HoundofShadow said: So, it seems like many:1) want an alliance event where they don't have to depend on all 14/20 or 70% of their members to make full alliance progression?2) don't want personal progression to tie closely to alliance progression?3) find this too challenging in terms of strategising?4) give up easily?I think the essence of Sinister 600 is what a real alliance event should have been all along: One for all and all for one.I guess Sinister 600 is going to receive the same treatment as Fight for Wakanda PvE soon.
Phumade said: bbigler said: I haven't read all the posts, but has anyone mentioned that you can't get full personal progression rewards without 5*Ock in the Hard or Deadly nodes? I assume the Easy and Medium subs don't require Doc Ock, but then you're sacrificing alliance rewards. The point is that every other PVE event allows you to get full personal progression without the required 5*, except this one. No you could have gotten the progression with 4 days of the medium as well.
bbigler said: I haven't read all the posts, but has anyone mentioned that you can't get full personal progression rewards without 5*Ock in the Hard or Deadly nodes? I assume the Easy and Medium subs don't require Doc Ock, but then you're sacrificing alliance rewards. The point is that every other PVE event allows you to get full personal progression without the required 5*, except this one.
TPF Alexis said: Phumade said: bbigler said: I haven't read all the posts, but has anyone mentioned that you can't get full personal progression rewards without 5*Ock in the Hard or Deadly nodes? I assume the Easy and Medium subs don't require Doc Ock, but then you're sacrificing alliance rewards. The point is that every other PVE event allows you to get full personal progression without the required 5*, except this one. No you could have gotten the progression with 4 days of the medium as well. The point is, if you play Medium, there are no 4* covers in the Alliance Progression Rewards. So you have to give up those, one way or another, if you don't have Doc Ock.
sinnerjfl said: The difficulty seems to be higher than usual which doesnt bother me but since this event asks that 14 other people can compete at the same level in your alliance, that makes it a lot worse than it needs to be. Also doesnt help that Ock is the featured 5E as he's been mostly ignored by a lot of people.Did D3/DU bring The Grinch as a special consultant to make up these rewards? The same Nebula cover 4 times, only 1 token to the special store (its 2 usually), 4 x 5 CP is not even enough for another token btw that is if your alliance can even reach that.This is more difficult for less rewards than a normal boss event or pve, makes it hard to love it.
Phumade said: Alliance progression only exists in boss event. Presumably t250 alliances can get Through red 6 and 1 4* reward with just 4* rosters (270-350j and good coordination. I believe that and it’s reasonable expectationraid events are prusambly higher tier events that require better roosters and coordination. The gate here is 14 rosters who can finish hard or better and good communication.Whether the gate should be 14 elite rosters or a smattering of whale to minnow is a fair debate for the accountants and base and I’ll let you carry on your crusade their.but with that said I absolutely support a higher tier gated event that explicitly differentiates from existing pve with higher requirementsas it stands1. Regular pve is just alliance placement.2. Boss event is just alliance progression.3. Raid event is just alliance progression with higher gate requirement.at the of the day WOW 40 man raids suck when theirs a disparity in levels for the party. It’s no different here.
bbigler said: I haven't read all the posts, but has anyone mentioned that you can't get full personal progression rewards without 5*Ock in the Hard or Deadly nodes? I assume the Easy and Medium subs don't require Doc Ock, but then you're sacrificing alliance rewards. The point is that every other PVE event allows you to get full personal progression without the required 5*, except this one.Plus, it's really dumb that the 4* cover reward is the same one everyday. My 1/5/5 Nebula is not happy at all.
Phumade said: TPF Alexis said: Phumade said: bbigler said: I haven't read all the posts, but has anyone mentioned that you can't get full personal progression rewards without 5*Ock in the Hard or Deadly nodes? I assume the Easy and Medium subs don't require Doc Ock, but then you're sacrificing alliance rewards. The point is that every other PVE event allows you to get full personal progression without the required 5*, except this one. No you could have gotten the progression with 4 days of the medium as well. The point is, if you play Medium, there are no 4* covers in the Alliance Progression Rewards. So you have to give up those, one way or another, if you don't have Doc Ock. Alliance progression only exists in boss event. Presumably t250 alliances can get Through red 6 and 1 4* reward with just 4* rosters (270-350j and good coordination. I believe that and it’s reasonable expectationraid events are prusambly higher tier events that require better roosters and coordination. The gate here is 14 rosters who can finish hard or better and good communication.Whether the gate should be 14 elite rosters or a smattering of whale to minnow is a fair debate for the accountants and base and I’ll let you carry on your crusade their.but with that said I absolutely support a higher tier gated event that explicitly differentiates from existing pve with higher requirementsas it stands1. Regular pve is just alliance placement.2. Boss event is just alliance progression.3. Raid event is just alliance progression with higher gate requirement.at the of the day WOW 40 man raids suck when theirs a disparity in levels for the party. It’s no different here.
