broll said: entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort. No it doesn’t, at least not in this game. As @fight4thedream said it’s mostly a factor of having a certain set of core speed characters. Add to that being able to play at one of 5 key times in the day. Neither of these have anything to do with skill and both are largely luck. Like most of the game RNG is the largest factor for having a good shot at placement. However this RNG doesn’t change event to event and those who got the good rolls are handed better rewards every event. It’s a tinykitty system that needs to be overhauled or removed.
entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort.
HoundofShadow said: I'm in SCL 6 and the 2nd to the 20th place has about 2700 to 3600 points more than mine. The 1st place has about 4700 points more than mine. It took me ~1 hour to finish the first 4 clear and I was in top 5 when I was done.The only difference is that I'm lacking 4*. 4* essential node gives 402 points. 402* (4+1 clear) = 2010. Given optimal clear, they should have ~2010 points more than me. Can I assume that most of them forgot that it's a 48 hour subs and only realized it halfway while doing the 6th clear? The first place probably didn't have time to do optimal clear?
Blindman13 said: Tappers are gonna tap.Even with this test. The difference now is that they can't tap a single node over and over, they would have to tap multiple nodes sequentially to allow each node to regen some points while doing the next one. I don;t have the time of energy to even figure out how that would work, but if there's a way to do it, someone will figure it out.
Blindman13 said: Tappers are gonna tap.Even with this test. The difference now is that they can't tap a single node over and over, they would have to tap multiple nodes sequentially to allow each node to regen some points while doing the next one. I don't have the time or energy to even figure out how that would work, but if there's a way to do it, someone will figure it out.The only way you will ever eliminate tapping from PvE is to eliminate the reward that a tapper would get. Moving the placement rewards to higher levels on progression seems the most straightforward way of doing that.Then, if someone really wants to tap endlessly for some reward, open up the Prologue. Once someone is past the first 6 clears, each node could award a random prize of ISO, HP or CP (of course with minuscule odds on the CP). Let the tappers tap away on that. You could even put a limit on how many times each node could be tapped, but then it becomes a glorified DDQ. Maybe, if you get the CP then you are locked out of that reward for a set time, but you can keep tapping for lesser rewards.
Blindman13 said: Tappers are gonna tap.Even with this test. The difference now is that they can't tap a single node over and over, they would have to tap multiple nodes sequentially to allow each node to regen some points while doing the next one. I don;t have the time of energy to even figure out how that would work, but if there's a way to do it, someone will figure it out.The only way you will ever eliminate tapping from PvE is to eliminate the reward that a tapper would get. Moving the placement rewards to higher levels on progression seems the most straightforward way of doing that.Then, if someone really wants to tap endlessly for some reward, open up the Prologue. Once someone is past the first 6 clears, each node could award a random prize of ISO, HP or CP (of course with minuscule odds on the CP). Let the tappers tap away on that. You could even put a limit on how many times each node could be tapped, but then it becomes a glorified DDQ. Maybe, if you get the CP then you are locked out of that reward for a set time, but you can keep tapping for lesser rewards.
Hadronic said: Blindman13 said: Tappers are gonna tap.Even with this test. The difference now is that they can't tap a single node over and over, they would have to tap multiple nodes sequentially to allow each node to regen some points while doing the next one. I don;t have the time of energy to even figure out how that would work, but if there's a way to do it, someone will figure it out.The only way you will ever eliminate tapping from PvE is to eliminate the reward that a tapper would get. Moving the placement rewards to higher levels on progression seems the most straightforward way of doing that.Then, if someone really wants to tap endlessly for some reward, open up the Prologue. Once someone is past the first 6 clears, each node could award a random prize of ISO, HP or CP (of course with minuscule odds on the CP). Let the tappers tap away on that. You could even put a limit on how many times each node could be tapped, but then it becomes a glorified DDQ. Maybe, if you get the CP then you are locked out of that reward for a set time, but you can keep tapping for lesser rewards. or you could let the nodes reduce below zeroplaying optimalclear 5: 99% points (almost full after refreshing all day)clear 6: 66% points (just below 2/3)clear 7: 33% points (just below 1/3) (nothing has changed at this pointclear 8: -1% points (just below 0)clear 9: -34% points (just keep reducing by the same amount)clear 10: -67% points (would anyone play this ?)clear 11: -101% points
