Spudgutter said: Phumade said: The number of people with double digit Max champed 4* is pretty large. Those are not outlier rosters by any stretch. with the buffs, level 340 isn't unqiue or special at all, In an age where FTP players routinely crack 1kcp hoards. 130 4* covers doesn't sound very impressive at all. Define large please. While you are at it, since you seem to be aware of that number, feel free to share. Otherwise, you are making a guess or assumption, neither of which helps the argument.
Phumade said: The number of people with double digit Max champed 4* is pretty large. Those are not outlier rosters by any stretch. with the buffs, level 340 isn't unqiue or special at all, In an age where FTP players routinely crack 1kcp hoards. 130 4* covers doesn't sound very impressive at all.
Phumade said: Spudgutter said: Phumade said: The number of people with double digit Max champed 4* is pretty large. Those are not outlier rosters by any stretch. with the buffs, level 340 isn't unqiue or special at all, In an age where FTP players routinely crack 1kcp hoards. 130 4* covers doesn't sound very impressive at all. Define large please. While you are at it, since you seem to be aware of that number, feel free to share. Otherwise, you are making a guess or assumption, neither of which helps the argument. I can only look at the top 20 alliances. of the 400 people there, well over 75% have 10+ 5* champs and a 10+4* over lvl 340. There are lot of big power rosters out in the game. The game isn't full of little noob sheep like everyone thinks.
DeNappa said: The reward structure is a real downer. That's why I chose 'hate it'.Let me explain using our alliance as example. You could probably describe the majority of members as 'hardcore casual', and consists of players in varying strengths but usually have at least a base of decently established 3* rosters. Participation in alliance events is usually good too. However, we don't have a hard requirement on play time or scores. Because, hey, real life gets in the way sometimes too, right?In 'normal' alliance events, we are usually able to collectively finish all rounds that reward a 4* cover. There have been a few cases where we also finished the final round, even.In 'sinister 600', to reach the max progression reward in a difficulty, you need about 14,15 people do full clears on a day (and I think that's counting the required characters; it may be more if people miss out because they do not have Kitty or 5DocOc rostered yet?). If not everybody can play all the time to the max, this is a very hard (and sucky) investment requirement. Because it's likely that we're not able to reach the progression in any difficulty. The 'next to last' reward point is reachable for us, but probably not on 'deadly' difficulty (because it's scaled too high for some of our players). Net result: despite a fairly active and serious player base, I'm afraid we will not be reaping any 4* covers or cp rewards from this event, other than from personal progression.
SaltyK said: Already gave my feedback on page 2 or 3, just wanted to add more.I played "Hard" on all 4 days, cleared all nodes except the 5* node.Ended the event with 33200 points, the 4* Domino cover for player progression is at 34500 points meaning i'm 1300 points short.Kinda disappointed.Edit: My roster is not strong enough for deadly. Does deadly get more points?
Here is some more information on this that I found interesting.
Personal Progression for this event (1 LT): 37,000
Like Progression in a PVE event, DP vs MPQ (30 CPs): 32,000
Perfect Score in this Raid event: 39,600
High End score in DP vs MPQU: 57-58,000
While you can say that DP vs MPQU is 2-48 subs, this is the best way to look at this. You had almost no wiggle room to hit personal Progression if you messed up. If you went Hard day 1 and didn't have Doc Ock, you lost, event was over for you. This is where the issue with this event lies. You had to be prefect without getting the information needed from the Dev team.....again....
fmftint said: Here's where I think the problem lies, since it's introduction the 5star node has not figured into progression targets, in this event it does. Ultimately this is a huge oversight by the devs