Phumade said: Moon Roach said: All that's really needed now is for covers to never expire. If I understand the system correctly, they effectively don't?You can save a full max dup version of each char in your cover bank.What scenario do you envision where you would have 14 covers on your vine?
Moon Roach said: All that's really needed now is for covers to never expire.
Moon Roach said: Phumade said: Moon Roach said: All that's really needed now is for covers to never expire. If I understand the system correctly, they effectively don't?You can save a full max dup version of each char in your cover bank.What scenario do you envision where you would have 14 covers on your vine? If I don't have a character rostered and no HP for a roster slot. There are members of my alliance in that position, especially the newer guys.
Moon Roach said: I can't fault your logic that it's good for the game. But it's kind of a hard sell to the newer players.
Raud said: Moon Roach said: I can't fault your logic that it's good for the game. But it's kind of a hard sell to the newer players. Maybe 1* roster slots should be for free?That will be little help for begginers.
Fixed a rare crash with The Hulk (Bruce Banner)
JHawkInc said: Moon Roach said: I can't fault your logic that it's good for the game. But it's kind of a hard sell to the newer players. Depends on how you look at it. Being able to tell people that the game doesn't bend over backwards to screw them over, and that if they really get into it they can get their money's worth on a single $20 purchase (or $100 for bigger spenders), not a bad sell compared to a lot of mobile games out there.But I do think the curve is a little sharp, and the price of roster slots spikes faster than your HP income, so once you're in the ballpark of 15-20 slots the process of acquiring new slots starts to feel daunting, and that's not great for newer players. I'd like to see the curve shift. A large part of the price pattern has four slots at the same price, then a price increase. Maybe they could make earlier roster slots cheaper, but then once the scale starts going up, you increase the price every three slots instead. Overall, you'd aim for the price of 100 roster slots to be the same whether you purchased them before or after the change, but the change in the curve would be designed to move when you spend that HP, so that you gain earlier slots faster, to make it more friendly to new players.Basically, MPQ is way better than a lot of microtransaction mobile games, but that doesn't mean we can't work on polishing the rough spots anyways.
bluewolf said: @Brigby Could you please ask if we can save a 14th cover that is not also a 6th (or more) cover? Ex: 3Cap is 3/5/5, and you pull a yellow. Can it be saved, or is it going to be a champ/sell/respec situation (like all 14th covers currently)?
CNash said: Raud said: Moon Roach said: I can't fault your logic that it's good for the game. But it's kind of a hard sell to the newer players. Maybe 1* roster slots should be for free?That will be little help for begginers. Roster slots aren't tagged for specific tiers. You can put whoever you want in a roster slot, including selling the 1-star that's in one and replacing it with a 2-star or above. What you're proposing would feel restrictive. Players would be stuck with "1-star roster slots" with characters they no longer use, and no reason to sell them other than to farm XP.
Daredevil217 said: bluewolf said: @Brigby Could you please ask if we can save a 14th cover that is not also a 6th (or more) cover? Ex: 3Cap is 3/5/5, and you pull a yellow. Can it be saved, or is it going to be a champ/sell/respec situation (like all 14th covers currently)? @IceIX Since you’ve already replied in this thread could you answer as well in the event you see it first?
Warbringa said: I am assuming that you cannot save covers for a fully maxed champ character correct? Such as a level 266 3* or 144 2* etc.