bluewolf said: I am not sure about the point regeneration rate in this test - it is something - but as pointed out, it is far too slow to make up for early clears. But you know that some tappers are: 1. Going to try, over a 48 hour sub, to see if tapping somehow works when you can have more time for regeneration
ZeroKarma said: broll said: entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort. No it doesn’t, at least not in this game. As @fight4thedream said it’s mostly a factor of having a certain set of core speed characters. Add to that being able to play at one of 5 key times in the day. Neither of these have anything to do with skill and both are largely luck. Like most of the game RNG is the largest factor for having a good shot at placement. However this RNG doesn’t change event to event and those who got the good rolls are handed better rewards every event. It’s a tinykitty system that needs to be overhauled or removed. If what you mean is that people without deep 5* rosters can’t compete for T1 in Cl9, well...you’re correct. That’s kind of how it works? And other games have similar gates and similar RNG factors. This is the world of freemium where people that spend money or are fanatical from the inception of the game are going to have an advantage. And yet I know great players that rarely buy and build strong rosters with no problem competing.While I sympathesize, by the way, with not being able to find an optimal time to play I don’t think it has very much to do with tapping. In my experience people who are tapping just so happen to do a final grind as well AND they do their initial grind on time. They are just lazy about it because they know they are going to spend all night hitting 3 pointers. I know one person who said he tapped because he can’t hit refreshes. The rest want rewards And want competition based around free time and not ability in game.Additional note: Cl9 tappers that I have met often have rosters at lvl 500 and above. They are not victims of RNG.
broll said: ZeroKarma said: broll said: entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort. No it doesn’t, at least not in this game. As @fight4thedream said it’s mostly a factor of having a certain set of core speed characters. Add to that being able to play at one of 5 key times in the day. Neither of these have anything to do with skill and both are largely luck. Like most of the game RNG is the largest factor for having a good shot at placement. However this RNG doesn’t change event to event and those who got the good rolls are handed better rewards every event. It’s a tinykitty system that needs to be overhauled or removed. If what you mean is that people without deep 5* rosters can’t compete for T1 in Cl9, well...you’re correct. That’s kind of how it works? And other games have similar gates and similar RNG factors. This is the world of freemium where people that spend money or are fanatical from the inception of the game are going to have an advantage. And yet I know great players that rarely buy and build strong rosters with no problem competing.While I sympathesize, by the way, with not being able to find an optimal time to play I don’t think it has very much to do with tapping. In my experience people who are tapping just so happen to do a final grind as well AND they do their initial grind on time. They are just lazy about it because they know they are going to spend all night hitting 3 pointers. I know one person who said he tapped because he can’t hit refreshes. The rest want rewards And want competition based around free time and not ability in game.Additional note: Cl9 tappers that I have met often have rosters at lvl 500 and above. They are not victims of RNG. My comment wasn’t nailed to any specific SCL. At all levels having the appropriate speed characters is a bigger factor than skill. As as far as times I wasn’t saying it had anything to do with tapping, just going counter the skill claim and supporting ideas for better win requirements that actually contain skill. My my only issue with tapping going away is that as others have claimed if someone wants to put in that much work I don’t see a problem with being rewarded. The larger problem IMO are botting concerns. Despite playing for 2 years at what my wife would call obsessive levels and being PvE focused I can count on 1 hand the times I’ve gotten better than T20 placement in a meaningful SCL (aka 7 or higher). The times I have it was either:- 3 day event on a 3 day weekend where I had no family obligations. It was shockingly easy how easy it was to get high placement when I had the correct time available. - Tapping on weekend events (I did this a grand total of twice ever). Its unbalanced that someone like me gets locked out of T20 or higher while others get it every time doing the same amount of work I do just at the right time (I do 7 clears, but can’t do the final clear optimally). No amount of skill will fix this in the current system.