TPF Alexis said: I can't say for sure, but I get the impression that you haven't been in a T250 Alliance for some time. I'm in one of the better T250 Alliances, usually close to T100. 120-150th or so. We regularly finish Boss Events in 40 hours or so. We're 147th in S600 right now. Only about half of the Alliance is capable of fully clearing Deadly, and even getting full Progression on Hard is stretching us to the limit.And yeah, the intent is clearly to have some gating. But the way it's set up, even the second tier down from the top is substantially harder than a normal Boss event. All tiers require tight coordination, and splitting up so people at different levels can play to their level hurts everyone. It seems to me that it would be much more reasonable to have something like Hard be clear-able for actual T250 Alliances, Deadly for T100, and then Medium and Easy feasible for low-level, but fairly full Alliances.I am absolutely not trying to argue that an Alliance like mine should be able to max Deadly. But us being able to max Hard doesn't seem like an unreasonable expectation.
I can't say for sure, but I get the impression that you haven't been in a T250 Alliance for some time. I'm in one of the better T250 Alliances, usually close to T100. 120-150th or so. We regularly finish Boss Events in 40 hours or so. We're 147th in S600 right now. Only about half of the Alliance is capable of fully clearing Deadly, and even getting full Progression on Hard is stretching us to the limit.
Phumade said: I think you really misunderstand how boss events work. finishing in 40hrs really means your doing in in under 2days or your finishing before side node scaling has gotten past 400. Overall higher alliance finishes in boss events reflect how well the alliance communicates and coordinates WHEN they play nodes. I.e. the Boss event leaderboard measures the best coordinated alliances not the biggest/heavest rostersBut the hard/deadly raid subs are explicitly written for 400+ rosters. The equivalent in boss event terms is: "Can your roster do the round 7, round 8 side nodes? and yes I believe there are 250+ alliances that can do a boss event before round 7 of the side nodes start. There are more than enough points to do that.So saying t250 as it relates to boss event is inaccurate on my part. You are absolutely right there are over 250 alliances that can finish round 8 before it gets to the last 2 scaling cycles and over level 400 teams.I would have no issues saying Level 400+ rosters, Level 350+rosters, Level 200, Level 100.edit: For what its worth, I did day 2 with just a champed doc ock, 390 kitty, 370 groot. basically 30 levels below their warning and used 1 hp for the full clear. I'll try day 3 deadly with just level 350 chars. Having a roster that can only do round 6 of a boss event doesn't relate to competing against Level 450 chars.
AlexR said: Phumade said: I think you really misunderstand how boss events work. finishing in 40hrs really means your doing in in under 2days or your finishing before side node scaling has gotten past 400. Overall higher alliance finishes in boss events reflect how well the alliance communicates and coordinates WHEN they play nodes. I.e. the Boss event leaderboard measures the best coordinated alliances not the biggest/heavest rostersBut the hard/deadly raid subs are explicitly written for 400+ rosters. The equivalent in boss event terms is: "Can your roster do the round 7, round 8 side nodes? and yes I believe there are 250+ alliances that can do a boss event before round 7 of the side nodes start. There are more than enough points to do that.So saying t250 as it relates to boss event is inaccurate on my part. You are absolutely right there are over 250 alliances that can finish round 8 before it gets to the last 2 scaling cycles and over level 400 teams.I would have no issues saying Level 400+ rosters, Level 350+rosters, Level 200, Level 100.edit: For what its worth, I did day 2 with just a champed doc ock, 390 kitty, 370 groot. basically 30 levels below their warning and used 1 hp for the full clear. I'll try day 3 deadly with just level 350 chars. Having a roster that can only do round 6 of a boss event doesn't relate to competing against Level 450 chars. I don't understand your argument.First, while Deadly is pretty clearly meant for 5* rosters, Hard... isn't. Hard is lvl 180-300. Basically, 3-4* transition to 4* land. You don't need 350+ rosters for that at all, not even a little, not even slightly. It's pretty comfortably doable for lvl 270 4* rosters. If you don't think alliances with dominantly 3-4* / 4* rosters should do Hard, what do you think they should do for appropriate rewards? Medium for a single 3* Blade? Second, selecting the right difficulty doesn't actually adress the problem of needing 14-15 people doing 100% minimum to earn any sort of reward that people actually care about.