PiMacleod said: I see this as a breath of fresh air for now....How many topics about 'boring PvP climbs' are there? Its all thorkoye...OrIts all gritty....OrIts all grittyshop...You get the point.If a new character made 5* Hawkeye relevant again, awesome. If its a new problem to work around, even better.Besides, theres a mechanic ive been waiting for the devs to implement into a character. A reactionary "When an enemy countdown reaches 0,..." sort of ability. Maybe itll happen soon...
jp1 said: I don’t have 5* Hawkeye even remotely close enough to be viable, so I’m mostly sad I’ll be missing the fun on this one.I think strong defensive teams are nice.
JRYUART said: IMO, the problems people are encountering aren’t with supposedly broken characters like Bishop or WCap. It’s with people unwilling to accept the following ;1. It’s no longer a guaranteed win 99% of the time as it was when using Thorkoye or the team of their choice 2. The amount of time a player is “out” and unshielded is uncomfortable for those who play the bunny game and expect to have a clean 1-3+ hop before safely shielding. 3. See number #1 with the addition of people who are complaining , *hating* the fact that might have to use more healthpacks than they are used to. There is literally a whole generation of players who think that the gist of this game isn’t about strategy, speed and matching . Instead, they have been playing a different game more akin to “tag” where winning a match is a foregone conclusion and the goal is not to get hit on a hop. Now that the devs have smartly introduced new toolkits that are designed to counter some established metas (Saber/Okoye counters Gritty, random opponent dmg team counters Thorkoye , etc) instead of outright nerfing , those who are playing the tag game aren’t liking it. Winning isn’t supposed to always happen. God forbid that one might have to work harder and smarter to get rewards/placement. Btw, I have a mature 5* roster, have used the 4cap/HE/JJ team and I still get reds, and not always from more powerful rosters. Mainly from opponents I know who are confident enough to float for long periods of time who put the work in. Respects to them.
shap328 said: I don’t get it. People have complained about Bishop forever and now there’s a legit counter and people complain about the counter?The top complaint is lack of variety in PVP and now all these characters are being released specifically designed to break some of the meta. It’s forcing people to take time to pick their teams or opponents instead of steam rolling with one team. Operating as designed, IMO.
grunth13 said: So, someone said that worthy cap is the counter for bishop, but this was the problem that us veterans were saying about bringing a counter vs small nerf-- it will bring an even more broken character. Bishop just needed 1 thing changed, he doesn't accrue ap and damage doesn't apply to his passive if he's already in front. That simple. Instead we are now going down the rabbit hole of increasingly broken characters to counter previous broken characters. Maybe this is the new way to monetize, but i feel it will be like @LLohm mentioned, more hoarding, less spending.
JRYUART said: Say what you want, every time a team comes around that interrupts the comfort zone of those *used* to winning, they get all huffy as if an absolute win is part of the equation. Every time a disruptor like Kitty, Bishop, Juggs, WCap,etc come around, people lose their minds because if you go against these teams, it's no longer a guarantee that one will win *AND* win at the cadence that people have gotten accustomed to during the Thorkoye meta era. How many times do people (somehwhat) jokingly give advice that the best way to beat Bishop teams is to "skip". What's the consequence of trying an innovative new team to try and beat these new ability combinations? You might lose 3 hpks? Big deal, try again with another team in your roster. Previous to 4Cap's release, the last time I used 5* Clint was....I don't even remember. I personally welcome challenge and welcome the devs giving us more opportunities to explore the puzzle aspect of this game. Ever think that the devs may WANT to democratize the game by offering characters with new power sets so that it will narrow the divide between those two roster tiers? My post just calls out what most people that have gotten meta complacent don't want to admit - it's not that these new characters are flawed - maybe it's because they just want the grind to stay the same as long as they themselves have an easy time getting what they want from the game without adapting. And shard suppression ftw, the tag game with grills and coordinated hops from early in the event all the way til end amongst large groups of players who AREN'T EVEN IN THE SAME ALLIANCE to inflate points so that the placement scores are waaaaaay above 1200 is silly. Last I checked, PVP was a competition between players and alliances. Not Cooking Mama featuring sharks and remoras.
LLohm said: I agree wholeheartedly with what @JRYUART is saying. But I do think a flip could occur where people stop desiring the ultimate end goal of having maxed champed 5*. 5* acquisition in my opinion is a big revenue driver as it creates desire to own and the path to that is limited by randomness with no sure way to acquire, unlike 4* covers and below, whose covers can be earned in both progression and placement rewards.Since Worthy Cap and Bishop are allowing simple setups which can take down 550 5* with relative ease, does chasing 5* hard even make sense anymore or should people stop at just champed 5* status?This creates a muddying of goals in my opinion. The top tier is less desired. People will likely go into serious deep hoarding to wait for the unicorn which will give them a good ability to play their game with power.Hoarding definitely takes away a lot of desire to spend. Did the devs in their attempt to bridge the 4* and 5* tier destroy their own revenue by taking away their most prized and supposedly coveted tier? The periods of lackluster 5* releases does not help.i argue that devs should instead release far more awesome 5* designs to drive their revenue instead of reducing their best tier to trophy tier.
OJSP said: fight4thedream said:If anything, it should be even more enticing to use resources now instead of hoard since max champing a 4* is much easier to accomplish than to do with a 5*. This is especially true if a player lacks a proper counter character. -----I personally think in terms of game play and design this is a great move but I know there are players that will not enjoy this meta change. However, I fail to see how this would disincentivize a player who is a big spender as they will most likely have the roster and resources to thrive in this new meta environment. -----As for your concerns regarding hoarding, I don't think this will cause more people to hoard. People hoard to maximize their advantage but if the current meta includes a new 4* and such player has no means to deal with such a meta, they are putting themselves at a serious disadvantage hoarding. Obviously this is roster dependent. I agree with most of your post. But, if he gets nerfed in the future, people will be upset. On the other hand, if a lot of players spend to get lvl 370 Cap ASAP, maybe he won't be nerfed. Catch-22.It's the previous history of nerfs that is a problem for spenders (arguably not the major ones, because they would probably spend nonetheless). Some people would probably decide to stay in 4* land and keep hoarding (and it's entirely their right to do so. Nothing says they can't do it).
fight4thedream said:If anything, it should be even more enticing to use resources now instead of hoard since max champing a 4* is much easier to accomplish than to do with a 5*. This is especially true if a player lacks a proper counter character. -----I personally think in terms of game play and design this is a great move but I know there are players that will not enjoy this meta change. However, I fail to see how this would disincentivize a player who is a big spender as they will most likely have the roster and resources to thrive in this new meta environment. -----As for your concerns regarding hoarding, I don't think this will cause more people to hoard. People hoard to maximize their advantage but if the current meta includes a new 4* and such player has no means to deal with such a meta, they are putting themselves at a serious disadvantage hoarding. Obviously this is roster dependent.