Feedback Wanted: Character Balance
Comments
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Balance is fine right nowYeah clearing scl10 is for people who loves the game. There couldnt be another definition.
Or at least its the most positive definition posible lol0 -
Some characters could use a dusting of nerf powderI agree with the view that balancing should be with the purpose of PVP and not PVE. There are way too many Kitty & GRocket teams in PVP. Even if you were to find a way to get around these teams, it just makes the game a lot less fun than it could have been. It's just GRITTY again and again. Of course I wouldn't mind if they decided to buff all other characters instead, but that is unlikely, therefore, my vote is to nerf Kitty.0
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Some characters could use super soldier serumAny update on when to expect changes or is this something that's just gonna be thrown out there and never acted on? Kinda like the autoplay/idle mode from forever ago.0
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Some characters could use a dusting of nerf powderIs it too late to ask for no excessive buffs to people we’ll see in Challenge Nodes? Ex: Don’t make Goblin’s Glider cost 6AP.0
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Some characters could use a dusting of nerf powderbluewolf said:Is it too late to ask for no excessive buffs to people we’ll see in Challenge Nodes? Ex: Don’t make Goblin’s Glider cost 6AP.1
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This has probably been said 100 times already so here’s 101. Kitty by herself isn’t the problem. It’s the pairing with Grocket that is difficult to deal with. It would make more sense to perhaps drop the 7 strikes to 5 and boost Grocket’s green to compensate and not make that character useless. That said, I attacked a Hawkeye/C4p team with Gritty/ Bishop and that was the only turn I had. 1 turn and my who team down. There is no scenario I can think of where Gritty could take down a whole decent team where they get one move.0
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Some characters could use a dusting of nerf powderWiDoW0042 said:This has probably been said 100 times already so here’s 101. Kitty by herself isn’t the problem. It’s the pairing with Grocket that is difficult to deal with. It would make more sense to perhaps drop the 7 strikes to 5 and boost Grocket’s green to compensate and not make that character useless. That said, I attacked a Hawkeye/C4p team with Gritty/ Bishop and that was the only turn I had. 1 turn and my who team down. There is no scenario I can think of where Gritty could take down a whole decent team where they get one move.1
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Thanks for the tip. Vulture, C4p, Bishop works as well but not nearly as efficiently.0
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Some characters could use super soldier serumI think it is the prevailing thought that nerfing is not the way. As I stated earlier: All it does is upset people.
There are FAR too many worthless characters you can boost up.
Reduce their AP requirements. Make some of their passives more powerful / less of a requirement. Change some characters movesets entirely.
You have some characters with 10-15 ap requirements doing half the damage against people with passives. So unless you want to get rid of passives entirely than just lower the ap requirements, up the damage.1 -
Some characters could use super soldier serum
I fight CapHawk with Vulture/Sandman/G4mora, that way I can stun on 2 colors Vulture feeds. It's 100% dependent on getting vulture up quickly, and it's not overly fast, but it's reliable and those teams are generally worth good points.
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Some characters could use super soldier serum
I have A suggested buff or a power for a new character,
how about a passive power that gives you an extra turn or ability to stun a random opponent on your first attack
this could help to remedy the worthy cap problem,
that would have been a great power for someone speedy like quicksilver, or perhaps Loki who deceives his opponent
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Some characters could use a dusting of nerf powder
So you make 2 moves every turn? So a 5* character would give worthy a guaranteed 8 countdowns on his first turn. Or bishop a guaranteed 10 ap.
When you say stun randomly on your first attack, would that be active power or a match 3? And how would a random stun help with worthy? You would have a 1/3 chance it would not hit who you wanted (worthy or hawkeye). Vs bishop you would have a 2/3 chance of not hitting bishop.
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Some characters could use a dusting of nerf powder
Spoiler alert:
Trying to work around Worthy and/or Bishop's passives with another passive is, one would think, fertile design ground if that was a way the devs wanted to go about it.
They have not, despite Bishop being in the game for 15 months. Longer by far than the time before Gambit's final nerf, and probably just about anyone's nerf who was somehow OP or otherwise ubiquitous on defensive teams.
This is because an effective counter-passive would be even more broken really. Or maybe just hard to code/make work. Imagine that counter character.....would probably be just as OP on defense and lead to calls for "NERF OMEGA RED!' (or whoever) in short order.
There are only two effective ways to deal with Bishop/Worthy:
- Leave as is for players to use as a tool vs stronger opponents (Worthy was useful this past week in the OMG nodes), and as a free shield in PVP.
- Nerf them. But you need to nerf BOTH of them because they just about the best counters to each other.....which I guess tells you about their relative "broken-ness" when there are 201 or so other characters.
All right, dead horse beaten.
Now.....have you used the Broken Brothers in SCL10? Do you think they are good tools, and would you miss them if they were nerfed?
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Some characters could use a dusting of nerf powder
I have used bishop very little in scl 10. Mine is lvl 282. That is far too small vs a 650 5*. Their match damage is way to high and he pops too fast. Vs lvl 450 5*'s he is a terror that has to be considered before fighting him, and he is always a solid pick vs them.
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Balance is fine right now
I remember when cap worthy was released. The usual comment was that he isnt worthy. Look at the character now lol.
And the real problem with him is his combo with hawkeye. How many are asking for nerfing hawkeye?.
And now bishop is a problem if you have just one heavy hitter. If you have 2 or all he will die sooner or later. How many players bought his shards? What they would do if he was nerfed?.
Devise a team for fighting him instead of waiting for his nerf.
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Some characters could use a dusting of nerf powder
To be fair, Worthy was updated in the middle of his new release. At first he only made his CDs on yellow tiles; then they changed it so they appeared on any tile.
That made a huge difference.
Although it did take a little bit for players to figure out the Worthy/HE combo, which I still think was not envisioned by the devs when they designed him.
I don't think they are nerfing the Stunner brothers, they will always be with us until the servers shut down.
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Some characters could use super soldier serum
To be fair, Worthy was updated in the middle of his new release. At first he only made his CDs on yellow tiles; then they changed it so they appeared on any tile.
That made a huge difference.
I made a song about him!
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Some characters could use super soldier serum
Creating a character with a passive that creates a 3 turn countdown at the start of the match that prevented all passives would work nicely. It would fix both gritty and bishop/cap teams in pvp while allowing them to still be useful in pve.
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Some characters could use super soldier serum
From how I understand it, it seems that the suggestion would work more like Main event hulk or Rocket, where the effect happens upon the start of the fight. The stun would happen immediately, giving you a free turn, but wouldn’t carry through the entire fight.
My suggestion for a power like this would be for it to work a little more like Karnak’s black does. The stun happens on the first match, before any passive can trigger, and then changes to a separate power. You would be able to choose the target (bishop and worthy) and then get a free lick in.
You would have to have a decent alternate power though, otherwise it would be useless after the first turn like rocket is
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Some characters could use a dusting of nerf powder
Most passives kick in on your 2nd turn not at match start. If it was not at match start a mirror match bishop could still jump in front, smack you, gain his ap, if you "goof" and cascaded on him he got 10 or more blue. Then his team goes and the 3 turn passive block gets placed and he stuns one of your team while draining 6 of your teams strongest ap.
Most teams cannot deal around 17k damage in 3 turns without passives. At best this just slows the game down even more but does not fix the issue. Bishop or worthy would not jump in front so on offense they would just sit in back till the countdown was gone then start their craziness. On defense I'm not sure what team could take them out before the countdown resolved. You might get them to half health but they would still get to do their thing at least once.
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