Daiches said: broll said: ZeroKarma said: broll said: entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort. No it doesn’t, at least not in this game. As @fight4thedream said it’s mostly a factor of having a certain set of core speed characters. Add to that being able to play at one of 5 key times in the day. Neither of these have anything to do with skill and both are largely luck. Like most of the game RNG is the largest factor for having a good shot at placement. However this RNG doesn’t change event to event and those who got the good rolls are handed better rewards every event. It’s a tinykitty system that needs to be overhauled or removed. If what you mean is that people without deep 5* rosters can’t compete for T1 in Cl9, well...you’re correct. That’s kind of how it works? And other games have similar gates and similar RNG factors. This is the world of freemium where people that spend money or are fanatical from the inception of the game are going to have an advantage. And yet I know great players that rarely buy and build strong rosters with no problem competing.While I sympathesize, by the way, with not being able to find an optimal time to play I don’t think it has very much to do with tapping. In my experience people who are tapping just so happen to do a final grind as well AND they do their initial grind on time. They are just lazy about it because they know they are going to spend all night hitting 3 pointers. I know one person who said he tapped because he can’t hit refreshes. The rest want rewards And want competition based around free time and not ability in game.Additional note: Cl9 tappers that I have met often have rosters at lvl 500 and above. They are not victims of RNG. My comment wasn’t nailed to any specific SCL. At all levels having the appropriate speed characters is a bigger factor than skill. As as far as times I wasn’t saying it had anything to do with tapping, just going counter the skill claim and supporting ideas for better win requirements that actually contain skill. My my only issue with tapping going away is that as others have claimed if someone wants to put in that much work I don’t see a problem with being rewarded. The larger problem IMO are botting concerns. Despite playing for 2 years at what my wife would call obsessive levels and being PvE focused I can count on 1 hand the times I’ve gotten better than T20 placement in a meaningful SCL (aka 7 or higher). The times I have it was either:- 3 day event on a 3 day weekend where I had no family obligations. It was shockingly easy how easy it was to get high placement when I had the correct time available. - Tapping on weekend events (I did this a grand total of twice ever). Its unbalanced that someone like me gets locked out of T20 or higher while others get it every time doing the same amount of work I do just at the right time (I do 7 clears, but can’t do the final clear optimally). No amount of skill will fix this in the current system. I've seen you often in my bracket, 3.9. Which is filled to the brim with tappers and excellent PVE players. And the reason I know you are in there is because I see you grinding early often. At least you admit that that is the reason you don't finish well.
Daredevil217 said: Daiches said: broll said: ZeroKarma said: broll said: entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort. No it doesn’t, at least not in this game. As @fight4thedream said it’s mostly a factor of having a certain set of core speed characters. Add to that being able to play at one of 5 key times in the day. Neither of these have anything to do with skill and both are largely luck. Like most of the game RNG is the largest factor for having a good shot at placement. However this RNG doesn’t change event to event and those who got the good rolls are handed better rewards every event. It’s a tinykitty system that needs to be overhauled or removed. If what you mean is that people without deep 5* rosters can’t compete for T1 in Cl9, well...you’re correct. That’s kind of how it works? And other games have similar gates and similar RNG factors. This is the world of freemium where people that spend money or are fanatical from the inception of the game are going to have an advantage. And yet I know great players that rarely buy and build strong rosters with no problem competing.While I sympathesize, by the way, with not being able to find an optimal time to play I don’t think it has very much to do with tapping. In my experience people who are tapping just so happen to do a final grind as well AND they do their initial grind on time. They are just lazy about it because they know they are going to spend all night hitting 3 pointers. I know one person who said he tapped because he can’t hit refreshes. The rest want rewards And want competition based around free time and not ability in game.Additional note: Cl9 tappers that I have met often have rosters at lvl 500 and above. They are not victims of RNG. My comment wasn’t nailed to any specific SCL. At all levels having the appropriate speed characters is a bigger factor than skill. As as far as times I wasn’t saying it had anything to do with tapping, just going counter the skill claim and supporting ideas for better win requirements that actually contain skill. My my only issue with tapping going away is that as others have claimed if someone wants to put in that much work I don’t see a problem with being rewarded. The larger problem IMO are botting concerns. Despite playing for 2 years at what my wife would call obsessive levels and being PvE focused I can count on 1 hand the times I’ve gotten better than T20 placement in a meaningful SCL (aka 7 or higher). The times I have it was either:- 3 day event on a 3 day weekend where I had no family obligations. It was shockingly easy how easy it was to get high placement when I had the correct time available. - Tapping on weekend events (I did this a grand total of twice ever). Its unbalanced that someone like me gets locked out of T20 or higher while others get it every time doing the same amount of work I do just at the right time (I do 7 clears, but can’t do the final clear optimally). No amount of skill will fix this in the current system. I've seen you often in my bracket, 3.9. Which is filled to the brim with tappers and excellent PVE players. And the reason I know you are in there is because I see you grinding early often. At least you admit that that is the reason you don't finish well. Umm... I think he did admit that? He flat out said he does not have time to clear optimally because none of the time slices work with his schedule. He also said he gets 7 clears, which to me means he HAS to grind early since he's not able to do it optimally.
