BearVenger said: Shintok17 said: The mission structure is the same as any PVE, except now we only have to do optimal clears of 4 completions every 24hrs instead of 7. I disagree. To me, "optimal" PvE clearing involves not just beating the nodes, but beating them in a specific order and at top speed. Fun comes a distant second to efficiency.The nodes in these daily locations can be beaten in any order (once unlocked), by any character combination, with animations turned on, with whatever healing or real-life breaks you want to take. That much, I think, has been a unanimous "awesome" vote.EDIT: And with this setup, I'd even be willing to take on a crazy-nigh-impossible node, since I have unlimited opportunities to experiment and strategize over 24 hours.In a couple of hours, I'm going to finish my last grind of the Howard PvE, where I use a specific team for most of the non-essential nodes, with animations turned off, because I have to be faster than the other fast players to get the bestest rewards. This is going to be a nice weekend change of pace.Now, we've definitely identified some areas to fix when we re-run this (scores that are tweaked for consistency and appropriate scaling to the difficulty level; some way to view total winnings across the event; and a change in storyline, so I don't feel survivor's guilt for sacrificing the Normal locations to invaders), but this is a welcome respite from "optimal."
Shintok17 said: The mission structure is the same as any PVE, except now we only have to do optimal clears of 4 completions every 24hrs instead of 7.
KGB said: bbigler said: I have just 1 last thing to say about this: my alliance is PVE focused and finishes t25 or t50, so we're pretty serious. For this event, we all had the impression that optimal play was dividing ourselves among the subs, so when the event started, everyone did that. By the time we realized that was a bad idea, it was too late. So, because of the false impression we were given that we could obtain all alliance rewards if we divided ourselves properly, my strong alliance is now missing out on the best rewards. Not sure we were ever given anything that said we could obtain all rewards for every sub. I read the posts by Brigby and Ice-X and they never said that an alliance could get every reward in every sub every day. Brigby simply said it was possible to complete both deadly nodes each day and get the 2 LT's (which it is).On the other hand it was clearly obvious to me that it was going to be impossible to get all the rewards for all the subs every day. That was simple math based on individual progression being only 40k over 4 days or roughly 10K a day. If you assume that per alliance that's roughly 200K a day and that comes no where close to the totals of all the individual subs.Thus when the event started I entered the deadly node 1st and did one full clear and saw that roughly 4X that total meant we'd need 10 people to get progression. Then I co-ordinated my alliance accordingly. I presumed everyone else was doing the same based on the comments in this thread that suggested doing exactly that (esp since there is 24 hrs to complete it).Anyway at most you missed out on 2 LT's (but you got other rewards instead) because tomorrow you can all chose differently and finish both deadly nodes (though others have suggested the rewards might be better just completing 1 and the partly completing the 2 hard and the other deadly).KGB KGB said: bbigler said: I have just 1 last thing to say about this: my alliance is PVE focused and finishes t25 or t50, so we're pretty serious. For this event, we all had the impression that optimal play was dividing ourselves among the subs, so when the event started, everyone did that. By the time we realized that was a bad idea, it was too late. So, because of the false impression we were given that we could obtain all alliance rewards if we divided ourselves properly, my strong alliance is now missing out on the best rewards. Not sure we were ever given anything that said we could obtain all rewards for every sub. I read the posts by Brigby and Ice-X and they never said that an alliance could get every reward in every sub every day. Brigby simply said it was possible to complete both deadly nodes each day and get the 2 LT's (which it is).On the other hand it was clearly obvious to me that it was going to be impossible to get all the rewards for all the subs every day. That was simple math based on individual progression being only 40k over 4 days or roughly 10K a day. If you assume that per alliance that's roughly 200K a day and that comes no where close to the totals of all the individual subs.Thus when the event started I entered the deadly node 1st and did one full clear and saw that roughly 4X that total meant we'd need 10 people to get progression. Then I co-ordinated my alliance accordingly. I presumed everyone else was doing the same based on the comments in this thread that suggested doing exactly that (esp since there is 24 hrs to complete it).Anyway at most you missed out on 2 LT's (but you got other rewards instead) because tomorrow you can all chose differently and finish both deadly nodes (though others have suggested the rewards might be better just completing 1 and the partly completing the 2 hard and the other deadly).KGB
KGB said: bbigler said: I have just 1 last thing to say about this: my alliance is PVE focused and finishes t25 or t50, so we're pretty serious. For this event, we all had the impression that optimal play was dividing ourselves among the subs, so when the event started, everyone did that. By the time we realized that was a bad idea, it was too late. So, because of the false impression we were given that we could obtain all alliance rewards if we divided ourselves properly, my strong alliance is now missing out on the best rewards. Not sure we were ever given anything that said we could obtain all rewards for every sub. I read the posts by Brigby and Ice-X and they never said that an alliance could get every reward in every sub every day. Brigby simply said it was possible to complete both deadly nodes each day and get the 2 LT's (which it is).On the other hand it was clearly obvious to me that it was going to be impossible to get all the rewards for all the subs every day. That was simple math based on individual progression being only 40k over 4 days or roughly 10K a day. If you assume that per alliance that's roughly 200K a day and that comes no where close to the totals of all the individual subs.Thus when the event started I entered the deadly node 1st and did one full clear and saw that roughly 4X that total meant we'd need 10 people to get progression. Then I co-ordinated my alliance accordingly. I presumed everyone else was doing the same based on the comments in this thread that suggested doing exactly that (esp since there is 24 hrs to complete it).Anyway at most you missed out on 2 LT's (but you got other rewards instead) because tomorrow you can all chose differently and finish both deadly nodes (though others have suggested the rewards might be better just completing 1 and the partly completing the 2 hard and the other deadly).KGB
bbigler said: I have just 1 last thing to say about this: my alliance is PVE focused and finishes t25 or t50, so we're pretty serious. For this event, we all had the impression that optimal play was dividing ourselves among the subs, so when the event started, everyone did that. By the time we realized that was a bad idea, it was too late. So, because of the false impression we were given that we could obtain all alliance rewards if we divided ourselves properly, my strong alliance is now missing out on the best rewards.
