5-Star Rarity
Affiliations: Heroes, X-Men, Mutants


It's a new year, and that means rebirth. And who is more likely to be reborn in the flames than the Phoenix herself, Jean Grey?
That's right! For our first character rebalance of the year, we're going with the long desired classic and one of our very first 5-Star characters, Jean Grey (Phoenix). Unlike Lockjaw whose kit got some mechanical updates in addition to some numbers tweaks, Jean's rebalance is pretty much exclusively buffing the numbers to all her powers. Which makes sense for an omnipresent cosmic being, I guess.
(Abilities listed at level 255, followed by 450)
Health and stats have been updated.
OLD:
10567 Health / 42474 Health
15 |
107 |
17 |
122 |
137 |
16 |
69 |
4.0x
59 |
428 |
69 |
489 |
550 |
64 |
276 |
4.0x
NEW:
17638 Health / 70894 Health
24 |
178 |
29 |
203 |
228 |
27 |
115 |
4.0x
98 |
714 |
116 |
816 |
918 |
107 |
461 |
4.0x
5-Stars were powerhouses when they premiered, with HP values and damage values far in excess of all those puny 4-Stars. While some of those characters have shown to be absolute destroyers throughout the years, others are a little less comparatively strong at this point. Phoenix is a prime example of this; Back in the day 42K health was a LOT! Now it gets one shot by some other abilities. With this update, it puts Jean Grey back up into the vaunted heights of health, while also giving her base match damage a good boost. She won't hit as hard as Gamora (Deadliest Woman), but then again, few do!
Another ability that has had its AP cost changed, but losing none of its power while doing so. As a matter of fact, the base damage is almost doubled while the strength of tiles have also been improved in the process. It also decreases the downside creation of enemy tiles, making it a better candidate for a 5 point power versus dealing with the extra 30% bump that the tiles got previously.
These increases to Jean's powers should help her become more of a threat on the battlefield since the years of her original release. She was meant to be a high damage enemy that you avoid at your own peril, especially if you down her before dealing with her teammates first. These changes are aimed at rekindling that feeling of dread you get when you aren't paying attention and miss that Countdown tile on her Green triggering, thus heralding the return of the Phoenix. This rebalance is scheduled to go Live on the normal morning server update on 1/13, so look forward to a rekindling of space bird flames on Thursday!
Excellent to see old characters that have long-since been outclassed to get a bit of a fix. Phoenix was always one that Dayv (miss you dino-dude) used to point to as a blip on the damage scale over 5* release time chart.IceIX said:This power got a large buff to the Passive, increasing the effectiveness of the improvement and reduction effects by about 65%. With these changes, this allows Jean to heavily mute the prowess of defensive characters like Beta Ray Bill without necessarily having to destroy or eliminate those tiles (which would just give Bill more AP).
dianetics said:Good to see her getting a slight buff, but still she is not coming into the field of playable characters.
Any rebalance to BRB will have 90% of the clones going nova here . ( I would love it just for the reaction)SnowcaTT said:Excellent to see old characters that have long-since been outclassed to get a bit of a fix. Phoenix was always one that Dayv (miss you dino-dude) used to point to as a blip on the damage scale over 5* release time chart.IceIX said:This power got a large buff to the Passive, increasing the effectiveness of the improvement and reduction effects by about 65%. With these changes, this allows Jean to heavily mute the prowess of defensive characters like Beta Ray Bill without necessarily having to destroy or eliminate those tiles (which would just give Bill more AP).
Hopefully more fixes in store.....like one that would stop that problem of Beta Ray Bill getting more AP from simple tile destruction. Maybe as simple as only when tiles are matched.
TheEyeDoctorsWife said:Any rebalance to BRB will have 90% of the clones going nova here . ( I would love it just for the reaction)SnowcaTT said:Excellent to see old characters that have long-since been outclassed to get a bit of a fix. Phoenix was always one that Dayv (miss you dino-dude) used to point to as a blip on the damage scale over 5* release time chart.IceIX said:This power got a large buff to the Passive, increasing the effectiveness of the improvement and reduction effects by about 65%. With these changes, this allows Jean to heavily mute the prowess of defensive characters like Beta Ray Bill without necessarily having to destroy or eliminate those tiles (which would just give Bill more AP).
Hopefully more fixes in store.....like one that would stop that problem of Beta Ray Bill getting more AP from simple tile destruction. Maybe as simple as only when tiles are matched.
Yeah, why exactly does her red power (which is...fine but a million miles from a good 5* power) still need to have that enemy attack-tile downside attached to it?Captain_Trips88 said:Her strike tiles are increased, enemy strike tiles are decreased compared to old version. It doesn't read great though