- Neither character's resurrection mechanic is interrupted by the other character being "Away." Both iHulk and Chasm resurrected themselves when I downed them when the other was "Away."
7 -
@GrimSkald said:
@GrimSkald said:
@tupacboy said:
@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
I'd say it isn't DoA, but it isn't quite as quick as you may think it may be. Kang does mitigate Chasm's AP drain (at least I hope so, I haven't confirmed it yet, but it should at the very least get you back the 3 AP you lost last turn if not the 3 Chasm drains this turn,) and you can play tactically with the sent "Away" to prevent either character's tinykittyery for a few turns. An "away" Chasm doesn't create void tiles, for example, and an "away" iHulk doesn't do his AoE. Also, I'm not sure, but downing Chasm while iHulk is "away" may work, since it's not a part of his resurrection condition - someone will have to check that.
You know what, the LRs are today, what the heck....
Incidentally, I just did the last node of "Puzzle Gauntlet," I was hunting for a character that creates enemy protect tiles (Venom doesn't work so great, since all the damage is prevented,) and saw my newly-minted 3/3/3 5* Kang and thought "What the heck!"
Sure enough, sent Sandman away, and the game ended. I suspect they'll add immunity to the "Away" condition to all bosses, though I'll also point out that since it just "wins" the game it might not count the damage you did against the round total - so that might be a limiting factor too.
Ok, brought Kang and SW into a fight versus ChaHulk and lost (just barely, really, bad luck on Hulk's green and got hit with two of his red,) but it was informative. I learned two things:
- I'm fairly sure the AP recovery happens after Chasm's AP drain, so it's effective at negating Chasm's most obnoxious power.
- Neither character's resurrection mechanic is interrupted by the other character being "Away." Both iHulk and Chasm resurrected themselves when I downed them when the other was "Away."
Which means you need 18 blue to auto-win instead of 9 which is a lot bigger ask. At least he stops the annoying AP drain which allows for another team mate who uses AP to be viable in a pick 2.
Thanks for confirming what I suspected and that is Kang will auto win the Puzzle Gauntlet nodes at least until they code in immunity to being sent away.
KGB
0 -
@GrimSkald said:
@GrimSkald said:
@tupacboy said:
@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
I'd say it isn't DoA, but it isn't quite as quick as you may think it may be. Kang does mitigate Chasm's AP drain (at least I hope so, I haven't confirmed it yet, but it should at the very least get you back the 3 AP you lost last turn if not the 3 Chasm drains this turn,) and you can play tactically with the sent "Away" to prevent either character's tinykittyery for a few turns. An "away" Chasm doesn't create void tiles, for example, and an "away" iHulk doesn't do his AoE. Also, I'm not sure, but downing Chasm while iHulk is "away" may work, since it's not a part of his resurrection condition - someone will have to check that.
You know what, the LRs are today, what the heck....
Incidentally, I just did the last node of "Puzzle Gauntlet," I was hunting for a character that creates enemy protect tiles (Venom doesn't work so great, since all the damage is prevented,) and saw my newly-minted 3/3/3 5* Kang and thought "What the heck!"
Sure enough, sent Sandman away, and the game ended. I suspect they'll add immunity to the "Away" condition to all bosses, though I'll also point out that since it just "wins" the game it might not count the damage you did against the round total - so that might be a limiting factor too.
Ok, brought Kang and SW into a fight versus ChaHulk and lost (just barely, really, bad luck on Hulk's green and got hit with two of his red,) but it was informative. I learned two things:
- I'm fairly sure the AP recovery happens after Chasm's AP drain, so it's effective at negating Chasm's most obnoxious power.
- Neither character's resurrection mechanic is interrupted by the other character being "Away." Both iHulk and Chasm resurrected themselves when I downed them when the other was "Away."
So this implementation makes him useless i PvP unless this is a bug.
0 -
King’s purple passive adds +1 blue when a CD expires, not just destroyed. I ran HawkEyeball+Kang and every CD that expired granted 4 blue AP instead of just 3.
With Gargantos invisible, there’s 3 1-turn CDs out. You gain 12 blue instead of 9 on that turn. 24 blue after 2 turns.
27 blue AP might not be so infeasible after all.