broll said: ZeroKarma said: If what you mean is that people without deep 5* rosters can’t compete for T1 in Cl9, well...you’re correct. That’s kind of how it works? And other games have similar gates and similar RNG factors. This is the world of freemium where people that spend money or are fanatical from the inception of the game are going to have an advantage. And yet I know great players that rarely buy and build strong rosters with no problem competing.While I sympathesize, by the way, with not being able to find an optimal time to play I don’t think it has very much to do with tapping. In my experience people who are tapping just so happen to do a final grind as well AND they do their initial grind on time. They are just lazy about it because they know they are going to spend all night hitting 3 pointers. I know one person who said he tapped because he can’t hit refreshes. The rest want rewards And want competition based around free time and not ability in game.Additional note: Cl9 tappers that I have met often have rosters at lvl 500 and above. They are not victims of RNG. My comment wasn’t nailed to any specific SCL. At all levels having the appropriate speed characters is a bigger factor than skill. As as far as times I wasn’t saying it had anything to do with tapping, just going counter the skill claim and supporting ideas for better win requirements that actually contain skill. My only issue with tapping going away is that as others have claimed if someone wants to put in that much work I don’t see a problem with being rewarded. The larger problem IMO are botting concerns. Despite playing for 2 years at what my wife would call obsessive levels and being PvE focused I can count on 1 hand the times I’ve gotten better than T20 placement in a meaningful SCL (aka 7 or higher). The times I have it was either:- 3 day event on a 3 day weekend where I had no family obligations. It was shockingly easy how easy it was to get high placement when I had the correct time available. - Tapping on weekend events (I did this a grand total of twice ever). Its unbalanced that someone like me gets locked out of T20 or higher while others get it every time doing the same amount of work I do just at the right time (I do 7 clears, but can’t do the final clear optimally). No amount of skill will fix this in the current system.
ZeroKarma said: If what you mean is that people without deep 5* rosters can’t compete for T1 in Cl9, well...you’re correct. That’s kind of how it works? And other games have similar gates and similar RNG factors. This is the world of freemium where people that spend money or are fanatical from the inception of the game are going to have an advantage. And yet I know great players that rarely buy and build strong rosters with no problem competing.While I sympathesize, by the way, with not being able to find an optimal time to play I don’t think it has very much to do with tapping. In my experience people who are tapping just so happen to do a final grind as well AND they do their initial grind on time. They are just lazy about it because they know they are going to spend all night hitting 3 pointers. I know one person who said he tapped because he can’t hit refreshes. The rest want rewards And want competition based around free time and not ability in game.Additional note: Cl9 tappers that I have met often have rosters at lvl 500 and above. They are not victims of RNG.
Daiches said: Daredevil217 said: Daiches said: broll said: ZeroKarma said: broll said: entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort. No it doesn’t, at least not in this game. As @fight4thedream said it’s mostly a factor of having a certain set of core speed characters. Add to that being able to play at one of 5 key times in the day. Neither of these have anything to do with skill and both are largely luck. Like most of the game RNG is the largest factor for having a good shot at placement. However this RNG doesn’t change event to event and those who got the good rolls are handed better rewards every event. It’s a tinykitty system that needs to be overhauled or removed. If what you mean is that people without deep 5* rosters can’t compete for T1 in Cl9, well...you’re correct. That’s kind of how it works? And other games have similar gates and similar RNG factors. This is the world of freemium where people that spend money or are fanatical from the inception of the game are going to have an advantage. And yet I know great players that rarely buy and build strong rosters with no problem competing.While I sympathesize, by the way, with not being able to find an optimal time to play I don’t think it has very much to do with tapping. In my experience people who are tapping just so happen to do a final grind as well AND they do their initial grind on time. They are just lazy about it because they know they are going to spend all night hitting 3 pointers. I know one person who said he tapped because he can’t hit refreshes. The rest want rewards And want competition based around free time and not ability in game.Additional note: Cl9 tappers that I have met often have rosters at lvl 500 and above. They are not victims of RNG. My comment wasn’t nailed to any specific SCL. At all levels having the appropriate speed characters is a bigger factor than skill. As as far as times I wasn’t saying it had anything to do with tapping, just going counter the skill claim and supporting ideas for better win requirements that actually contain skill. My my only issue with tapping going away is that as others have claimed if someone wants to put in that much work I don’t see a problem with being rewarded. The larger problem IMO are botting concerns. Despite playing for 2 years at what my wife would call obsessive levels and being PvE focused I can count on 1 hand the times I’ve gotten better than T20 placement in a meaningful SCL (aka 7 or higher). The times I have it was either:- 3 day event on a 3 day weekend where I had no family obligations. It was shockingly easy how easy it was to get high placement when I had the correct time available. - Tapping on weekend events (I did this a grand total of twice ever). Its unbalanced that someone like me gets locked out of T20 or higher while others get it every time doing the same amount of work I do just at the right time (I do 7 clears, but can’t do the final clear optimally). No amount of skill will fix this in the current system. I've seen you often in my bracket, 3.9. Which is filled to the brim with tappers and excellent PVE players. And the reason I know you are in there is because I see you grinding early often. At least you admit that that is the reason you don't finish well. Umm... I think he did admit that? He flat out said he does not have time to clear optimally because none of the time slices work with his schedule. He also said he gets 7 clears, which to me means he HAS to grind early since he's not able to do it optimally. I dropped a you in my reply..
