entrailbucket said: Interestingly, the massive crazy player reaction to the Gambit nerf is what caused the devs to *intentionally stop* caring about balance, and it's why I suspect they'll never nerf a 5* ever again.I've seen a ton of people say that that nerf wasn't controversial, that everyone knew he had it coming and that it was deserved. This is revisionist history -- at the time it prompted a full-on rebellion among the players who depended on him. Most of them are gone now (it prompted a massive wave of retirements) so that history is also gone.
entrailbucket said: ThaRoadWarrior said: entrailbucket said: I[...] it's why I suspect they'll never nerf a 5* ever again.[...] Still waiting on an explanation for the secret Danver5 nerf myself.To me it kind of felt like it introduced a bit of a timidity to make truly good 5*s as well. We've seen a few since then to be sure, but not quite like that I'd say. Honestly until I came back to the forum, I had no idea the change to 5* Carol even happened. In hours upon hours of discussions about the game with lots of high level players it was never even brought up. Nobody I knew used her before or after the change.
ThaRoadWarrior said: entrailbucket said: I[...] it's why I suspect they'll never nerf a 5* ever again.[...] Still waiting on an explanation for the secret Danver5 nerf myself.To me it kind of felt like it introduced a bit of a timidity to make truly good 5*s as well. We've seen a few since then to be sure, but not quite like that I'd say.
entrailbucket said: I[...] it's why I suspect they'll never nerf a 5* ever again.[...]
bbigler said: I didn’t know about the 5*Danvers nerf either. Could someone explain? Because I didn’t think she was good to begin with
entrailbucket said: I just find it hard to believe that was the reason/goal for that change, because they left the engine of the combo completely untouched and did nothing about the other 5,000 characters who could fill Carol's exact role in that team.
HoundofShadow said: 2 years is too long a wait. Does the dev design character that far in advance? I think the reason is because she doesn't have a hard cap like Th4nos or other characters do and her damage per ap skyrocketed.At that point of her release, no team exists that could make firing her green power a breeze. No one could find a use for her. Her green couldn't destroy 64 tiles every single turn, without losing a turn. Back then, the expectation was probably she can at most destroy 64 tiles once but the setup was difficult and tedious. At best, on average play, she destroys at 1 or 2 rows of tiles.However, with Polaris/BRB, She can destroy 64 tiles and she deals damage for each tile destroyed quickly. At level 450, her average match damage is 400. So her green power deals 6643 + an additional ~ 25, 600 damage from destroyed tiles. She could do this every single turn with this team without the "cooldown" they have for her.
ThaRoadWarrior said: The yellow strike destruction passive is still in place, which is odd since she no longer has a way to do anything with it other than a match-n line clear. Her whole kit is now disjointed and less effective, so she went from having exactly one useful team to now being totally busted. I’d call it a nerf without hesitation.and that they only nerfed her rather than any other component of the winfinite engine that was actually critical to it tells me it must have been something unique to her.