1 -
@dianetics said:
@GrimSkald said:
@GrimSkald said:
@tupacboy said:
@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
I'd say it isn't DoA, but it isn't quite as quick as you may think it may be. Kang does mitigate Chasm's AP drain (at least I hope so, I haven't confirmed it yet, but it should at the very least get you back the 3 AP you lost last turn if not the 3 Chasm drains this turn,) and you can play tactically with the sent "Away" to prevent either character's tinykittyery for a few turns. An "away" Chasm doesn't create void tiles, for example, and an "away" iHulk doesn't do his AoE. Also, I'm not sure, but downing Chasm while iHulk is "away" may work, since it's not a part of his resurrection condition - someone will have to check that.
You know what, the LRs are today, what the heck....
Incidentally, I just did the last node of "Puzzle Gauntlet," I was hunting for a character that creates enemy protect tiles (Venom doesn't work so great, since all the damage is prevented,) and saw my newly-minted 3/3/3 5* Kang and thought "What the heck!"
Sure enough, sent Sandman away, and the game ended. I suspect they'll add immunity to the "Away" condition to all bosses, though I'll also point out that since it just "wins" the game it might not count the damage you did against the round total - so that might be a limiting factor too.
Ok, brought Kang and SW into a fight versus ChaHulk and lost (just barely, really, bad luck on Hulk's green and got hit with two of his red,) but it was informative. I learned two things:
- I'm fairly sure the AP recovery happens after Chasm's AP drain, so it's effective at negating Chasm's most obnoxious power.
- Neither character's resurrection mechanic is interrupted by the other character being "Away." Both iHulk and Chasm resurrected themselves when I downed them when the other was "Away."
So this implementation makes him useless i PvP unless this is a bug.
Again, I wouldn't say "useless" here. He's probably a part of the fastest possible PvE team (I said it several pages ago, and now the PvE scientists are hard at work on it, I'm sure!)
In PvP, if you bring Kang with some heavy-hitter active power guy, beating the resurrectors gets a lot easier. Also, if PvP ever becomes something besides the All Hulk/Chasm Show, All the Time, Kang would be quite useful. I can't think of any way that could possibly happen though...
0 -
@KGB said:
@GrimSkald said:
@GrimSkald said:
@tupacboy said:
@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
I'd say it isn't DoA, but it isn't quite as quick as you may think it may be. Kang does mitigate Chasm's AP drain (at least I hope so, I haven't confirmed it yet, but it should at the very least get you back the 3 AP you lost last turn if not the 3 Chasm drains this turn,) and you can play tactically with the sent "Away" to prevent either character's tinykittyery for a few turns. An "away" Chasm doesn't create void tiles, for example, and an "away" iHulk doesn't do his AoE. Also, I'm not sure, but downing Chasm while iHulk is "away" may work, since it's not a part of his resurrection condition - someone will have to check that.
You know what, the LRs are today, what the heck....
Incidentally, I just did the last node of "Puzzle Gauntlet," I was hunting for a character that creates enemy protect tiles (Venom doesn't work so great, since all the damage is prevented,) and saw my newly-minted 3/3/3 5* Kang and thought "What the heck!"
Sure enough, sent Sandman away, and the game ended. I suspect they'll add immunity to the "Away" condition to all bosses, though I'll also point out that since it just "wins" the game it might not count the damage you did against the round total - so that might be a limiting factor too.
Ok, brought Kang and SW into a fight versus ChaHulk and lost (just barely, really, bad luck on Hulk's green and got hit with two of his red,) but it was informative. I learned two things:
- I'm fairly sure the AP recovery happens after Chasm's AP drain, so it's effective at negating Chasm's most obnoxious power.
- Neither character's resurrection mechanic is interrupted by the other character being "Away." Both iHulk and Chasm resurrected themselves when I downed them when the other was "Away."
Which means you need 18 blue to auto-win instead of 9 which is a lot bigger ask. At least he stops the annoying AP drain which allows for another team mate who uses AP to be viable in a pick 2.
Yes, though sending either immortal bro away is less effective in and of itself, it does keep them off the board. It does mean that you'll probably target Chasm to prevent him from spamming his tinykitty void tiles, unless iHulk is hammering you stupidly badly.