Daredevil217 said: Daiches said: Daredevil217 said: Daiches said: broll said: ZeroKarma said: broll said: entrailbucket said: Speed = skill, mostly. At the top end everyone is just racing to court death anyway (Thor may save you moves but he is provably not faster than Thanos/Starlord/Rocket), so the most skillful player is the one who can court death fastest.The problem with redesigning PvE to reward specific node objectives or something is that this playerbase is such a bunch of degenerate minmaxers that everyone would immediately figure out how to get the most points with the least effort, then do that every time. I don't think variety is ever going to be a part of the meta because most people have no interest in actually playing the game, they just want the maximum rewards with minimum effort. No it doesn’t, at least not in this game. As @fight4thedream said it’s mostly a factor of having a certain set of core speed characters. Add to that being able to play at one of 5 key times in the day. Neither of these have anything to do with skill and both are largely luck. Like most of the game RNG is the largest factor for having a good shot at placement. However this RNG doesn’t change event to event and those who got the good rolls are handed better rewards every event. It’s a tinykitty system that needs to be overhauled or removed. If what you mean is that people without deep 5* rosters can’t compete for T1 in Cl9, well...you’re correct. That’s kind of how it works? And other games have similar gates and similar RNG factors. This is the world of freemium where people that spend money or are fanatical from the inception of the game are going to have an advantage. And yet I know great players that rarely buy and build strong rosters with no problem competing.While I sympathesize, by the way, with not being able to find an optimal time to play I don’t think it has very much to do with tapping. In my experience people who are tapping just so happen to do a final grind as well AND they do their initial grind on time. They are just lazy about it because they know they are going to spend all night hitting 3 pointers. I know one person who said he tapped because he can’t hit refreshes. The rest want rewards And want competition based around free time and not ability in game.Additional note: Cl9 tappers that I have met often have rosters at lvl 500 and above. They are not victims of RNG. My comment wasn’t nailed to any specific SCL. At all levels having the appropriate speed characters is a bigger factor than skill. As as far as times I wasn’t saying it had anything to do with tapping, just going counter the skill claim and supporting ideas for better win requirements that actually contain skill. My my only issue with tapping going away is that as others have claimed if someone wants to put in that much work I don’t see a problem with being rewarded. The larger problem IMO are botting concerns. Despite playing for 2 years at what my wife would call obsessive levels and being PvE focused I can count on 1 hand the times I’ve gotten better than T20 placement in a meaningful SCL (aka 7 or higher). The times I have it was either:- 3 day event on a 3 day weekend where I had no family obligations. It was shockingly easy how easy it was to get high placement when I had the correct time available. - Tapping on weekend events (I did this a grand total of twice ever). Its unbalanced that someone like me gets locked out of T20 or higher while others get it every time doing the same amount of work I do just at the right time (I do 7 clears, but can’t do the final clear optimally). No amount of skill will fix this in the current system. I've seen you often in my bracket, 3.9. Which is filled to the brim with tappers and excellent PVE players. And the reason I know you are in there is because I see you grinding early often. At least you admit that that is the reason you don't finish well. Umm... I think he did admit that? He flat out said he does not have time to clear optimally because none of the time slices work with his schedule. He also said he gets 7 clears, which to me means he HAS to grind early since he's not able to do it optimally. I dropped a you in my reply.. Ha! I read that as "at least admit that is the reason you don't finish well". I indeed missed the "you". Totally changes how that reads. Sorry!