***** Gargantos (Multiverse of Madness) *****
Comments
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While the criticism is valid, there are much better ways of getting your point across than insisting someone lose their job, especially when the alleged justification for firing is not conforming to your character design standards in a free-to-download mobile game.6
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I’m just here for the vitriol every time they design a character that can’t completely obliterate a team solo in 3 turns. I’m never disappointed because someone is angry the new character doesn’t have Ability A: if you make a match do 100K damage.7
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Definitely is Shuma-Gorath, especially with Doc. Strange coming out next week.0
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Seems like the green should be a repeater tile? Not a countdown tile since the black refers to the amounts more than one.
looks like a combination of Knull and Abigail.
Im not to impressed and this toon will have to run with a booster. Apoc will crowd out the board in longer matches. Okoye has a ton of better partners. I guess you could run Knull and 5witch for lols.
Im seeing another niche 3rd here.0 -
His green is more like 5* GR's green in that it resolves and then recreates itself. Both are 1-turn cd tiles as well.
Another way to have fun is focusing on his black. Team him up with Eddie Brock or 4* Carnage and maybe Carbage, depending on the min strength needed. 4* tile strength should be able to meet this 5*'s requirement easily. Throw in Carbage with Eddie Brock to ensure extra matches every turn and to ensure that are at least 6-8 enemy special tiles easily. If you don't like Carbage, you can insert whoever you want.0 -
Well I see a really annoying defensive character.
Obviously the goal is to make him invisible, then he can turn the opponent totally miserable. Less AP means more time matching for getting it and more chances to take damage.
The goal of the defensive player is to use a character providing him blue.
In this new meta of annoying defensive battles,to call this one garbage is to be in serious peril of understate him.
If SC dares to fight a team with Abigail and him possibly he won't get his 10 points or he will lose a lot of time trying to start another time.
He will be gargantos and the special tiles could be eyes. Plus the invisibility, something sneaky.0 -
I’m going to wait for the numbers. Permanent damage at this level could be interesting if we get another iHulk level character proliferating in the future.0
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I find it better to estimate the numbers at average 5* strength, then evaluate their powers:
Passive : Either drain 1 AP or deal 2,000 dmg.
When invisible, get 2 x CD tiles
8 Black : Reduce 1 or 2 enemy SAP then
Destroy all enemy SAPs below 1,000
dealing 1,000 per tile destroyed
9 Blue : Go invisible for 3 turns and drain all
Blue AP, dealing 1,500 per AP
Since the passive is chip dmg and only works early game, and the black power is situational, the blue power is the only power that does any big dmg, so I think the devs will make it above average. (Plus @IceIX comment implies that)
So, passive dmg is always popular with Okoye. Chip dmg is annoying, especially when boosted, so this can be a slight PVP deterrent, like Knull. Draining 1 random AP is hardly noticeable, but you could combo with Abby to make it useful. Combo with 5* Hawkeye, and you have a defensive PVP team. It won’t stop Shang, but slower teams won’t like it.The Black power is situationally good, potentially destroying all enemy SAPs and dealing dmg. If the threshold is high, this is useful, otherwise it’s a dead power.The Blue power is the real “meat” of the character and I’m expecting it to hit hard. Going invisible is annoying on defense but not very useful on offense. But going invisible increases the CD tile creation to 2, which can be exploited with Hawkeye. Those 2 alone form a very good pick-2 combo, generating a ton of never ending red & blue AP. Hawkeye can hit hard with Red while this guy hits hard with Blue. Even in the AI hands it should do well. Your 3rd to this team could be Knull, Coulson, Abby or even 4* Wasp.Overall, I like the potential with this character, especially with 5* Hawkeye. To make it playable, the numbers need to be decent.2 -
I wasn't sure with the wording how that works on the Green power. I took it as the original countdown tile goes off and then another one is made replacing the original.Because it seemed to me like the wording would have been replicates or "creates a copy" like it says for Ronan on his blue power.I see potential here anxious to see the numbers and test the mechanics.0
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Curious about that match perma-damage. If it can be meaningfully pumped by Sighclops/Colossus that might be fun.0
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Bringing in Colossus means that he will tank blue and black over this character. Permanent match damage happens when Shuma(?) makes the match.0
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As long as the character is alive, random will determine if the opponent loses an AP or health. Replicating on an adjacent tile means soon or later the opponent will lose a valuable AP.
At the time he turns invisible he will always destroy AP.
