Sinister 600 Poll: How do you like this event?

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Comments

  • jym010
    jym010 Posts: 108 Tile Toppler
    Hate it!!
    Hate it.  Made the mistake of going into deadly the 1st time around with no 5 star champs.  Could not finish and hence was not able to even get the domino cover even though I cleared everything else in hard for the next 3 days.  Felt I grinded a bit and got a bunch of **** rewards.  It is also didn't help that my alliance only got 1 nebula cover which bummed me out even more.
  • spidyjedi84
    spidyjedi84 Posts: 514 Critical Contributor
    Hate it!!
    Loosie said:
    Too many people needed to clear one node, So we got only 2 or 3 rewards for any one node. I don't have Doc Oc so dropped down to medium after day 1 in order to get full individual progression. Difficulty doesn't bother me as it should be challenging at the higher levels.
    I have no problem with difficulty, either. They really need to let everyone know, however, that Hard and Deadly is going to require 5-star characters, instead of the hybrid we experience in SCL, as several of my alliance joined deadly on Day 1, some without the required character, and the margin was then too thin to get personal progression max rewards. Again, more communication to all players, not just those of us on the forums.
  • Vins2
    Vins2 Posts: 183 Tile Toppler
    Hate it!!
    At least boss rush gave some rare Peggy covers.
  • Taganov
    Taganov Posts: 279 Mover and Shaker
    Hate it!!
    Hate's a strong word, but the reward structure and lack of transparency were bad. Love that they tried a new event, but this one felt like a punishment. I usually love Alliance events.
  • fnedude
    fnedude Posts: 392 Mover and Shaker
    It was a total grindfest.  It seemed like 2xhrs of playing each day, when an "open" would take ~40min, and a close would take ~40min.
  • Bzhai
    Bzhai Posts: 542 Critical Contributor
    edited December 2018
    Love it!!
    Like the challenge of Deadly difficulty. Liked the story. Disliked the pitiful amount of rewards for the amount of effort and time required. 

    Even for someone who enjoys grinding this felt painful and a lack of sense of achievement. Plus since the 5* this time felt so lacklustre it was the first time I did not spend HP to empty the vault.
  • ProtoformX
    ProtoformX Posts: 29 Just Dropped In
    Hate it!!
    Hated it.  Rewards to effort ratio is out of whack.  Effort and difficulty of herding alliance members to get anything was exacerbated by no communication from D3 or Demi.  This and PoP are in desperate need of major tweaking, otherwise these are just hard passes next times around.
  • PuceMoose
    PuceMoose Posts: 1,445 Chairperson of the Boards
    Hate it!!
    I feel a little bad voting "Hate it!!", as I did enjoy the new artwork, dialog, fight descriptions, general structure, etc. However, for an alliance that almost always completes round seven in a standard boss event (thus earning three four star covers), my alliance earned not even a single four-star cover - even though we had the same distribution (three to four champion players who max out sub points, five-six Halfway Heroes (I'm usually in this group) that play each node 2x-3x, and the Coat Tails making up the rest of the group (1x each node, if that). The rewards seemed underwhelming and the nodes much more difficult and punishing than usual. I feel like we played more for less, which is never a good feeling. 
  • abenness
    abenness Posts: 228 Tile Toppler
    Other (explain below)
    Crosspost from reddit - I was just so eloquent there the first time :)

    My alliance doesn’t have 14 rosters capable of getting through Orange with the 5e node, so no daily 4* for us, which sucks.

    But.. This is a fresh event with new art and new story integrated. There isn’t much HP around directly in the rewards, but I am getting numerous champ levels for 2* farm which is giving me HP and 3* fed covers. It’s a non-timed event which I can manage over multiple sittings in a day. These are new teams which are fun to play if you go in at the right level

    And.. I was annoyed about missing the points for the orange 5e day one. But by dropping down to yellow for day 2-4, I will still have enough points for full personal progression (although this does require Domino 4e). Big relief!

    So, this is the foundation of something good. I would like to have some path to 4* covers for dedicated 3* rosters in an alliance, and maybe drop the 5e from orange. Let’s see if/how it changes next time around..

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,520 Chairperson of the Boards
    Other (explain below)
    I was unable to clear the 4* and 5* nodes on day 1 in deadly, and I also missed the closing node at the top level that day, so I missed full personal progression by 600pts in the end... super fail
  • DenDevil
    DenDevil Posts: 10 Just Dropped In
    Hate it!!
    I thought this event was awful.  As my alliance is not in the top 500, we essentially had no hopes of reaching any meaningful alliance reward.  Just a waste of time from that standpoint.  Some credit for trying to vary the events,  but horrible execution overall.  There must be a way to challenge the elite players without alienating the lower alliances and players.