All in all its not the idea answer to HulkChasm, I think, but it does allow for other answers since it counters the real limiting factor to fighting that team - you have trouble using AP for your powers. HulkChasm will be the best team in a vacuum (or void - heheh,) but some boosted 5 stars are pretty effective against them, and Kang will make them more effective if you can afford to bring him.
Thanks for confirming what I suspected and that is Kang will auto win the Puzzle Gauntlet nodes at least until they code in immunity to being sent away.
KGB
Yeah, which is something they probably won't bother with on normal 1 v 1 nodes, but will with Bosses. Though to rephrase what I said earlier to make it more clear - since Kang's thing is an "auto win" rather than "doing damage" it will probably only count the damage you did to the boss before you sent him away to the round total, rather than the full HP total of the boss. If that's the case they may well leave it, since it kind of carries its own inherent drawback.
0 -
Chasm and Hulk still reviving seems to directly contradict what @IceIX claimed regarding Away status.
"'Away' status is just that. The character in question isn't on the battlefield. When in this status, they cannot interact with the battle in any way, offensively or defensively. It's hard to deal damage when you're literally in Timbuktu."
This is unfortunate
3 -
The other problem is, The Team That Shall Not Be Named puts a ton of constant, unavoidable pressure on your team's life total, and Kang has no way to heal or prevent that damage. So you may have trouble keeping him alive until your other guy can put down both resurrectors. Maybe Kang should've had an always-on, infinite resurrection ability too!
0 -
@entrailbucket said:
@dianetics said:
@GrimSkald said:
@GrimSkald said:
@tupacboy said:
@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
I'd say it isn't DoA, but it isn't quite as quick as you may think it may be. Kang does mitigate Chasm's AP drain (at least I hope so, I haven't confirmed it yet, but it should at the very least get you back the 3 AP you lost last turn if not the 3 Chasm drains this turn,) and you can play tactically with the sent "Away" to prevent either character's tinykittyery for a few turns. An "away" Chasm doesn't create void tiles, for example, and an "away" iHulk doesn't do his AoE. Also, I'm not sure, but downing Chasm while iHulk is "away" may work, since it's not a part of his resurrection condition - someone will have to check that.
You know what, the LRs are today, what the heck....
Incidentally, I just did the last node of "Puzzle Gauntlet," I was hunting for a character that creates enemy protect tiles (Venom doesn't work so great, since all the damage is prevented,) and saw my newly-minted 3/3/3 5* Kang and thought "What the heck!"
Sure enough, sent Sandman away, and the game ended. I suspect they'll add immunity to the "Away" condition to all bosses, though I'll also point out that since it just "wins" the game it might not count the damage you did against the round total - so that might be a limiting factor too.
Ok, brought Kang and SW into a fight versus ChaHulk and lost (just barely, really, bad luck on Hulk's green and got hit with two of his red,) but it was informative. I learned two things:
- I'm fairly sure the AP recovery happens after Chasm's AP drain, so it's effective at negating Chasm's most obnoxious power.
- Neither character's resurrection mechanic is interrupted by the other character being "Away." Both iHulk and Chasm resurrected themselves when I downed them when the other was "Away."
So this implementation makes him useless i PvP unless this is a bug.
Again, I wouldn't say "useless" here. He's probably a part of the fastest possible PvE team (I said it several pages ago, and now the PvE scientists are hard at work on it, I'm sure!)
In PvP, if you bring Kang with some heavy-hitter active power guy, beating the resurrectors gets a lot easier. Also, if PvP ever becomes something besides the All Hulk/Chasm Show, All the Time, Kang would be quite useful. I can't think of any way that could possibly happen though...
I was referring to him in PvP, because if this is not a bug he is less valuable than Hit Monkey, and the main draw to use him in pvp has no value.
In PvE he will still be fun and usefull in ultra high health nodes though,0 -
@dianetics said:
@entrailbucket said:
@dianetics said:
@GrimSkald said:
@GrimSkald said:
@tupacboy said:
@SourCream said:
@dianetics said:
Why would iHulk revive? Chasm isn't in play.I don't know, you tell me.
Anyhow, tried in game and that's how it goes ... as intended ... ? No idea.Oyi.... Does this make Kang DOA on solving hulkasm?
