Sinister 600 Poll: How do you like this event?
Comments
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Love it!!Spudgutter said:Phumade said:The number of people with double digit Max champed 4* is pretty large. Those are not outlier rosters by any stretch. with the buffs, level 340 isn't unqiue or special at all, In an age where FTP players routinely crack 1kcp hoards. 130 4* covers doesn't sound very impressive at all.-1
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Other (explain below)I'm changing my vote to hate it. Thanks to messing up the first day and getting smoked on deadly, along with being in an alliance who didn't have 14 people who could do a full clear, I didn't get a single 4* cover from this waste of time.
I can't recall any other boss event where getting full rewards was impossible if you messed up day 1. Now I'm just bitter.
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Hate it!!Tiny upside:
This event doesn't conflict with PVP Season end.2 -
Phumade said:Spudgutter said:Phumade said:The number of people with double digit Max champed 4* is pretty large. Those are not outlier rosters by any stretch. with the buffs, level 340 isn't unqiue or special at all, In an age where FTP players routinely crack 1kcp hoards. 130 4* covers doesn't sound very impressive at all.There are what, 973 alliances participating in events these days?Making another guess or assumption in response to the quoted response is pretty bold.1
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Hate it!!DeNappa said:The reward structure is a real downer. That's why I chose 'hate it'.
Let me explain using our alliance as example. You could probably describe the majority of members as 'hardcore casual', and consists of players in varying strengths but usually have at least a base of decently established 3* rosters. Participation in alliance events is usually good too. However, we don't have a hard requirement on play time or scores. Because, hey, real life gets in the way sometimes too, right?
In 'normal' alliance events, we are usually able to collectively finish all rounds that reward a 4* cover. There have been a few cases where we also finished the final round, even.
In 'sinister 600', to reach the max progression reward in a difficulty, you need about 14,15 people do full clears on a day (and I think that's counting the required characters; it may be more if people miss out because they do not have Kitty or 5DocOc rostered yet?).
If not everybody can play all the time to the max, this is a very hard (and sucky) investment requirement. Because it's likely that we're not able to reach the progression in any difficulty. The 'next to last' reward point is reachable for us, but probably not on 'deadly' difficulty (because it's scaled too high for some of our players).
Net result: despite a fairly active and serious player base, I'm afraid we will not be reaping any 4* covers or cp rewards from this event, other than from personal progression.
Turned out this went down exactly how I described. 'Deadly' was not manageable for most, and we lacked the grinding power to reach the 'Hard' 4* progression. Very disappointing.
Now, while that's bad, I do want to highlight the one thing positive about this event: the nodes were fresh and fairly challenging. It was refreshing to be fighting some different (and newer) opponents for a change. I'd like to see more of that!
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Other (explain below)Update feedback after event.Good:- Event was over all really nice.- Use of costume to have different looking opponents was really nice.- Several team of opponents on a different event.- Different difficulty to match for everyone. Would have been even better if previous communication was done correctly. Difficulty seemed a bit higher than other event, hard was sometimes hard. Deadly was really deadly to me (where place of power deadly was a tinnykitty). It's not an issue to me to have harder event once in a while. But I guess casual player might be repelled by that.Bad:- Too long to finish a sub (even if I think it's faster than the 3x8hours of boss fights)- Giving in each sub the same reward. What are we going to do with all these reb nebula covers?- Communication was not good enough prior to the event. Because of this, my alliance started on a sub difficulty not manageable. We did not finished sub 1 and we are all locked away from solo progression as well. We though that it was possible to get both hard and deadly reward in the same sub, which look not really possible. Or was it with optimal play? That's a similar problem that Place of Powers had. At least, we know for next occurrence of this event... Which lead to next issue.- You mess up day 1 by choosing a wrong difficulty, well... you mess up the entire event, not finishing solo progress.1
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Other (explain below)Already gave my feedback on page 2 or 3, just wanted to add more.
I played "Hard" on all 4 days, cleared all nodes except the 5* node.
Ended the event with 33200 points, the 4* Domino cover for player progression is at 34500 points meaning i'm 1300 points short.
Kinda disappointed.
Edit: My roster is not strong enough for deadly. Does deadly get more points?0 -
Love it!!SaltyK said:Already gave my feedback on page 2 or 3, just wanted to add more.
I played "Hard" on all 4 days, cleared all nodes except the 5* node.
Ended the event with 33200 points, the 4* Domino cover for player progression is at 34500 points meaning i'm 1300 points short.
Kinda disappointed.
Edit: My roster is not strong enough for deadly. Does deadly get more points?0 -
Other (explain below)Having finished it now, I'd class the event as OK.