n25philly said: I'm not in love with the event. I hate having to depend on others for rewards. I'm in a casual alliance and we have a bunch of people playing in the easy nodes or just not playing at all (or very little) so we of course spread what we do have going way too thin. The elements for something really good is here, but this feels like punishment for those of us in casual alliances.Also, are the alliance rewards listed anywhere in game? I can't find them or have any idea when playing what is coming up next. I can understand players not getting excited when they don't know what they are play for.
broll said: n25philly said: I'm not in love with the event. I hate having to depend on others for rewards. I'm in a casual alliance and we have a bunch of people playing in the easy nodes or just not playing at all (or very little) so we of course spread what we do have going way too thin. The elements for something really good is here, but this feels like punishment for those of us in casual alliances.Also, are the alliance rewards listed anywhere in game? I can't find them or have any idea when playing what is coming up next. I can understand players not getting excited when they don't know what they are play for. You can only see alliance rewards for the node you choose (major flaw IMO).You see that by going to the event window generated by it and looking at rewards.
n25philly said: broll said: n25philly said: I'm not in love with the event. I hate having to depend on others for rewards. I'm in a casual alliance and we have a bunch of people playing in the easy nodes or just not playing at all (or very little) so we of course spread what we do have going way too thin. The elements for something really good is here, but this feels like punishment for those of us in casual alliances.Also, are the alliance rewards listed anywhere in game? I can't find them or have any idea when playing what is coming up next. I can understand players not getting excited when they don't know what they are play for. You can only see alliance rewards for the node you choose (major flaw IMO).You see that by going to the event window generated by it and looking at rewards. Is that only before entering? I can only find progression rewards. I don't mind only seeing for the node I'm in, but it would be nice to tell what I am working towards without coming here.
Blindman13 said: I broke down some of the different options to see what rewards you can get by varying the number of people you send to each location. If you want/have to pass on the LTs, you have options for more CP, HP, and other tokens.D/D/H/H ISO-8 Elite CP HP Annniv.Tokens Red ISO-8 Latest Legends 10/10/0/0 15000 2 40 300 0 12600 2 10/7/3/0 19000 3 40 350 2 15300 1 10/4/6/0 16000 3 50 400 2 15300 1 7/7/6/0 19000 3 50 400 2 15300 0 4/4/6/6 17000 4 60 500 4 18000 0
DyingLegend said: I'm confused, I did the Deadly node and got less points than someone who did the same amount of nodes in the hard?Why? Deadly was tougher, took longer but less points? Doesn't make sense to me
Spudgutter said: n25philly said: I'm not in love with the event. I hate having to depend on others for rewards. I'm in a casual alliance and we have a bunch of people playing in the easy nodes or just not playing at all (or very little) so we of course spread what we do have going way too thin. The elements for something really good is here, but this feels like punishment for those of us in casual alliances.Also, are the alliance rewards listed anywhere in game? I can't find them or have any idea when playing what is coming up next. I can understand players not getting excited when they don't know what they are play for. I agree with the fact that it is punishing casual alliances, but for different reasons. First though, i disagree with your initial assesment. It's an alliance event, so you are going to have to depend on others. That's the nature of the beast for these events. Plus, if you are on the forums, you have known the event is coming. But to get back to where they did drop the ball, is that again, we have been conditioned to certain things for alliance events, things like how stronger rosters can help carry weaker ones. It seems super counterintuitive to have an alliance event designed to break apart alliances so that stronger rosters can maintain top rewards, while simultaneously cutting out growing rosters from getting any rewards.
BigND said: So guys it seems that points are not multiplied by 1.33 as in regular pve? Am i right?
Blindman13 said: BigND said: So guys it seems that points are not multiplied by 1.33 as in regular pve? Am i right? Correct - the locations all rotated to a new difficulty tier, but the points possible is still just of 15K each