I'd say it isn't DoA, but it isn't quite as quick as you may think it may be. Kang does mitigate Chasm's AP drain (at least I hope so, I haven't confirmed it yet, but it should at the very least get you back the 3 AP you lost last turn if not the 3 Chasm drains this turn,) and you can play tactically with the sent "Away" to prevent either character's tinykittyery for a few turns. An "away" Chasm doesn't create void tiles, for example, and an "away" iHulk doesn't do his AoE. Also, I'm not sure, but downing Chasm while iHulk is "away" may work, since it's not a part of his resurrection condition - someone will have to check that.
You know what, the LRs are today, what the heck....
Incidentally, I just did the last node of "Puzzle Gauntlet," I was hunting for a character that creates enemy protect tiles (Venom doesn't work so great, since all the damage is prevented,) and saw my newly-minted 3/3/3 5* Kang and thought "What the heck!"
Sure enough, sent Sandman away, and the game ended. I suspect they'll add immunity to the "Away" condition to all bosses, though I'll also point out that since it just "wins" the game it might not count the damage you did against the round total - so that might be a limiting factor too.
Ok, brought Kang and SW into a fight versus ChaHulk and lost (just barely, really, bad luck on Hulk's green and got hit with two of his red,) but it was informative. I learned two things:
- I'm fairly sure the AP recovery happens after Chasm's AP drain, so it's effective at negating Chasm's most obnoxious power.
- Neither character's resurrection mechanic is interrupted by the other character being "Away." Both iHulk and Chasm resurrected themselves when I downed them when the other was "Away."
So this implementation makes him useless i PvP unless this is a bug.
Again, I wouldn't say "useless" here. He's probably a part of the fastest possible PvE team (I said it several pages ago, and now the PvE scientists are hard at work on it, I'm sure!)
In PvP, if you bring Kang with some heavy-hitter active power guy, beating the resurrectors gets a lot easier. Also, if PvP ever becomes something besides the All Hulk/Chasm Show, All the Time, Kang would be quite useful. I can't think of any way that could possibly happen though...
I was referring to him in PvP, because if this is not a bug he is less valuable than Hit Monkey, and the main draw to use him in pvp has no value.
In PvE he will still be fun and usefull in ultra high health nodes though,What are you talking about? The main draw to use him in pvp is his anti AP drain. That has not changed.
1 -
If working as intended, his pick-2 value goes down, but his pick-3 value to hunt Immortal teams is still fine if you pair him with the Monkey and a battery. Might want to get those levels up, though.
1 -
The main draw was to essentially down a character for 9 blue ap. The anti ap drain was icing.
If you are using him in pick 2 who do you pair him with where the anti ap drain has any value?
Going against ihulk and chasm you are going to eat a huge chunk of damage, and if you bring a damage reducer that has value you will have no nuke or aoe to down them both.
In pick 3 he will be just another choice
He will still have value in PvE though.
1 -
@dianetics said:
The main draw was to essentially down a character for 9 blue ap. The anti ap drain was icing.If you are using him in pick 2 who do you pair him with where the anti ap drain has any value?
Going against ihulk and chasm you are going to eat a huge chunk of damage, and if you bring a damage reducer that has value you will have no nuke or aoe to down them both.
In pick 3 he will be just another choice
He will still have value in PvE though.
Shang Chi or Jane both come to mind. Both easily down both revivers and the only thing that holds them back is the AP drain
0 -
But they both have better partners than Kang…
So what’s the point of bringing him against iHulk and Chasm? I would rather run SheThor and Shang Chi against them and hope for charged tiles and lucky board shake.
At least I would lose or win faster.1 -
Fighting chasm on a non mirror match means going all AP boosts and to be lucky matching the strong and second strongest color because of the unstopping drain.
On pick 2, kang and apocalypse could destroy them without wasting +2 all AP.
But yeah, on this team it's needed to collect AP like the old times.0
Categories
- All Categories
- 45.3K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.5K MPQ General Discussion
- 6.3K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 13.9K Magic: The Gathering - Puzzle Quest
- 528 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 441 MtGPQ Deck Strategy & Planeswalker Discussion
- 306 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 400 Other Games
- 159 General Discussion
- 241 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements