Twysta said: Will this retroactively give us all the rewards for characters we've sold previously too - that are no longer on our roster?
IceIX said: Twysta said: Will this retroactively give us all the rewards for characters we've sold previously too - that are no longer on our roster? No. Like other previous retroactive rewards, they need to be in your roster to receive. So if you've been farming 2-Stars for the last 4 years, you're not going to suddenly get the pay day of the century.
IceIX said: BagPuss said: The lord giveth and the lord taketh away, Looks like eye candy.Amount of CP gained has reduced, number of LTs reduced.Amount of HP reduced, so those few PvP players left will have to start spending more on HP. Why couldn't the shards compliment current rewards?For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics While I understand that the HP and CP rewards were lowered here one thing to keep in mind that players do not, as a rule, earn anywhere near a meaningful percentage of their HP and CP from these sources. So to improve overall flexibility of the rewards, the power of that had to come from *somewhere*. And it couldn't really come from Iso in all cases, as the values there are already very low. Although Iso value is another conversation to have...So in aggregate when you look at a 4-Star going from 270-370, yes. You lose out on some HP/CP. But in actual gameplay, that raise in levels comes over such a time that the HP loss is not really noticeable, since you're gaining so much more HP from elsewhere in that same amount of time. In the mean time, you're gaining further tokens at the comparable level than before, and flexibility in Shards versus covers with color choice and gaining Shards from multiple sources.
BagPuss said: The lord giveth and the lord taketh away, Looks like eye candy.Amount of CP gained has reduced, number of LTs reduced.Amount of HP reduced, so those few PvP players left will have to start spending more on HP. Why couldn't the shards compliment current rewards?For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics
3* Gamora gives 4* Gamora3* Rocket & Groot gives 4* Rocket & Groot
wymtime said: Here is what I am seeing. For 4* rewards players are losing 62 CP to select the cover you want from the feeder. You are losing 2 latest pulls or 3 classic pulls.for 3* rewards players are losing 14 CP and 200 HP. As someone who counts on earning all the CP I can to try and cover the latest 5* this is a significant nerf. The reason why is it is not just one character it is all characters across the board. With 92 4* that is 5,766 CP removed from the economy or 230 latest pulls or 288 classic pulls. For 3* it is not as significant but overall that is a lot of opportunities to generate CP to get 5* covers.this is why shards feel like one step forward and 2 steps back. I hope we can see this lost CP move back into the game as shards should feel like added progression not sideways and slightly backwards.i like the update to the feeders and don’t have an issue with standardized shard collection, my concern is it still is feeling like lateral progress not forward progress.
GrimSkald said: wymtime said: Here is what I am seeing. For 4* rewards players are losing 62 CP to select the cover you want from the feeder. You are losing 2 latest pulls or 3 classic pulls.for 3* rewards players are losing 14 CP and 200 HP. As someone who counts on earning all the CP I can to try and cover the latest 5* this is a significant nerf. The reason why is it is not just one character it is all characters across the board. With 92 4* that is 5,766 CP removed from the economy or 230 latest pulls or 288 classic pulls. For 3* it is not as significant but overall that is a lot of opportunities to generate CP to get 5* covers.this is why shards feel like one step forward and 2 steps back. I hope we can see this lost CP move back into the game as shards should feel like added progression not sideways and slightly backwards.i like the update to the feeders and don’t have an issue with standardized shard collection, my concern is it still is feeling like lateral progress not forward progress. The 4* who don't feed a 5* are unchanged, so this only affects the 37 4* who feed 5*, but I do see your complaint about lateral progress. The fact is the ability to select the 5* cover is only so valuable to the 4 - 5 feeders, since you end up with two of each in the end. Sure, you may get that cover screwed, but it's unlikely.I tend to think the 3* reward change is pretty minor.
shardwick said: @IceIX So when this goes live if we have one character selected for each tier then those specific characters are going to get a ridiculous amount of shards, right? Also, will this be going live after Wolfsbane and MODOK are in tokens?
spidyjedi84 said: BagPuss said: The lord giveth and the lord taketh away, Looks like eye candy.Amount of CP gained has reduced, number of LTs reduced.Amount of HP reduced, so those few PvP players left will have to start spending more on HP. Why couldn't the shards compliment current rewards?For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics I'll take the loss of CP and LTs for definite rewards of more 5 star covers in colors of my choosing, which this provides, instead of using that roulette spin to get a 4 star or 5 star that I've not been actively chasing. Confirming that 64CP lost to have a choice of colours of low tier 5* like Wasp/Banner/Insert your Character ?
spidyjedi84 said: BagPuss said: The lord giveth and the lord taketh away, Looks like eye candy.Amount of CP gained has reduced, number of LTs reduced.Amount of HP reduced, so those few PvP players left will have to start spending more on HP. Why couldn't the shards compliment current rewards?For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics I'll take the loss of CP and LTs for definite rewards of more 5 star covers in colors of my choosing, which this provides, instead of using that roulette spin to get a 4 star or 5 star that I've not been actively chasing.
HoundofShadow said: Unbelievable updates! They deserve at least one Stark Salary from each of the critics.