3 special tiles destroying AP each turn is an important eyesore.
And if he returns from invisibility is expected those special tiles to remain until matched or destroyed.0 -
I should also comment on the permanent damage aspect of this character. It is a useful, but situationally good power. It’s only good against “healers” like Shang, Crystal, Yellowjacket, Abby, Medusa, etc. Healers have lower than average health pools, so they need to heal, like Shang.
But I don’t think this permanent damage will matter much unless this character is boosted to 550+. Then Shang & Crystal get significantly and permanently hurt, which is a PvP deterrent, of course.0 -
I also feel the need to point out that ALL POWERS THAT REMOVE SPECIALS ARE SITUATIONAL. So it’s a weak argument to criticize this character by saying that 1 power is useless. Would you also say that Mantis & Morbius are useless because they trigger on enemy specials?In case you haven’t noticed, there’s a lot of characters creating specials in this game.0
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bbigler said:I also feel the need to point out that ALL POWERS THAT REMOVE SPECIALS ARE SITUATIONAL. So it’s a weak argument to criticize this character by saying that 1 power is useless. Would you also say that Mantis & Morbius are useless because they trigger on enemy specials?In case you haven’t noticed, there’s a lot of characters creating specials in this game.That isn't true though. Just in the 5* class you have characters that have either/and or powers where it does something whether or not those tiles are on the board.Hela creates strike tiles and if the enemy has tiles it replaces them otherwise she creates them anyways.Abigail's blue repeater removes specials but also creates attack tiles.Daredevil purple removes special tiles but also stuns.Yellowjacket green does damage and removes SAPs.I also hold the abilities of a 5* character that is harder to obtain in a higher regard to 4* characters. Not to mention the fact that one ability cost 8 AP and the others mentioned are passive. Also Mantis and Morbius trigger on special tiles including repeaters/countdowns etc. whereas this one just triggers on SAP.Just my opinion but I see nothing wrong with criticizing a power that costs 8 AP that doesn't work against half the characters in their tier.4
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ThaRoadWarrior said:Curious about that match perma-damage. If it can be meaningfully pumped by Sighclops/Colossus that might be fun.Colossus only boosts his own match damage, so that won't help. Cyclops's boost should increase the perma-damage.Conversely, an enemy Colossus should decrease the perma-damage, since it's based on match damage.0
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TheRiddler said:Just my opinion but I see nothing wrong with criticizing a power that costs 8 AP that doesn't work against half the characters in their tier.
Being Polaris meta queen in 4* and also 5* tier, this power could save the day more than one time, still it's needed to see the numbers. But it's expected if there are many "eyes" in board there would be a lot of damage.0 -
I was hoping the Dr Strange MOM(Multiverse of Madness) Movie tie in character was Wong. Wong is one of my favorite MCU characters and he shouldn't be relegated to just a support. But makes sense if its Shuma1
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Pair with Abigail Brand and Hawkeye. AB will heal, Gargantuan will go invisible and do tons of damage and Hawkeye cans also do damage with red and generate Blue and Red AP.
Black is only good for anti special tiles which could be good in PVE.1 -
In MPQ, it's not the number of characters an ability will work against, but how often you can use it against those appearing frequently. As commonly said, majority of 5* are "useless" and they are sitting on players' roster slots "doing nothing".
To prove my point:
Currently, we have 67 5* (not including Moon Knight and this). However, in shield sim, the common 5* I see are
SC, Kitty, Wanda, Colossus, Apocalypse, BRB, Prof X and Onslaught, when you reach ~1500 points. And they represent only 12% of the total 5*. And out of these 8 5*, majority of the teams that I cycle through are: BRB/Kitty/Polaris and Wanda/Colossus/Apocalypse. At my baby champed MMR, Polaris/BRB/Kitty is very common. It's as common as seeing W/A/C.
Based on the above, while it might be theoretically true that it doesn't work against more than 30 5* in the game; however, in reality, you've the chance to use it ~50% of the time.
I foresee the next counterargument to this is "why should I use his ability, when Morbius/Kitty/Apocalypse etc can do a better job?" It boils down to the goal you set for yourself. If you are only interested in finishing matches quickly or deal with special tiles quickly, then this character is not for you. As a matter of fact, you'll be disappointed in majority of the characters released, which has been proven true for some players in the past few years. Expecting the dev to shake up the meta 2-3 times a year will prove to be a fatal mistake to your overall enjoyment of the game.
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