pumkin wrote: I don't know if this has already been brought up because I haven't yet read through the whole thread. I really have to say though that only allowing three Recharge tiles on the board at a time is...lame? It took me a while to figure out what was happening. The other team's IM40 had 3 Recharge tiles out, I cast Recharge and got no countdown tiles. It was just wasted AP. I only just now realized what was going on because in this match the other team had 2 tiles out, I cast Recharge, and ended up with only 1 tile on the board. Is this just a bug or something? *hope*
Zathrus wrote: As Nemek says, there won't be any placed if there are no available unmodified tiles of the appropriate color. Only a few abilities let you take over a tile that has something on it already.
rabscutle wrote: I have him at max yellow, only because that was all the covers I got over and over and wasn't yet fully tweaking my characters (I hadn't found this board). The max yellow, when it pops is like finding a supply bucket in the middle of the game and is brutal with the right other characters. With 3* Widow, he is a heck of a compliment as he powers up all 3 of her powers. Honestly at that point, any 3rd would be great if they can take advantage of the AP he gives. Currently, I'm using Doom, but that is because I have only gotten 3* multi's for Lokie (bleh) and then Widdow an Iron Man 40. He is a decent hit point sink, and the UltraBeam or Ballistic can swing the game if you don't need the blue or red for other things. The other trick with him is order: Don't fire either of those powers until you have exhausted your other powers. Snipe, then Ballistic then Ultra. If there is anyone left on the other side at that point, just making matches will kill them. But yeah... wow he takes time to get going. Once he does tho, look out.
Nemek wrote: Max yellow! How hard do you find it to hit a recharge? Do you do anything special to try to protect your tiles? They're just so valuable at that point that it would crush me if they get destroyed early.
Nemek wrote: rabscutle wrote: I have him at max yellow, only because that was all the covers I got over and over and wasn't yet fully tweaking my characters (I hadn't found this board). The max yellow, when it pops is like finding a supply bucket in the middle of the game and is brutal with the right other characters. With 3* Widow, he is a heck of a compliment as he powers up all 3 of her powers. Honestly at that point, any 3rd would be great if they can take advantage of the AP he gives. Currently, I'm using Doom, but that is because I have only gotten 3* multi's for Lokie (bleh) and then Widdow an Iron Man 40. He is a decent hit point sink, and the UltraBeam or Ballistic can swing the game if you don't need the blue or red for other things. The other trick with him is order: Don't fire either of those powers until you have exhausted your other powers. Snipe, then Ballistic then Ultra. If there is anyone left on the other side at that point, just making matches will kill them. But yeah... wow he takes time to get going. Once he does tho, look out. Max yellow! How hard do you find it to hit a recharge? Do you do anything special to try to protect your tiles? They're just so valuable at that point that it would crush me if they get destroyed early.
cepage wrote: I just can't bring myself to add these to my 4/3/1 IM40. Being able to Recharge with 6 AP has been ridiculously useful over the last week, and I don't want to lose the ability to get this early boost.
spell wrote: cepage wrote: I just can't bring myself to add these to my 4/3/1 IM40. Being able to Recharge with 6 AP has been ridiculously useful over the last week, and I don't want to lose the ability to get this early boost. I have 95 more days to think about adding 2 yellow covers to IM40 4/2/1 Got lucky with last update