barrok said: zulux21 said: UNC_Samurai said: scottee said: bbigler said: Somebody at D3 screwed this up. I don't think they ever intended it to be 100% cleared for all rewards. That was just forum speculation. An alliance having to make a choice on what to target sounds like exactly what they intended. I'm fine with that, it's the no-room-for-error on the top end that aggravates me a little.Oh well, lesson learned. We'll settle for 7/8 LTs and remember this for next time. yeah... the no room for error on the top end means that any alliance that is playing nice with some newer (only been playing for a year or so) players is actively getting screwed because of those players.as I said, my alliance has no issues in general clearing the alliance events so we haven't minded in the past bringing a few newer players with us.I might have to reevaluate that going forward if carrying newer players is going to be a liability and lock the long term players out of rewards Maybe I misunderstand this, but you can get around 156k I think if all 10 players hit the deadly node and get max points. Max rewards is 142k. So I do feel like you have some room for error. About 90% of a player worth of an error I think.
zulux21 said: UNC_Samurai said: scottee said: bbigler said: Somebody at D3 screwed this up. I don't think they ever intended it to be 100% cleared for all rewards. That was just forum speculation. An alliance having to make a choice on what to target sounds like exactly what they intended. I'm fine with that, it's the no-room-for-error on the top end that aggravates me a little.Oh well, lesson learned. We'll settle for 7/8 LTs and remember this for next time. yeah... the no room for error on the top end means that any alliance that is playing nice with some newer (only been playing for a year or so) players is actively getting screwed because of those players.as I said, my alliance has no issues in general clearing the alliance events so we haven't minded in the past bringing a few newer players with us.I might have to reevaluate that going forward if carrying newer players is going to be a liability and lock the long term players out of rewards
UNC_Samurai said: scottee said: bbigler said: Somebody at D3 screwed this up. I don't think they ever intended it to be 100% cleared for all rewards. That was just forum speculation. An alliance having to make a choice on what to target sounds like exactly what they intended. I'm fine with that, it's the no-room-for-error on the top end that aggravates me a little.Oh well, lesson learned. We'll settle for 7/8 LTs and remember this for next time.
scottee said: bbigler said: Somebody at D3 screwed this up. I don't think they ever intended it to be 100% cleared for all rewards. That was just forum speculation. An alliance having to make a choice on what to target sounds like exactly what they intended.
bbigler said: Somebody at D3 screwed this up.
Spiritclaw said: Are we assuming that the nodes reset each day? Because if you have four days to complete them 5 players could do both hard nodes. Unless I'm missing something?
gentgeen said: Not all my alliance has reported in yet, but another thing I found odd was the point difference between sub-chapters. Or maybe better put, the fact that there IS a difference, but very minor...Deadly - Savage Land = 15,680Deadly - Wakanda = 15,320Hard - Kamar-Taj = 15,320Hard - Sokovia = 15,260Normal - Greenwich = 15,680 (Same as the higher deadly? Why wouldn't this be 15,260)Normal - Kun-Lun = 15,680Why the different point values between the two Subs in a given level? And if your gonna make them different, why would you not make it enough of a difference to have some kind of effect (like only needing 9 players instead of 10 )EDIT: And with these numbers, the ones that finish normal end up higher ranked then those that did "hard" or "Wakanda" ???
Demiurge_Anthony said: Hey everyone,We are making the event live now! One small change is that all the Places of Power Event tokens have been swapped for Anniversary Vault Tokens.We are Demiurge are very excited to see how people like the event! Enjoy!-Demiurge_Anthony
Shintok17 said: The mission structure is the same as any PVE, except now we only have to do optimal clears of 4 completions every 24hrs instead of 7.
bbigler said: I have just 1 last thing to say about this: my alliance is PVE focused and finishes t25 or t50, so we're pretty serious. For this event, we all had the impression that optimal play was dividing ourselves among the subs, so when the event started, everyone did that. By the time we realized that was a bad idea, it was too late. So, because of the false impression we were given that we could obtain all alliance rewards if we divided ourselves properly, my strong alliance is now missing out on the best rewards.
gentgeen said:POINT 1: Assuming everyone can do full clear in a 'city', each city (sub chapter) has a maximum number for return (max ROI for you business like people) :10 people for Deady City6 people for a Hard City4 people for a Normal City