***** Gargantos (Multiverse of Madness) *****
Comments
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Tiger_Wong said:With Abby the main thing keeping the team from being more than annoying is that 1) Abagail is really squishy and 2) the healing only goes off 3 times per offensive turn. The team can get crushed vs match damage meta (colossus and Shang Chi) and cascade meta (onslaught and prof X teams and now soon to be FosThor teams). Also, the healing doesn’t really come into play until Gargantos becomes invisible. Crystal’s healing is so much better early in the match with HawkEyeball.HawkEyeball needs to stay alive early in the match. Once Gargantos goes invisible everything changes.1
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@HoundofShadow I've been playing a lot with Gargantos and your explanation of who tanks when Garg is invisible is not accurate. If Garg makes a match while invisible, the last friendly character to have "priority" moves to the front.
This could mean the last character to initiate a match before Garg, or the last character to fire or resolve an ability.
e.g. If you fire Hawkeye's red, then make a match with invisible Garg, HE tanks on the opponent turn regardless of position.
e.g. If you fire Garg blue, then match purple with Knull, then match Garg tiles the remainder of the invisibility, Knull will tank the entire invisibility regardless of position.0 -
Thanks for spotting the error.
Who were you playing Gargantos with? Gargantos/Hawkeye/Deadpool is actually pretty fast.0 -
I don't have HE well covered so I only pair Garg with him in PvE. I don't have a great comp that leverages any specific aspect of Garg; I mostly use him as a beatstick.
In PvP
I've run Garg, MK, Valk to success. Garg slows the match down and gets some early Valk procs, generating green. MK green then shuts down the strongest enemy and can help proc more Valk tiles. You can use May instead of Valk but she may use her blue on defense before Garg can.
I've run Garg, ProfX, May to pump out blue AP for Garg/May. This team is easier for the AI on defense and pumps out passive damage that could dissuade people. Garg green can often open up match 4s for you too. On offense you can plan to save blue for Garg. On defense, you are fine with the AI May throwing stuns and making your team annoying to face.
I like both these teams because they don't need much health pack use. ProfX, MK, and even a bit from May mitigate a lot of damage, with MK often healing 20k per match back to full.1 -
@Tiger_Wong how was Garg/HE/Mantis on offense? Mantis died too quick on d to matter. Mantis/Carnage/JThor was the first team I tried in Sim. I thought I was so smart and it’d be instant stunlock. And then Thor blew up Mantis’s countdown almost every single round 😂0
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Daredevil217 said:Based on comments from those who actually have him champed, I wonder if I ranked him too high (top 10 right out of the gate, but I was just theory-crafting).
Without an effective way to generate blue the matches really slow down. SW and Sersi didn't work out too well. Maybe SW Col and Garg. It seems without Hawkeye he is not nearly as strong. Coulson is okay but not great. I might stick him with Abigail Brand and Apoc.0 -
658_2 said:@Tiger_Wong how was Garg/HE/Mantis on offense? Mantis died too quick on d to matter. Mantis/Carnage/JThor was the first team I tried in Sim. I thought I was so smart and it’d be instant stunlock. And then Thor blew up Mantis’s countdown almost every single round 😂Oh no. HawkEyeball wants no part of FosThor. 😂 That **** is crazy. She just be blowing up stuff for no reason.1
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