Considering the weakness of the rewards, I dont believe the difficulty of deadly gave rewards worthy of it. If this is how the rewards will be in future then the difficulty needs turning down slightly. I shouldn't have to use boosts to finish the 5* node the 3rd and 4th time for the reward to be a 4* cover.0 -
Love it!!On reflection, I still enjoyed the event, but with some qualifications - I enjoyed the challenge of a number of the nodes, but day 3 and 4 the freshness had worn off and it just felt grinder than a normal day (and took longer I felt).
The 4 days of the same colour cover was a joke that my now 3/2/9 Nebula did not appreciate.
Reward for effort ratio seemed off, and was way harsh if you were missing Doc (which given his age means there could have been a lot of younger 4* rosters in this position)
Despite all that, I enjoyed it (though champed Doc surely helped) and a change is as good as a break as the saying goes.
Designing these events seems to be a bit of an iterative process and I look forward to the next one (though hopefully with more communication upfront)0 -
Other (explain below)I've been holding off voting until now when the event ends soon because, (for a variety of reasons) this is the first Alliance story event I've played.
Pros:
Enjoyed playing the event. It was different style of story.
I liked the new costumes.
I loved how I had 24 hours to play each sub and didn't have to worry about maximizing points.
I liked the pop-up message asking me to make sure I wanted to enter the section I chose.
I liked how 2*, 3*, and & 3* was required for medium section and 3*, 4*, & 5* for hard.
Cons:
(I admit that some of my criticisms may be due to this is a first time Alliance story event for me.)
(Another side note: I only played medium once and hard rest of the time.)
I was confused on several things in regards how to best play the event. Even though my Alliance is small enough that it didn't matter that we had no need to coordinate who's going into what section, I had no idea what to do. I stumbled through medium my first day. Second and third day went well because I learned so much the first day. However, I realized after coming here and reading lack of communication as a major criticism, I felt better. It wasn't just me.
Rewards for medium seemed appropriate at the time I was playing. However, looking back, since I pretty much breezed through medium, I realized that was why I thought that way.
Rewards for hard node seemed inappropriate. My roster was effectively challenged (pro comment), but the reward did not seem to be enough for the effort/challenge needed to play each node all 4 times.
Lastly, I do have Domino but I do not have Classic Doc Ock. I had no idea that even though I lacked the required 5* for this event, it would servery impact progression reward. I wish this was communicated more clearly.
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A bit of a mixed bag but it wasn’t all bad.
Good
I enjoyed the variety of enemies
New costumes - nice!
New story content (see bad)
Not operating on a timer
Choice of difficulty
Bad
Gated personal and alliance progression awards behind Domino and 5* Ock
Unforgiving progression points totals (not well communicated)
Lack of detail in communications
Story was confusing
Boosted list not consistent with the story
Meh
Deadly was actually pretty challenging, depends on how you like that kind of thing...0 -
Other (explain below)Other
I like new events, I LOVE progression event, no time slices, no grind, I really love this.
So why I haven't voted for like? Because if the rewards.
4 Nebula's red covers....really? Development team has failed big time, ruining my excitement 😑0 -
Other (explain below)Other ;
The structure of the even was just fine. The story was cool and engaging, difficult fights against well structured teams, alliance communication, etc. However, the rewards sucked. They did not fit or match the amount of work or difficulty of the fights. I found myself unmotivated to finish fights after getting the main rewards I wanted. Give out progress rewards similar in structure to that of a boss event, then we are talking.
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Here is some more information on this that I found interesting.
Personal Progression for this event (1 LT): 37,000
Like Progression in a PVE event, DP vs MPQ (30 CPs): 32,000
Perfect Score in this Raid event: 39,600
High End score in DP vs MPQU: 57-58,000
While you can say that DP vs MPQU is 2-48 subs, this is the best way to look at this. You had almost no wiggle room to hit personal Progression if you messed up. If you went Hard day 1 and didn't have Doc Ock, you lost, event was over for you. This is where the issue with this event lies. You had to be prefect without getting the information needed from the Dev team.....again....
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Other (explain below)The Good:
- New story
- Variety of opponents
- Play at your own time style
- Same colors rewarded each day for Blade and Nebula... really?
- 5* essential points counting towards personal progression
- Lack of more information in general (I made the mistake of entering Deadly the first day thinking I could handle it... but ended using all my health packs and almost all my Whale points)
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Here's where I think the problem lies, since it's introduction the 5star node has not figured into progression targets, in this event it does. Ultimately this is a huge oversight by the devs9
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Hate it!!we are pretty casual I admit but 2/3 of my alliance stopped playing after 2 days- we usually get level 7 reward for boss often level 8. Consensus was it was boring and too much grind for those rewards.I like the idea and basic concepts though, was nice to see new story and skins - I do appreciate that they are still trying out new stuff, just think this one was a miss1
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fmftint said:Here's where I think the problem lies, since it's introduction the 5star node has not figured into progression targets, in this event it does. Ultimately this is a huge oversight by the devs
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Hate it!!this event was grindfest without the rewards... i liked it that i had a day to do it, but felt too long1
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